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A pigeon

Guest
i rather have a small update every week instead of a huge update every 1/2 year :confused1:.
example:
week 1 - command block hat for 20k vpoints (reaction: wow i suggested this 1 week ago and they added it THEY ACTUALY LISTEN TO ME! i like this server).
week 2 - barrier cage for 20k vpoints (reaction wow i saw the thread a week ago. nice feature to have :) ).
week 3 - k, no problem we still have the other updates
weel 4 - lucky islands update (Nice).

example 2:
week 1 - nothing
week 2 - nothing
week 3 - nothing
week 4 - WHY A ISLAND UPDATE? WE WANT THE SUGGESTED STUFF!!1!
week 20382 - "added barrier cage"
Why add vanity in one big update? Something as trivial as vanity should be added every week like you said. They’ll make a huge vanity update which will then get boring after a week.

A game I play called Sploon Two releases new stuff every week so that people dont get bored
 

Sophie

Forum Professional
May 1, 2014
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Arendine Sink
i rather have a small update every week instead of a huge update every 1/2 year :confused1:.
example:
week 1 - command block hat for 20k vpoints (reaction: wow i suggested this 1 week ago and they added it THEY ACTUALY LISTEN TO ME! i like this server).
week 2 - barrier cage for 20k vpoints (reaction wow i saw the thread a week ago. nice feature to have :) ).
week 3 - k, no problem we still have the other updates
weel 4 - lucky islands update (Nice).

example 2:
week 1 - nothing
week 2 - nothing
week 3 - nothing
week 4 - WHY A ISLAND UPDATE? WE WANT THE SUGGESTED STUFF!!1!
week 20382 - "added barrier cage"
upload_2017-11-29_14-56-22.png

We've already been getting near-weekly updates for a long time now. I'd rather a "Monstrous Map Update" or a full-blown game than a new vanity option added just to please the person who suggested it. Perhaps in the future, players' vanity suggestions could be focused on, but the vanity system really needs a rework beforehand to give actual value to the new additions. Why pay 20k vanity points on a command block hat for instance, when nobody but you and your friends can see it, it's non-existent in games and their respective lobbies, and having a hat in general isn't an accomplishment because the average player has five pages of them?
 

MagnificentSpam

Forum Expert
Mar 16, 2016
2,306
2,239
298
Why add vanity in one big update? Something as trivial as vanity should be added every week like you said. They’ll make a huge vanity update which will then get boring after a week.

A game I play called Sploon Two releases new stuff every week so that people dont get bored
Why add anything in big updates? Wouldn't it be better to push small changes as soon as they are available? That way people can give immediate feedback to that one thing instead of just saying "Update ruined game", and also we wouldn't have to wait until the next game update. Of course some changes work together, like changed loot tables and chest refilling in skywars. But why does the rematch in duels have to be in a Mighty PvP Update instead of just being released when it's ready? If one kit in survival games is objectively overpowered, why can't it be chaneged now instead of the next large sg update?
 
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Ellie Williams

Forum Veteran
Jan 6, 2016
3,134
5,397
513
University of Eastern Colorado
They do listen to suggestions, like speed eggwars, emerald generators, and changing the week long hacking ban, but I think the issue they just don't tell people that those changes are coming. If they made a thread will all the accepted suggestions, this would stop the huge amount of threads made on a topic. Staff are going to say "We can't do that because we don't know every suggestion that's getting added" like the developers just look at the suggestions and start working on them without telling anyone else.
I've always felt that they enjoy implementing the harder suggestions (eg: new gamemode) more than the simpler ones (eg: message saying "you can't say x because y").
 
D

Deleted member 169486

Guest
While I can't promise that we'll be implementing the asterisk solution, I can confirm it's an idea that is very much on the table still and has a lot of support in the office.
Then why did that one mod go and say they can't do that?

I cannot promise any suggestions will be implemented our games.
, but spending almost 6 months on a specific system
Why can't you make a thread of all the suggestions that will be added? Like during those six months people other then devs must know what's going in. Emerald generators were a hot-topic and threads were being made on it while they were being worked on.

Some suggestions are based on changing systems back to what they used to be, but spending almost 6 months on a specific system and simply removing it would be a waste of time.
BETA. TESTING. As little bits of it get done, have people test them out, and not just staff. That way if part of something is good, and another part is bad, you can just leave the bad part out.
 
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