Minecraft PC IP: play.cubecraft.net

warfarin

Member
Mar 28, 2024
12
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game statistics history can enhance the gaming experience for many players. Here are some reasons why should cube craft have game statistics history



1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.


Overall this gonna take the game to a next level also helping moderates in their work.

Thanks to my friends who helped me in this suggestion, I believe that this gonna be a big game changer if cube craft developers added this to the game
 

BicolourSine41

Forum Expert
Jan 21, 2024
1,068
2,981
274
Samoyed Land
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He/Him
game statistics history can enhance the gaming experience for many players. Here are some reasons why should cube craft have game statistics history



1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.


Overall this gonna take the game to a next level also helping moderates in their work.

Thanks to my friends who helped me in this suggestion, I believe that this gonna be a big game changer if cube craft developers added this to the game
Looks pretty cool ngl
 

BrunoScott

Novice Member
Apr 28, 2020
21
33
64
18
game statistics history can enhance the gaming experience for many players. Here are some reasons why should cube craft have game statistics history



1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.


Overall this gonna take the game to a next level also helping moderates in their work.

Thanks to my friends who helped me in this suggestion, I believe that this gonna be a big game changer if cube craft developers added this to the game
Great suggestion!
 
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Wave Master7S

Forum Expert
Jul 31, 2020
871
1,963
264
United States
Pronouns
He/Him
game statistics history can enhance the gaming experience for many players. Here are some reasons why should cube craft have game statistics history



1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.


Overall this gonna take the game to a next level also helping moderates in their work.

Thanks to my friends who helped me in this suggestion, I believe that this gonna be a big game changer if cube craft developers added this to the game
I really like the idea of this suggestion especially with my background of being a leaderboard player. Seeing all of these stats would be so cool to see and as you said in your post it would likely make players more engaged with cubecraft.

Historical stats would be incredibly valuable because it could show how much a person has improved or gotten worse. It would also make it easier to make leaderboard timeline videos. Because no one has recorded the leaderboards for a year, making a leaderboard timeline has been impossible. With this new information, it would be easier for people to record leaderboard information.
 

jay!

Novice Member
Jan 14, 2023
48
149
49
19
UK
Pronouns
He/Him
game statistics history can enhance the gaming experience for many players. Here are some reasons why should cube craft have game statistics history



1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.


Overall this gonna take the game to a next level also helping moderates in their work.

Thanks to my friends who helped me in this suggestion, I believe that this gonna be a big game changer if cube craft developers added this to the game
would be an amazing addition! the comparison features would help promote some friendly competition as well. great suggestion :D
 
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suedivy4011773333

Novice Member
Jan 12, 2025
88
298
54

1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.
Yes, I like this idea

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most
Would be cool but might be difficult to design

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.
Yes, I love doing stuff like this on xbox

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.
Good idea

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.
Yea, I mean to me this is to be expected

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.
These are definitely things that would happen.

Overall, good suggestion and definitely one I would like to be implemented
:agree:
 

Nightmare

Quality Assurance
Team CubeCraft
🧪 Quality Assurance
💌 Customer Support
Dec 24, 2016
276
1,085
203
24
Germany, Bavaria
nah I mean I wanna hear a staff voice their opinion on it
The suggestion is valid, having more stats is rarely a bad thing, it's just that implementing this system would take a lot of development time and resources, which in my opinion is probably not worth the return
 

Haken6243

Member
Mar 19, 2023
7
8
9
Germany
Pronouns
He/Him
implementing this system would take a lot of development time and resources, which in my opinion is probably not worth the return
I think i have to agree with this. More Stats always seem to be something good but I think that it would take way too much to implement a system like the one described here. I am not a professional developer but based on my (limited) knowledge things like the visual representation are very difficult or even impossible to embed in Minecraft (I'm not too sure about this one tbh). In addition to the kind of database needed to store all that data would possibly become really big and complex.

One thing I really like is the idea behind the map-specific stats
maps: success of every map and what map is being played the most
I think that could be possible to implement more easily.
I have also got an additional suggestion:
adding a few numbers like K/D or Winrate - I suppose that should be fairly easy (correct me if I'm wrong)
(ohh and fix the stats menu being scrolled down (if thats a bug) lol, but thats another topic)
 

darkdamage

Member
Feb 28, 2025
7
9
4
19
game statistics history can enhance the gaming experience for many players. Here are some reasons why should cube craft have game statistics history



1. Types of Statistics •​

• Overall Performance: Total games played, won, lost, and drawn of the day, week, and month.
• Player-specific Stats: Average win rate , highest win rate, win rate, and progression over time.
• Game Mode Stats: Performance in different game modes or levels.

2. Graphical Representation:​

• Graphs & Charts: Visual representation of performance trends.
• maps: success of every map and what map is being played the most

3. Comparison Features:​

• Player vs Player Comparison: Compare stats with friends or top players.
• Historical Comparison: Compare current stats with previous periods to see growth.

4. Accessibility:​

• User-friendly Interface: Easy navigation and interpretation of stats.
• Filter Options: Ability to filter stats by date, game mode, or other parameters.

5. Data Privacy:​

• Privacy Controls: Allow players to choose which stats are public and which are private.
• Data Security: Ensure that all player data is securely stored and managed.

6. Potential Benefits:​

• Enhanced Engagement: Players are more likely to stay engaged with the game.
• Informed Improvement: Players can identify strengths and weaknesses to improve their skills.
• Community Building: Encourages competition and cooperation among players.


Overall this gonna take the game to a next level also helping moderates in their work.

Thanks to my friends who helped me in this suggestion, I believe that this gonna be a big game changer if cube craft developers added this to the game
I like this. I have thought about this before.
 
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