TheSweetSuitMan
Well-Known Member
Hello all, after the new update many of you complained about the coloured blocks.
They (by your arguments) make it impossible to use sneaking tactics. Although I never use this tactics, I came up with an idea that would be an interesting addition to the game. An extra villager in the middle.
What does this villager sell?
This villager sells blocks in the colours of other teams, making it possible to use your sneaky tactics again. The villager could also sell certain items that are a little bit more end game, making an incentive for base campers to go to the middle.
How will it prevent mid/additional villager camping?
You might argue that this extra villager will encourage midcamping and I agree on that. To prevent the shop could only give a few items that aren't worth having multiple of, making it needless to camp. The price of these items could also be balanced out, although I don't know how. One final way is that the villager only shows up after a set amount of time, making midcamping early game just as balanced as it is now.
How is this different from an emerald generator?
It kinda isn't any different, it is just a different way of aproaching this idea. It might flaw the entire idea, but perhaps it is a good addition or even replacement for the emerald generator.
Leave your thoughts down bellow and if you know any, give some extra items this villager could sell!
They (by your arguments) make it impossible to use sneaking tactics. Although I never use this tactics, I came up with an idea that would be an interesting addition to the game. An extra villager in the middle.
What does this villager sell?
This villager sells blocks in the colours of other teams, making it possible to use your sneaky tactics again. The villager could also sell certain items that are a little bit more end game, making an incentive for base campers to go to the middle.
How will it prevent mid/additional villager camping?
You might argue that this extra villager will encourage midcamping and I agree on that. To prevent the shop could only give a few items that aren't worth having multiple of, making it needless to camp. The price of these items could also be balanced out, although I don't know how. One final way is that the villager only shows up after a set amount of time, making midcamping early game just as balanced as it is now.
How is this different from an emerald generator?
It kinda isn't any different, it is just a different way of aproaching this idea. It might flaw the entire idea, but perhaps it is a good addition or even replacement for the emerald generator.
Leave your thoughts down bellow and if you know any, give some extra items this villager could sell!