I just think this meta is just pure selfishness, especially in double-income mode. Once someone places it down at the beginning tile, they just gain so many coins at the start from killing all the farming mobs, while the other teammates get none of the shares. Even if they use their swords, that man or woman who placed the mage in front will always be the richest person in Babylon (assuming that they know how to max their goldmine the fastest). The start of the game has basically turned into "who can load the chunks the fastest and secure a spot for their level 3 mage at the beginning of the track." However, this is just a minor reason why I'm annoyed by this strategy. After all, someone does have to take the initiative to plant an early level 3 mage. What I hate about this popular strategy is that it completely conflicts with my ideal strategy.
My ideal early game strategy is pretty simple. It revolves around one crucial element: do not kill the farming mobs immediately. Rather, kill them near the end of the track. The opponent would not gain xp for a certain amount of time, preventing them from upgrading their goldmine in that certain time frame. If the track is long enough to delay the xp gains, the opponent may only be able to send a partial wave of zombies to farm xp. The whole purpose of this strategy is to lessen the number of coins of the opposing team and to delay potential rushes. The strategy is extremely effective in double-income mode.
Out of the hundreds of games I've played, I've only had 3-6 games in which my team actually executed the strategy. However, I do understand. Everyone has their own strategy. It just happens that the dominant meta prevents me from executing my own strategy.
TL;DR: I'm triggered that I can't execute my own strategy because the current meta-strategy prevents me from doing so.
My ideal early game strategy is pretty simple. It revolves around one crucial element: do not kill the farming mobs immediately. Rather, kill them near the end of the track. The opponent would not gain xp for a certain amount of time, preventing them from upgrading their goldmine in that certain time frame. If the track is long enough to delay the xp gains, the opponent may only be able to send a partial wave of zombies to farm xp. The whole purpose of this strategy is to lessen the number of coins of the opposing team and to delay potential rushes. The strategy is extremely effective in double-income mode.
Out of the hundreds of games I've played, I've only had 3-6 games in which my team actually executed the strategy. However, I do understand. Everyone has their own strategy. It just happens that the dominant meta prevents me from executing my own strategy.
TL;DR: I'm triggered that I can't execute my own strategy because the current meta-strategy prevents me from doing so.