Minecraft PC IP: play.cubecraft.net

GRACELY

Novice Member
Apr 9, 2020
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It might be more than just sounds, but they're bugged or missing in bedrock XB1 as of this update looks like. No egg being broken sound, placing blocks sound seems off, maybe more
 

Redned

code breaker
Team CubeCraft
💻 Developer
Apr 24, 2020
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It might be more than just sounds, but they're bugged or missing in bedrock XB1 as of this update looks like. No egg being broken sound, placing blocks sound seems off, maybe more
We recently reworked the sound system on Bedrock to be more aligned with that of vanilla. There are still a few missing or bugged sounds, but it should be fixed really soon. Block break sounds are actually the same as vanilla currently, where they previously were not, so that's likely why it "feels off" now.
 

GRACELY

Novice Member
Apr 9, 2020
72
38
49
Ok. Also the power up indicators from golden apples look different. Red backgrounds to them now
 

RatedManMp46

Well-Known Member
Apr 12, 2020
226
139
94
Argentina,Buenos Aires
la comunidad de roca de base apreciamos que el error estuvo allí hace mucho tiempo error de Steve gracias por arreglarlo

upload_2020-5-29_19-35-15.png
 

GRACELY

Novice Member
Apr 9, 2020
72
38
49
Did you guys change something with regards to combat timing, specifically knockback?

Ever since the update I have lost 98% of 1v1s on bridges, regardless of speed, equipment, angle of attack, I get knocked off into the void and they remain standing. Extremely frustrating, and it wasn't like this before. I'm not doing anything different. I'm playing on XB1. I feel like my opponents attacks are being registered with the server in a way that gives them priority
 

wxzzrd

Dedicated Member
May 30, 2020
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Thank you I used to have that bug where everything including cages would be Steve’s all the time
 
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