Minecraft PC IP: play.cubecraft.net

Should there be another pvp update?

  • Yes (leave your ideas down below please)

    Votes: 27 90.0%
  • No, pvp is fine as it is

    Votes: 3 10.0%

  • Total voters
    30

SpankMeSanta

Dedicated Member
Nov 12, 2016
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Very good suggestions. I definitely would like to see ranked duels and definitely a team vs. team battle, like 1v1's 2v2's or 5v5's for eggwars.
No, just 1v1s for the eggwars/skywars duels, that way it can be implemented into the pvp section, as they wouldn't last too long so it would fit into the theme well.
And yes, ranked duels is a must. It is the most requested feature I've ever seen on this website, ever.
 
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Facher

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May 6, 2018
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After a couple of regular mini pvp updates soon after the combat update in 2016 (the last of which took place in June 2016), we had to wait about a year and a half (November 2017) for a new pvp update.
It was a bit of a let down because it took so long, but the only features that were added were rematches (highly requested and quite convenient to be fair), kit reshuffling (adding/removing/changing kits, which were problems long before the update happened, kudos for doing them but they should have been treated straight away instead of spending an update fixing them) and new maps (three... three maps were released in over a year and a half... don't get me wrong, its better than 0, but you get the point).

This was underwhelming, so I think there should be another pvp update with bigger and exciting changes, rather than disguising bug fixes and a couple of maps as a huge update.
I have looked at the suggestion threads ever since that "update" there are quite a few ideas that have been cropping up over and over again, and I will also bring my own ideas to the table, and of course I invite any readers to reply to this thread with their own ideas, in hope that the developers will use this thread as their main source IF (hopefully "WHEN") they ever decide to create another pvp update.

Ranked duels -
this is definitely the most demanded feature. The main idea behind this is that you start with a default ELO rating (e.g. 1000), if you win a duel you gain rating, if you lose a duel you lose rating. People also want their average rating to be displayed in chat within the pvp lobby, or just have a leader board for that. Another common idea related to this is having "seasons" which last a month, and at the end of each season, everyone's ratings refresh. It would be a good idea as it would freshen up the pvp scene every month and would be an incentive for new players to try to be the top player that month. It would effectively be the equivalent of a new pvp update happening every month in terms of rejuvenation of the game mode, but with very little developer input, a win win situation. This would also make cubecraft the only server which has 1.9 combat to have ranked duels, and if you do the same for 1.8 I'm certain the player base would be thriving.
There is only one downside to this it seems (according to the replies to threads I've seen), certain people believe this would cause "toxicity". I personally believe that its just a myth, and that the already strict enough chat filter/staff should stop toxicity levels becoming critical, but I felt as though I had to mention it. Either way, the benefits definitely outweigh the drawbacks in my opinion.

Team battles (2v2s, 3v3s, 5v5s etc.) - These are just like duels, but with more than one player on each side, as soon as one whole team dies, the remaining players win. I think this would be very fun and could work in tandem with the party feature to elevate this even further. This would also be a very nice feature for streamers, as they could invite watchers into their party and they could battle it out in an arena and it would be a nice experience, which could result in non-cubecrafters to watch the stream and decide they want to play cubecraft.
The only drawback I can think of with this is that the builders would have to spend time building larger maps to accomodate the number of players in each team battle, but again, I strongly believe that the positives crush the negatives.

REAL skywars/eggwars duels - NOTE: do NOT confuse this with the skywars/eggwars KITS in duels and say "we already have this".
A skywars duel could just feature two player islands and a middle (as you see in skywars), a preset skywars kit that would be identical for each player, building, water, lava etc all enabled and the last man standing wins. To make this even more interesting, there could be a few spawn chests on each island, to give it a real skywars feel. The problems involved with this suggestion are: if there are chests, one player would usually have perhaps slightly better gear (but this would just emulate skywars, so this would probably be accepted by players), and again, it would require builders to make new maps (a quick fix for this is they could just copy islands from the actual skywars minigame, but instead of having 12,16,24 etc, they can just use two + mid). I think this would have real potential.
An eggwars duel could have two players with the same starter gear (two islands and a mid), just like with the skywars idea, but this time they have an egg, and the egg needs to be destroyed, then the player, before a winner can emerge. Another way this could be done is to have generators and a shop. I don't think anything like this has ever been done before, on any server or at any time, so again I feel it would have a lot of potential.

A /duel command - This is a convenience suggestion. Some players have all players as invisible due to lag issues, so whenever they want to challenge someone to duel them, they have to toggle players back on again, and then find that player in the lobby (IF they are even in that lobby) until they can have a duel. A task that takes minutes in some circumstances, for a duel that lasts seconds. To fix this, add a command /duel [player], which then comes up with the duel GUI that would usually come up and if possible, make it so any player can use it on another as long as they are in a pvp lobby.

REAL 1.8 duels - Remove the "classic duels" section and instead make a real version of duels for the 1.8 version. This has been heavily requested (even more so than in blockwars, which you've already added, and this is arguably an easier gamemode to implement this in) and would highly likely increase the 1.8 player count. There are not many big EU 1.8 duels servers these days (most are either 1.7, North American, or both) so you could capture a new player-base there.

Mini tournament - This hasn't been suggested on threads an awful lot, but I am in many Discords, and most of them are ones which organise 1v1 pvp tournaments. They are VERY popular, I'm talking over 100 players will turn up on a Friday night, from all over the world, and fight in a knockout style tournament, and these are servers owned and ran by players the competitors haven't even heard of! Imagine if cubecraft added this. Anyway, the way you could effectively carry out something similar is to have a game of 8 or 16 players, have them vote for what kit the mini tournament will feature, then the people that die are eliminated, the winners get sent to the next round and are randomly put against each other. Then it repeats until there is one final duel, and the winner gets a generous xp/points bonus.

I had another one but I forgot it so if I remember it again I'll include it.

Anyway, leave down your own thoughts and ideas below. In my opinion another pvp update is needed as the latest one was a bit flat for people's liking's considering the amount of time it took to release.
Now that I read it again, I think there are actually some really neat features with indeed a lot of potential. Especially the Eggwars/Skywars is really interesting. I don't now how well it would eventually do in the future, but the only way is to implement it!! If they have Blockwars 1.8 there should also be PvP 1.8 yeah. I'm not a big fan of ranked duels, but if it is requested many times, why not? Tournaments are always fun. /duel is just very handy. Team battles aren't my personal favourite, but again, why not? Great suggestion!
 
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SpankMeSanta

Dedicated Member
Nov 12, 2016
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Now that I read it again, I think there are actually some really neat features with indeed a lot of potential. Especially the Eggwars/Skywars is really interesting. I don't now how well it would eventually do in the future, but the only way is to implement it!! If they have Blockwars 1.8 there should also be PvP 1.8 yeah. I'm not a big fan of ranked duels, but if it is requested many times, why not? Tournaments are always fun. /duel is just very handy. Team battles aren't my personal favourite, but again, why not? Great suggestion!
Agreed. Some of these features have been the most requested features in the history of cubecraft (if anyone doesn't believe me, just look at the suggestion threads on this section of the forums), meaning even if only SOME of these are implemented, they would most likely make players stay on the server for longer. The eggwars duel in particular would be very good too as I don't think its ever been done before. There's something similar on Badlion called "bedwars", but that's just 2 islands (no mid) about 30 blocks apart (with a bridge pre-made), with preset gear. If cubecraft make a version but with a small mid + a villager shop, and money, then it would be the first ever game of its kind that is a 1v1 I think. Very exciting, yes.
 

_EliteStevee

Well-Known Member
Oct 10, 2017
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After a couple of regular mini pvp updates soon after the combat update in 2016 (the last of which took place in June 2016), we had to wait about a year and a half (November 2017) for a new pvp update.
It was a bit of a let down because it took so long, but the only features that were added were rematches (highly requested and quite convenient to be fair), kit reshuffling (adding/removing/changing kits, which were problems long before the update happened, kudos for doing them but they should have been treated straight away instead of spending an update fixing them) and new maps (three... three maps were released in over a year and a half... don't get me wrong, its better than 0, but you get the point).

This was underwhelming, so I think there should be another pvp update with bigger and exciting changes, rather than disguising bug fixes and a couple of maps as a huge update.
I have looked at the suggestion threads ever since that "update" there are quite a few ideas that have been cropping up over and over again, and I will also bring my own ideas to the table, and of course I invite any readers to reply to this thread with their own ideas, in hope that the developers will use this thread as their main source IF (hopefully "WHEN") they ever decide to create another pvp update.

Ranked duels -
this is definitely the most demanded feature. The main idea behind this is that you start with a default ELO rating (e.g. 1000), if you win a duel you gain rating, if you lose a duel you lose rating. People also want their average rating to be displayed in chat within the pvp lobby, or just have a leader board for that. Another common idea related to this is having "seasons" which last a month, and at the end of each season, everyone's ratings refresh. It would be a good idea as it would freshen up the pvp scene every month and would be an incentive for new players to try to be the top player that month. It would effectively be the equivalent of a new pvp update happening every month in terms of rejuvenation of the game mode, but with very little developer input, a win win situation. This would also make cubecraft the only server which has 1.9 combat to have ranked duels, and if you do the same for 1.8 I'm certain the player base would be thriving.
There is only one downside to this it seems (according to the replies to threads I've seen), certain people believe this would cause "toxicity". I personally believe that its just a myth, and that the already strict enough chat filter/staff should stop toxicity levels becoming critical, but I felt as though I had to mention it. Either way, the benefits definitely outweigh the drawbacks in my opinion.

Team battles (2v2s, 3v3s, 5v5s etc.) - These are just like duels, but with more than one player on each side, as soon as one whole team dies, the remaining players win. I think this would be very fun and could work in tandem with the party feature to elevate this even further. This would also be a very nice feature for streamers, as they could invite watchers into their party and they could battle it out in an arena and it would be a nice experience, which could result in non-cubecrafters to watch the stream and decide they want to play cubecraft.
The only drawback I can think of with this is that the builders would have to spend time building larger maps to accomodate the number of players in each team battle, but again, I strongly believe that the positives crush the negatives.

REAL skywars/eggwars duels - NOTE: do NOT confuse this with the skywars/eggwars KITS in duels and say "we already have this".
A skywars duel could just feature two player islands and a middle (as you see in skywars), a preset skywars kit that would be identical for each player, building, water, lava etc all enabled and the last man standing wins. To make this even more interesting, there could be a few spawn chests on each island, to give it a real skywars feel. The problems involved with this suggestion are: if there are chests, one player would usually have perhaps slightly better gear (but this would just emulate skywars, so this would probably be accepted by players), and again, it would require builders to make new maps (a quick fix for this is they could just copy islands from the actual skywars minigame, but instead of having 12,16,24 etc, they can just use two + mid). I think this would have real potential.
An eggwars duel could have two players with the same starter gear (two islands and a mid), just like with the skywars idea, but this time they have an egg, and the egg needs to be destroyed, then the player, before a winner can emerge. Another way this could be done is to have generators and a shop. I don't think anything like this has ever been done before, on any server or at any time, so again I feel it would have a lot of potential.

A /duel command - This is a convenience suggestion. Some players have all players as invisible due to lag issues, so whenever they want to challenge someone to duel them, they have to toggle players back on again, and then find that player in the lobby (IF they are even in that lobby) until they can have a duel. A task that takes minutes in some circumstances, for a duel that lasts seconds. To fix this, add a command /duel [player], which then comes up with the duel GUI that would usually come up and if possible, make it so any player can use it on another as long as they are in a pvp lobby.

REAL 1.8 duels - Remove the "classic duels" section and instead make a real version of duels for the 1.8 version. This has been heavily requested (even more so than in blockwars, which you've already added, and this is arguably an easier gamemode to implement this in) and would highly likely increase the 1.8 player count. There are not many big EU 1.8 duels servers these days (most are either 1.7, North American, or both) so you could capture a new player-base there.

Mini tournament - This hasn't been suggested on threads an awful lot, but I am in many Discords, and most of them are ones which organise 1v1 pvp tournaments. They are VERY popular, I'm talking over 100 players will turn up on a Friday night, from all over the world, and fight in a knockout style tournament, and these are servers owned and ran by players the competitors haven't even heard of! Imagine if cubecraft added this. Anyway, the way you could effectively carry out something similar is to have a game of 8 or 16 players, have them vote for what kit the mini tournament will feature, then the people that die are eliminated, the winners get sent to the next round and are randomly put against each other. Then it repeats until there is one final duel, and the winner gets a generous xp/points bonus.

I had another one but I forgot it so if I remember it again I'll include it.

Anyway, leave down your own thoughts and ideas below. In my opinion another pvp update is needed as the latest one was a bit flat for people's liking's considering the amount of time it took to release.
new kits :)
 
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Jef15ist

Dedicated Member
Jun 7, 2016
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Good job collecting these. I too, feel that PvP needs more love than UHC since it's what Cube's main player base is comprised of.

Ranked duels - "Toxicity"
They could just remove the chat in Ranked duels, I don't think there would be much talking during a competitive fight.

Team battles (2v2s, 3v3s, 5v5s etc.)
There could be competitive MC teams. Like E-sports, pretty much! I'd really want to see "Team Crafted" consisting of 5 people :)

Mini tournament -
A highly requested feature. These would surely attract a lot of players.

My own suggestion would be a PvP monthly leaderboard, an exclusive feature only for PvP. Simply because instead of grinders who grind day and night to keep their score up on the leaderboard, people with skill can actually get to a well-known state simply by topping a monthly, even a weekly leaderboard.


realised this was ALMOST necroed, like this person above me revived the thread before it died.
 

SpankMeSanta

Dedicated Member
Nov 12, 2016
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new kits :)
Suggest some.
Good job collecting these. I too, feel that PvP needs more love than UHC since it's what Cube's main player base is comprised of.


They could just remove the chat in Ranked duels, I don't think there would be much talking during a competitive fight.


There could be competitive MC teams. Like E-sports, pretty much! I'd really want to see "Team Crafted" consisting of 5 people :)


A highly requested feature. These would surely attract a lot of players.

My own suggestion would be a PvP monthly leaderboard, an exclusive feature only for PvP. Simply because instead of grinders who grind day and night to keep their score up on the leaderboard, people with skill can actually get to a well-known state simply by topping a monthly, even a weekly leaderboard.


realised this was ALMOST necroed, like this person above me revived the thread before it died.
Good ideas, especially the disabling chat in ranked duels one.
 

SpankMeSanta

Dedicated Member
Nov 12, 2016
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You posted the thread on 12th may. 12+14=26, which means that every reply after 26th may is necroposting
No, it's nothing to do with when the thread starts, its about the last post.
If anyone posts 15 days after the last post on a thread, its necroposting.
 
A

A pigeon

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No I wish for the combat to be turn based like fire emblem -1





+1, tourney style games and ELO are most appreciated. Remove The potion thing from normal and put it in a new section called “Pot PvP”
 
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