In the archer game, while the objective is being contested, the floor color should be white. That would make it obvious to players that it's better to stand on the objective than outside while trying to take it from the other team.
After playing some more games, I found more players that don't understand that standing on the objective yourself is just as important (but often easier) as removing your opponents from the objective. People standing outside waiting for their team to arrive when it's more helpful to jump in and die.
Edit: Second suggestion: If you open the class selector after you die, you shouldn't respawn until you either select a new class or close the selector. If I type in /kit after I die, I never have enough time to select the new class, so I the selector closes and I have to type /kit again after I respawn and then only get the new class the next time.
Third suggestion: Add some kind of team balancing. Two of my games ended up being 2v4's pretty early and it's very boring.
I played some more games and they are often decided after a few seconds when the first player leaves.
Fourth Suggestion: Remove the "You shot player x" and "you healed player y" messages. I don't know why that would be useful. Add a different sound for healing players instead.
After playing some more games, I found more players that don't understand that standing on the objective yourself is just as important (but often easier) as removing your opponents from the objective. People standing outside waiting for their team to arrive when it's more helpful to jump in and die.
Edit: Second suggestion: If you open the class selector after you die, you shouldn't respawn until you either select a new class or close the selector. If I type in /kit after I die, I never have enough time to select the new class, so I the selector closes and I have to type /kit again after I respawn and then only get the new class the next time.
Third suggestion: Add some kind of team balancing. Two of my games ended up being 2v4's pretty early and it's very boring.
I played some more games and they are often decided after a few seconds when the first player leaves.
Fourth Suggestion: Remove the "You shot player x" and "you healed player y" messages. I don't know why that would be useful. Add a different sound for healing players instead.
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