Note: this thread will only mention the changes to EggWars kits and focuses on Java 1.9
So cube has recently released the Armory Update which changes certain kits according to the selected game mode (in EggWars: Hardcore - Normal - OverPowered)
Listed below are all changes + my thoughts as someone that actively plays EggWars.
So cube has recently released the Armory Update which changes certain kits according to the selected game mode (in EggWars: Hardcore - Normal - OverPowered)
Listed below are all changes + my thoughts as someone that actively plays EggWars.
Kit/Changes + Feedback | Before Update | After Update | Thoughts + Suggestions |
Egg Shell | 8 Endstone | Hardcore: 5 Endstone || Normal: 8 Endstone || OP: 16 Endstone | Overall this change was needed, although in OP it still isn't as effective, which is why my suggestion is to make it 18 on OP (enough for 2 layers) since 16 is a pretty random number considering that just under 2 layers is useless. |
Rabbit | 3 golden carrots, jump boost 2 potions (drinkable, 1:30) | Hardcore: 1 golden carrot, jump boost 1 potion || Normal: 3 golden carrots, jump boost 2 potion || OP: 8 golden carrots, jump boost 2 potion | This kit in my opinion has received a needed but completely extreme change in certain modes. In both hardcore and normal, the change is fair but in OP... this buff makes most other kits seem like a joke. You're getting 24 iron worth of golden carrots (enough to last more than enough fights considering it's all coming from a kit), not to mention the very useful jump boost potion. My suggestion would be to reduce the golden carrots given to either 4 or 5. This will both keep it a viable kit on certain maps while also keeping it balanced. |
Money Bags | 15 iron tokens | no changes | So this kit is a bit harder to judge since it used to be, in my opinion, the best EggWars kit and the one I've used as my primary kit for years. Now, on the other hand, it's hard to recommend this kit to anyone since while it's still quite good, it's not nearly as good as the Healer and Rabbit kits. My thoughts on the lack of change are.. well... this kit didn't need to be changed since it was pretty damn good, BUT, due to the buff of other kits, this feels like it was neglected a bit and if all recent changes stay permanently (pls no), I'd like to see this kit buffed to at least 18 iron in OP (other modes are fine). |
Buffer | Instant health potion 3 (splash) | Instant health potion 3 (splash) | Well... not much can be said about this kit aside from the fact that NO ONE uses it. tbh I'd have preferred it if this just got removed, and since they didn't even bother buffing it, it's still the same useless kit it's always been. |
Debuffer | Weakness 1 potion (splash, 1:30), slowness 1 potion (splash: 1:30) | Weakness 1 potion (splash, 1:30), slowness 1 potion (splash: 1:30) | much like the Buffer kit, this is also a pretty rare kit to come across, but when you do, it's... not fun to say the least. This kit needed no buffs/nerfs and I'm glad they didn't change it |
Healer | 2 golden apples | Hardcore: 1 golden apple || Normal: 2 golden apples || OP: 3 golden apples | So... debatably one of the most overpowered kits got buffed why xD. The Healer kit was already one of the most used kits (alongside Money Bags). Now, as for Hardcore- nerf was needed, and changing the amount of golden apples to 1 was a good idea. As for Normal, the kit wasn't changed, the correct move IMO. OP is where the problem with this kit starts; The point of this update was to make certain kits that were good in some modes and bad in others, balanced regardless of the mode, this isn't the case when it comes to the Healer kit in OP. The Healer kit went from being an already extremely viable kit to an easy pick for anyone debating which kit to choose. 3 golden apples is too many to start off the game with since just having 2 + starting gear will pretty much guarantee you a win in your first 1-2 fights. My suggestion is to revert this change and keep it 2 golden apples in both Normal and OP. |
Shell Cracker | efficiency 2 gold pickaxe + 1 TNT | Hardcore: Gold pickaxe, 1 TNT || Normal: Gold pickaxe (efficiency 1), 1 TNT || OP: Gold pickaxe (efficiency 3), 2 tnt | This kit was buffed for OP and nerfed for Hardcore, both changes make sense and I have no complaints. (like some other kits, this will still likely not be as viable as others despite the recent balancing |
Egg Armor | full leather armor set + 20% discount on all armor purchases | Hardcore: leather chestplate, leather boots || Normal: full leather armor set || OP: full protection 4 leather armor set. (All modes give you the same 20% discount on all armor purchases) | A highly needed change to an otherwise useless kit in pretty much every game of EggWars (since it's nearly always OP mode). Great change, no negative feedback on this. |
Feather Feet | Chain boots (feather falling IV), feather falling IV for all boots bought in the shop | Hardcore: Leather boots (feather falling III) || Normal: Chain boots (feather falling IV) || OP: Chain boots (protection IV, feather falling IV). (All modes give you a feather falling buff for all boots, Hardcore: feather falling 3 || Normal & OP: feather falling 4) | Great change overall! Nerfed very slightly in Hardcore and properly buffed in OP to have the same protection 4 as every other piece of armor you can get in the mode. This kit will probably not be used over other kits in OP due to how overpowered 2 of them now are (Healer and Rabbit) but this is still a much-needed change. |
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