No. This is still OP. As Jinjo and I said giving the items upon death is the best way to implement this possible feature.Perhaps a lower chance for dropping, say 25-35% for ANY coin, however like a 75% for coal, 20% for gold and 5 for platinum.
No. This is still OP. As Jinjo and I said giving the items upon death is the best way to implement this possible feature.Perhaps a lower chance for dropping, say 25-35% for ANY coin, however like a 75% for coal, 20% for gold and 5 for platinum.
This would open the server up to "grinding". Two players would take turns to spawn in and kill the other one. The killer would keep the money and swap roles.The quick and dirty way to implement this would be to have everyone start with a small amount of money (2-5). Then they would drop it on death anyway.
Its take time to find the other player, its easier and faster to get coins from chestsThis would open the server up to "grinding". Two players would take turns to spawn in and kill the other one. The killer would keep the money and swap roles.
Still.Its take time to find the other player, its easier and faster to get coins from chests
Okay cool:) thanksWell., lets face it, anything we add can and likely will be abused in some way, thats why it takes a bit more thinking on our side to make it happen. We'll look into this in the future, for the update.
POKEMON!!! YAYAAYAYAYAYAAYAYAAAAAA!!!!When I read this, this is what I thought of:
But yeah, these suggestions sound kinda neat. Depending on how coin blood works, you might be able to farm coins indefinitely though.