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What do the people think? Is this a good idea?

  • Yes! I fully support this, its awesome!

    Votes: 2 33.3%
  • Meh, I agree with a lot of it but some of it's ogrewelming.

    Votes: 1 16.7%
  • I completely disagree! This is stupid! :(

    Votes: 4 66.7%

  • Total voters
    6

AROBLAM

Well-Known Member
Feb 23, 2014
132
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Circleville, Ohio
www.youtube.com
Hello, I have noticed that on assassins the potion shop isn't opened yet and I assumed that the staff is currently working on it. If so, I have a few suggestions to make.
Splash slowness II- This could counteract speed II potions so the user can catch up with their target.
Splash speed/Strength/Health/Regen- these could be a more expensive alternative to their drink potion counterparts for more money. With these, players who can afford them have the advantage of surprising their target by not being heard drinking a potion.

Saturation potion- an alternative to buying food for a player who can afford a very expensive saturation potion. It would be good for players embarking on long chases or escapes, so they do not run out sprint time and have to eat. This has happened to me my fair share of times on assassination. Also, if the potion was splash, you could divvey it out between your friends, for an even higher price.

Haste/Mining Fatigue-Haste potions could be used to help you strike your opponents and take them by surprise, which especially is useful since it's all about assassinating. Of course, the mining fatigue could be used to completely counter the effects, of haste, or even make your opponent slower for your advantage. (Splash haste should be more expensive than drink haste)

Weakness-Weakness potions in my opinion could be extremely useful since they could negate the effects of strength potions, if not, weakening the target even further, I did see that you had weakness potions before, but not strong enough to really make an impact, so I am suggesting weakness II-III-IIII potions.

High Jump- High jump potions could be very useful in the case that you're cornered and you can't escape because that darn ledge is 3-4 blocks tall, or you just need a little boost to make it up onto that house. This is the whole point to these, I think they would be one of the Best things in a time of real danger, just jump away! Again, splash would be a more expensive alternative to drinkable.

Resistance- Resistance potions could be a big deal in assassins, if you're getting swarmed by noobs and need some protection, or even for big fights, the most that I assume would come out of this would be resistances I and II.

Thanks for reading this, I really appreciate it and would love if you'd take these I to consideration. :)
 

AROBLAM

Well-Known Member
Feb 23, 2014
132
50
103
26
Circleville, Ohio
www.youtube.com
Weakness IIII potions do seem a bit too OP.
I don't think so. Think about it, weakness potions are weaker than strength. For example... Strength II give 260% more damage.. But weakness I only reduces damage by .25 of a heart... XD so basically weakness IIII would only reduce by 1 heart. So sit and think, strength II is almost triple damage. What good would it do to throw a potion to reduce .25 hearts when your opponent is doing basically triple damage??? :)
 

AROBLAM

Well-Known Member
Feb 23, 2014
132
50
103
26
Circleville, Ohio
www.youtube.com
Makes sense, right? Its valid to have at least lvl III, making it do 1\2 a heart less is still too weak. It's sounds ridiculous but I think it should be like levels, IIX and possibly, XII (which would be 2 and 3 heart weakness)
 
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