Yea exactly, currently there is no use for the extra armor that you get when killing people unless you need it for durability purposes.It's an interesting idea. Kinda like a recycling NPC or something?
Could you maybe think of a better solution? You're quite good with suggestions, I personally thought this was one of the best solutions as it doesn't necessary give a massive disadvantage, players can still leave the shop from any side they want and go to other shops, but if someone is focussing them they or have to deal with the hunger problem inside the shop, fight the person who's outside the shop or /leave and join back to spawn somewhere else. So I personally feel like this isn't going to affect players too much, but it'll keep them from camping as much I believe.As I've said before, there's really no elegant solution to keeping abusive players from shop camping without punishing everyone else. I'm not against these ideas, but I think there's got to be a better solution.
Forgot to reply to this one, of course it might seem nice as a noob to get some good gear by just walking around. There wouldn't be a point for me to kill players as I can't get their stuff? So I guess quiting the game is a valid option? If this isn't something that you guys feel like implementing maybe think of something for late game players, also I personally only take a couple of items from the loot pile, the noobs who you're talking about still get plenty of stuff from my kills.Speaking as a noob with no skill or honor, I would be devastated to find out I can't just be a vulture and swoop in on a dead guy's loot to get some swanky gear. (Also you're probably not gonna miss that guy's loot too much if your inventory's already stuffed) Assassins are sneaky, tricky, conniving, and smart. Thievery is just one of their many skills!
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