I never thought that I would make a thread criticizing my favorite game... EggWars but after only playing 2 games of EggWars in the new update, I can see that too many things are wrong with the update. For example: Being able to buy armor with minimum 2 clicks, the positioning of the generators on the new Normal Team map "Huts" and then thanks to these 2 things only, you can literally have an ongoing fight for 2 hours (This just happened to me which is the reason that I'm writing this thread). Let me explain you why this is horrible for the gameplay...
(Before I start criticizing, I would like to mention that this is mostly based around the new map "Huts" with Overpowered items and the updates that came with it. After that I'm going to give ideas to how to fix these problems).
The new Shop
I think we can all agree that we love the new shop. It is quick an efficient, but has anyone really thought that this could ruin the gameplay and the reason of why PvP is a thing? (PvP. You have an enemy and your objective is to win. I'm sure you know that but just in case).
Since Overpowered mode was implemented into EggWars, having extra armor was vital if you wanted to survive in long fights. When you realized that your armor breaks, you buy more don't you? Well, with the old shop if you went low on armor mid-fight then you would try to buy new armor and hope for the best that you don't get hit off the island you're currently standing on because it takes time to buy that armor because you had to scroll through every single armor piece before getting to what you want.
Now in the other hand, you don't need to! If you're mid fight and running low on armor, it only takes 3 clicks!! Clicking on the villager. Selecting the armor shop and then buy the armor piece you need. This makes PvP taking even longer than it already did when you're playing on Overpowered mode... Even on Half Health.
"Oh but Alex. Armor can never be infinite. They cost iron, gold or diamonds!"
In the map "Huts" it can be infinite. Explaining this in my next point...
The positioning of the generators
As everyone knows, there are nearly always 3 or more generators scattered around on your spawn island being Iron, Gold or Diamond, but in the map "Huts", they're all in the same place! And even worse, they're all inside a building making it easy to get from one generator to another. You could literally just walk straight and boom. You knocked yourself into another generator.
"But Alex. Why are you complaining about their position if it only makes it better and quicker to buy things?"
That's exactly why the positions of the generators on the spawn island is ruining the gameplay. Being in Overpowered mode and in a fight, armor is bound the break so what you do is run to a generator hoping for life that you don't get hit off the edge and then make it back to the villager and buying the armor you need hoping for life again that you don't get hit off while you're selecting the armor that you need. This is how it was until the new update arrived. As I stated earlier, it only takes 3 clicks to buy an armor piece, but now whoever decided that all the generators should go inside of the building and next to villager, it makes it easier to buy that armor. You don't need to run far away from the villager or risk your life to get items to buy more armor. Now it's just, run 4 blocks straight ahead, get at least 5 diamonds from the diamond generator which presumably you've upgraded it, and then run the 4 blocks back straight again and then get the armor you need. What makes this even worse than it already is, is that if the diamond generator is on maximum level, it produces diamonds fast enough to be able to buy iron armor very quickly and before that runs out, you can already buy diamond armor mid-fight. The generators being closed in with the villager, just ruins why PvP is even a think if all you're doing is hit each other and upgrade your armor meanwhile. Did I mention that the villager also has a lot to do with this too? That'll be my next point.
The positioning of the villager
Before the new map "Huts" and excluding the map "Forest", the villager was always placed at the edge of the spawn island/area. This made it more challenging to buy armor mid-fight. Not only in the map "Huts" they have put all the generators together in one room, they have put the villager in there too! Where is the challenge that players once had which was to risk their life to buy armor mid-fight if they don't need to worry about falling off an edge? I believe that you can be trading with the villager so long you're in 7-10 blocks in range of the villager, but since the generators and the villager is all locked inside of a building, you can get tossed around in that building and you wouldn't care because you're getting that juicy diamond armor while being beaten by a Sharpness V Diamond Sword. Even in Half Health this is possible to do. Having the villager and generators inside of a building is just terrible and is inviting for people to camp on their spawn island.
I have other things that I could add to this but I pretty much covered the main reasons why gameplay is ruined in this map. Let's move onto how this could be fixed...
Solutions
1. Moving the villager outside close enough to the edge so when someone is buying their needs in the middle of a PvP fight, they have a possibility of getting hit off.
2. Implemented a armor buying limit per life whenever the items Overpowered is chosen. The ideal limits that I have in my head to stop being able to buy infinite armor is: 4 full sets of leather armor, 3 full sets of chain armor, 2 full sets of iron armor, and 1 full set of diamond armor. This means that if you buy/have a full set of diamond armor for example, you're no longer allowed to buy more until you die.
3. Scattering the generators. In the map huts, I can see many places where generators could be placed at. The iron generator which is outside is fine how it is, but I suggest moving for example the gold generator behind the building and moving the diamond generator on top of the building. This would both make camping a more "annoying" task to do and removes the possibility of buying armor mid-fight without risking your life.
4. Making it not possible to enter the armor section of the shop whilst being "tagged in combat". This is pretty self explanatory but I wouldn't recommend this being added since it takes away to whole challenge of risking your life to buy new armor.
Hopefully this thread will be taken notice of from whoever is in charge of this and changes some things. I really like the map itself. It gives a lot of room for PvP even though some of you may think that there's none but the middle is a perfect spot for PvP. All I wish to see here is something to be done about this problem with buying infinite armor whilst upgrading the armor while also being in the middle of a PvP fight. Gonna leave this here by saying that it is 1:24AM and I have to wake up early for graduation tomorrow. If there's any silly mistakes in this thread, my excuse is that I'm tired. Good night!
(Before I start criticizing, I would like to mention that this is mostly based around the new map "Huts" with Overpowered items and the updates that came with it. After that I'm going to give ideas to how to fix these problems).
The new Shop
I think we can all agree that we love the new shop. It is quick an efficient, but has anyone really thought that this could ruin the gameplay and the reason of why PvP is a thing? (PvP. You have an enemy and your objective is to win. I'm sure you know that but just in case).
Since Overpowered mode was implemented into EggWars, having extra armor was vital if you wanted to survive in long fights. When you realized that your armor breaks, you buy more don't you? Well, with the old shop if you went low on armor mid-fight then you would try to buy new armor and hope for the best that you don't get hit off the island you're currently standing on because it takes time to buy that armor because you had to scroll through every single armor piece before getting to what you want.
Now in the other hand, you don't need to! If you're mid fight and running low on armor, it only takes 3 clicks!! Clicking on the villager. Selecting the armor shop and then buy the armor piece you need. This makes PvP taking even longer than it already did when you're playing on Overpowered mode... Even on Half Health.
"Oh but Alex. Armor can never be infinite. They cost iron, gold or diamonds!"
In the map "Huts" it can be infinite. Explaining this in my next point...
The positioning of the generators
As everyone knows, there are nearly always 3 or more generators scattered around on your spawn island being Iron, Gold or Diamond, but in the map "Huts", they're all in the same place! And even worse, they're all inside a building making it easy to get from one generator to another. You could literally just walk straight and boom. You knocked yourself into another generator.
"But Alex. Why are you complaining about their position if it only makes it better and quicker to buy things?"
That's exactly why the positions of the generators on the spawn island is ruining the gameplay. Being in Overpowered mode and in a fight, armor is bound the break so what you do is run to a generator hoping for life that you don't get hit off the edge and then make it back to the villager and buying the armor you need hoping for life again that you don't get hit off while you're selecting the armor that you need. This is how it was until the new update arrived. As I stated earlier, it only takes 3 clicks to buy an armor piece, but now whoever decided that all the generators should go inside of the building and next to villager, it makes it easier to buy that armor. You don't need to run far away from the villager or risk your life to get items to buy more armor. Now it's just, run 4 blocks straight ahead, get at least 5 diamonds from the diamond generator which presumably you've upgraded it, and then run the 4 blocks back straight again and then get the armor you need. What makes this even worse than it already is, is that if the diamond generator is on maximum level, it produces diamonds fast enough to be able to buy iron armor very quickly and before that runs out, you can already buy diamond armor mid-fight. The generators being closed in with the villager, just ruins why PvP is even a think if all you're doing is hit each other and upgrade your armor meanwhile. Did I mention that the villager also has a lot to do with this too? That'll be my next point.
The positioning of the villager
Before the new map "Huts" and excluding the map "Forest", the villager was always placed at the edge of the spawn island/area. This made it more challenging to buy armor mid-fight. Not only in the map "Huts" they have put all the generators together in one room, they have put the villager in there too! Where is the challenge that players once had which was to risk their life to buy armor mid-fight if they don't need to worry about falling off an edge? I believe that you can be trading with the villager so long you're in 7-10 blocks in range of the villager, but since the generators and the villager is all locked inside of a building, you can get tossed around in that building and you wouldn't care because you're getting that juicy diamond armor while being beaten by a Sharpness V Diamond Sword. Even in Half Health this is possible to do. Having the villager and generators inside of a building is just terrible and is inviting for people to camp on their spawn island.
I have other things that I could add to this but I pretty much covered the main reasons why gameplay is ruined in this map. Let's move onto how this could be fixed...
Solutions
1. Moving the villager outside close enough to the edge so when someone is buying their needs in the middle of a PvP fight, they have a possibility of getting hit off.
2. Implemented a armor buying limit per life whenever the items Overpowered is chosen. The ideal limits that I have in my head to stop being able to buy infinite armor is: 4 full sets of leather armor, 3 full sets of chain armor, 2 full sets of iron armor, and 1 full set of diamond armor. This means that if you buy/have a full set of diamond armor for example, you're no longer allowed to buy more until you die.
3. Scattering the generators. In the map huts, I can see many places where generators could be placed at. The iron generator which is outside is fine how it is, but I suggest moving for example the gold generator behind the building and moving the diamond generator on top of the building. This would both make camping a more "annoying" task to do and removes the possibility of buying armor mid-fight without risking your life.
4. Making it not possible to enter the armor section of the shop whilst being "tagged in combat". This is pretty self explanatory but I wouldn't recommend this being added since it takes away to whole challenge of risking your life to buy new armor.
Hopefully this thread will be taken notice of from whoever is in charge of this and changes some things. I really like the map itself. It gives a lot of room for PvP even though some of you may think that there's none but the middle is a perfect spot for PvP. All I wish to see here is something to be done about this problem with buying infinite armor whilst upgrading the armor while also being in the middle of a PvP fight. Gonna leave this here by saying that it is 1:24AM and I have to wake up early for graduation tomorrow. If there's any silly mistakes in this thread, my excuse is that I'm tired. Good night!