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Ban damage indicators?

  • Yes

    Votes: 23 53.5%
  • No

    Votes: 20 46.5%

  • Total voters
    43
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Loriayle

Well-Known Member
Jun 3, 2016
291
331
143
24
America
This isn't about the money that some do have or doesn't, this is about the fact that people do get more advantage in PvP, and I will not change my opinion about it.
I've already explained how it gives no advantage, but continue with your shallow response after every single time I debunk this entire conversation.
 
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RockBob4

Dedicated Member
May 14, 2016
1,539
544
188
Many of you are aware that damage indicators is an approved mod on this server, but most servers don't allow it. We know that it allows a user to see enemy health, which isn't a vanilla mechanic. Here's why it shouldn't be allowed, aside from just showing health.

-It's an unfair advantage. I've posted this on the updated rules thread, but I'll say it here again: knowing enemy health gives a HUGE advantage in PvP-based minigames. This allows the user to know when to engage enemies and when to back away.
Example 1: Suppose Player A has the mod installed but Player B does not. Player A sees Player B with 1 HP and decides to rush Player B. Player B, however, does not know Player A's health.
Example 2, reusing Player A and B from first example: Player A has taken a bit of damage and sees Player B with full HP. Player A can then tactically decide to retreat and wait for Player B to attack. Put from Player B's perspective, he has to assume Player A has full HP.

-It shows potion effects. Suppose a player has multiple potion effects. Potion particles would show a mixed color, but with that installed, one can see all the effects a player has, further determining whether to engage the opponent or not.

-It is also a hack in most hacked clients such as Wurst. This hack is known as healthtags, which does the same thing: shows enemy player health. It's ironic that hacked clients aren't allowed, yet this mod is. So, is it fine then to have a cheater use a hacked client with health tags only?

From my post on the updated rules thread: The only vanilla way to know how much HP a player has is to assume he/she has full HP and then note how much damage the target received. Even then, that calculation does not always work, as the target could have extra HP (gapples), enchants, or could have taken damage before the fight.

TL;DR: It's a hack.

Leave your feedback below.
I completely agree with this. A very unfair advantage.
 

Kingstoyou

Well-Known Member
Jul 5, 2016
37
7
83
@ShadowHeart752 the mod is already available for everyone. If you had no problem "faking people out" before, its not going to change. Personally I believe not many people use this mod because they have no interest in it.
 

ShadowHeart752

Well-Known Member
Jul 5, 2016
84
8
83
@Kingstoyou Its not really that I have no interest, though I will be honest if I could use it I wouldn't due to fact that I think its way to op. But its also more that some people may not be able to support the mod without their game lagging like crazy. That's just my thought though. Also when people do use the mod you really can't fake them out, like I often pretend that I'm full health ready to go, but sometimes I'm not, I'm low, running out of food. If people could see my health faking them out is no longer a viable option.
 

CelePlayz

Well-Known Member
Jun 27, 2016
149
136
118
I do understand, I did read the thread thoroughly after all. Its just my opinion you don't have to agree. I just don't think its a fair mod to use, that's all
Damage Indicator sometimes isn't as useful as HealthTags with OptiFine zoom, you need to aim at the player to see the health/HP, HealthTags doesn't need that. They are both basically the same thing, but they both should be banned because we can get targeted if we are low on HP and want to fake.
 
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ShadowHeart752

Well-Known Member
Jul 5, 2016
84
8
83
Damage Indicator sometimes isn't as useful as HealthTags with OptiFine zoom, you need to aim at the player to see the health/HP, HealthTags doesn't need that. They are both basically the same thing, but they both should be banned because we can get targeted if we are low on HP and want to fake.
I'm sorry what are Health tags?
 

Lezappen

Forum Expert
Jan 30, 2016
2,174
3,886
338
Toulouse (France)
This vote.... It's causing as much controversy as Clinton vs Trump
I'm sorry what are Health tags?
Check out this mod : http://www.minecraftforum.net/forum...r-hud-1-3-7-adds-28-new-customisable-elements

It shows the player health next to the name.
It's a hack included in hacked clients. It shows player health next to their name tag.
It's a feature that hacked clients include but it isn't a hack. It is also used in mods such as 5zig, labymod and the better HUD mod.
Better keep this post dead before more people see it ;)
RIP (too much controversy here)
 

ShadowHeart752

Well-Known Member
Jul 5, 2016
84
8
83
This vote.... It's causing as much controversy as Clinton vs Trump

Check out this mod : http://www.minecraftforum.net/forum...r-hud-1-3-7-adds-28-new-customisable-elements

It shows the player health next to the name.

It's a feature that hacked clients include but it isn't a hack. It is also used in mods such as 5zig, labymod and the better HUD mod.

RIP (too much controversy here)
I do agree, things are getting a bit to heated on here, but thanks for clearing it up :D
 

zRinne

Forum Veteran
Mar 2, 2016
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Cat world
www.instagram.com
*when you become even more confused* XD

Damage indicators and health tags are not considered hack clients. It is okay to use them if they are in mods that do not give you advantages such as 5zig and BetterHUD. If you are using an illegal client that has them, those are not allowed as it may include Kill aura, anti knockback and etc.
 
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