Hi, new to the forums-
Let's be honest no anti-cheat is ever going to detect more than 60% of hackers, that's why i've come up with some ideas that will make this more efficient and effective.
Idea 1:
>If player think someone is hacking, they can do /report [HackerName]
>If 30% of players ingame vote on the hacker, a staff member is called to observe (incognito).
>Players only get a certain number of votes per game.
>There are consequences for misusing the system.
>As well as players being rewarded for successful reports.
>>OR- If a player reaches a certain number of votes in a certain time period, an incognito member of staff will supervise the players next game, where they will decide if the player is hacking.
Idea 2:
>Players can do- /req [Issue]
>Alerts "Answerer"'s (which will be the lowest form of staff) (only allowed to answer help requests)
>Players only get a certain number of questions per month.
>There are consequences for misusing the system.
>If player leaves before their question is answered, the response is shown next time they log in.
Idea 3:
Make staff more productive by implementing a reward system for resolving issues.
>Receive points for punishing naughty players.
>Receive points for responding to help requests
Points can be exchanged for money?
Other player commands:
/bully - report a bully
/ignore - mute messages from a player
Let's be honest no anti-cheat is ever going to detect more than 60% of hackers, that's why i've come up with some ideas that will make this more efficient and effective.
Idea 1:
>If player think someone is hacking, they can do /report [HackerName]
>If 30% of players ingame vote on the hacker, a staff member is called to observe (incognito).
>Players only get a certain number of votes per game.
>There are consequences for misusing the system.
>As well as players being rewarded for successful reports.
>>OR- If a player reaches a certain number of votes in a certain time period, an incognito member of staff will supervise the players next game, where they will decide if the player is hacking.
Idea 2:
>Players can do- /req [Issue]
>Alerts "Answerer"'s (which will be the lowest form of staff) (only allowed to answer help requests)
>Players only get a certain number of questions per month.
>There are consequences for misusing the system.
>If player leaves before their question is answered, the response is shown next time they log in.
Idea 3:
Make staff more productive by implementing a reward system for resolving issues.
>Receive points for punishing naughty players.
>Receive points for responding to help requests
Points can be exchanged for money?
Other player commands:
/bully - report a bully
/ignore - mute messages from a player