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Hello there guys, gals and non-binary pals. This thread is something I've wanted to make for a while and it's more or less a suggestion for management to change it's attitude towards bedrock as well as some minor suggestions all related towards bedrock and its future.
To summarise: Bedrock is currently just ignored and left alone like it doesn't matter. Management have only made very small amount of progress and there are plenty of ways they could improve the server, some of which I've included in this thread. I'm getting almost infuriated with how long it's been with this little effort put into Bedrock and yet still
I addressed the stats about the updates during 2019 here, but to summarise Java received way more updates compared to Bedrock, especially considering the player counts. Bedrock can get up to and over 6 times the number of players as Java 1.8 and 1.9 combined, yet all these up to over 20,000 players are crammed into 4 games - Skywars, Eggwars, Minerware and Survival Games. In the entirety of 2019 the only game added to Bedrock was Chaos Skywars: a game you have to pay to join which was just a version of Skywars with a slight twist. In 2020 they've so far added one new - Skywars Mega - which is just regular skywars but with big teams... It's been around 1 year and 8 months since the last game was added and it definitely doesn't take 2 years to make a game considering it only took just over 8 months for them to create and release skyblock. If this is the case, where are all the Bedrock games? Management needs to add new games to Bedrock, something like Lucky Islands or Blockwars would give people another reason to play Bedrock again before they get bored of playing the same 4 games over and over.
From what I've seen and heard over the past few months, there would be far more games on Bedrock if management actually focused a propotional amount of their development efforts on Bedrock. If there was say, 10 developers on Cube they should focus over half of them on Bedrock if we go by potential server growth and player count. I get that Cube was made as a Java server originally, but times have changed. Saying that it used to be this in the past does not give them the excuse to prioritise the up to around 8,000 Java players over the up to 21,000 Bedrock players. There are more players on Bedrock at every single time of the day, there is far more potential growth there, and a far far larger current playerbase who is for the most part ignored just because they're a newer community.
From what I've seen and heard over the past few months, there would be far more games on Bedrock if management actually focused a propotional amount of their development efforts on Bedrock. If there was say, 10 developers on Cube they should focus over half of them on Bedrock if we go by potential server growth and player count. I get that Cube was made as a Java server originally, but times have changed. Saying that it used to be this in the past does not give them the excuse to prioritise the up to around 8,000 Java players over the up to 21,000 Bedrock players. There are more players on Bedrock at every single time of the day, there is far more potential growth there, and a far far larger current playerbase who is for the most part ignored just because they're a newer community.
Most Bedrock players I've met and talked to have thought I was joking or lying when I mentioned that there was an anti-cheat on Bedrock. It's so ridiculous the amount of effort that has been put into the Bedrock anti-cheat. Yes, I know that there currently isn't an anti-cheat developer but even when there was an anti-cheat developer, next to no work was put into Bedrock Sentinel if any work was even put into it at all. A good idea might just to be to hire 2 sentinel developers, one for Bedrock and one for Java as Bedrock has a huge hackers issue, even compared to Java. I've played both versions myself and talked to loads of Java and Bedrock players and from what I've put together, Bedrock has a larger issue with hackers, especially considering how much easier it is to create alt accounts on Bedrock as you don't even have to pay once you own the base game. The anti-cheat needs a higher proportion of focus from the anti-cheat when one is hired or they just need to hire 2 anti-cheat developers. It's just ridiculous and is needed to support the Bedrock staff who need the support while they grow.
Sort of a part 2 to the anti-cheat section, but once again, there are god knows how many hackers. Despite this, Cubecraft refuses to implement one of a multitude of easy to implement solutions to fix this but no. They decided to spend way more effort implementing an entirely new forum system for Bedrock reports. I was even once in a call where mitgobla stated that he had worked out a way to create a pop up with the link in, but Luke completely ignored it and just changed the topic of conversation. This sort of attitude is the sort of attitude that makes Bedrock so awful as it is the attitude management permanently have towards bedrock. They've made progress hiring more Bedrock staff but they need to keep going, proven by the fact that as soon as the most recent helper round was promoted, Keanu said to Dubby "PLEASE DO BEDROCK REPORTS". There are messages that get broadcasted on Java about the translation team and even every single time you change lobby or game you get a link to the forum and the discord, if you need Bedrock staff so desparately why don't you try actually telling the Bedrock server that the forums exists and that you can report players at x location? Pop up messages every 10-30 minutes telling people where they can apply for helper would also probably massively increase the Bedrock activity on the forums and Discord and help with more staff and just a higher proportion of Bedrock members in the community as a whole. This whole situation might also be helped if Cube actually IP banned on Bedrock like they do on Java, especially considering how easy it is to create new bedrock accounts completely for free.
At first I thought that this was just an issue with Bedrock as a whole, but no it's just Cubecraft Bedrock. On Java, everything is smooth and runs fine yet Cube on Bedrock is ridden with bugs. From small things like spectator being slowed in some games to game breaking bugs like bows not working properly and random disconnections mid-game, it's almost as buggy as trying to run Assassins Creed on integrated graphics. They've made good progress, but there's still so much more work to do to make it an actually smooth playing experience. This point links back into the first section but they just need to spend more developer time on Bedrock. It's honestly disappointing how the entire of the recent thread on the development staff changes all seemed to be a Java thing when if anything needs it the most - Bedrock does.
To summarise: Bedrock is currently just ignored and left alone like it doesn't matter. Management have only made very small amount of progress and there are plenty of ways they could improve the server, some of which I've included in this thread. I'm getting almost infuriated with how long it's been with this little effort put into Bedrock and yet still