betty's oldies
Forum Expert
Feel like MineCraft's vanilla death animations are bland? Want better, more detailed ones? Then this is for you!
Let's have better death animations based on how an entity was killed. This applies to all entities or can just be for player deaths only. The body is still there, but with more detail on how the entity died.
Under options, this can be enabled or disabled. By default, better death animations is disabled.
Enabled: Detailed death animations
Disabled: Vanilla death animation
Video below will show specific death animations depending on how the entity was killed (this video is from SC2, but just an example). Time stamps are added below as examples:
-If killed by melee, then it will show the body cut in half (in any direction, e.g. horizontal or vertical). Example: 0:55
-If killed by projectiles, then arrows will stick to the body or produce a corpse like the example given. Example: 0:12
-If killed by fire or lasers, then the body will stay on fire as if it was still on fire. Example: 0:58
-If killed by magic, then the body will dissolve, burning up similar to fire (let's assume the harming potion contains acid). Example: 1:27
-If killed by fall damage, it produces a ragdoll (same as in SG where a body is produced). Example: 0:26 (shows ragdoll)
The next 2 animations use this example video:
-If killed by an explosion, then the body will explode with body parts (legs, head, torso, and/or arms) flying out of the body. Example: 1:24
-If an entity is killed while airborne (flying or falling at least 5+ blocks above ground), then it will always produce parts (same animation as explosion).
(Optional): Blood particles will show when an entity dies. Death screams also play when players die.
Frequent responses
Too much gore! It's extreme!
-I edited the OP to include an option to enable/disable better death animations. By default, it's disabled. This game also doesn't have a rating (though the server encourages all content kept to PG-13).
Let's have better death animations based on how an entity was killed. This applies to all entities or can just be for player deaths only. The body is still there, but with more detail on how the entity died.
Under options, this can be enabled or disabled. By default, better death animations is disabled.
Enabled: Detailed death animations
Disabled: Vanilla death animation
Video below will show specific death animations depending on how the entity was killed (this video is from SC2, but just an example). Time stamps are added below as examples:
-If killed by melee, then it will show the body cut in half (in any direction, e.g. horizontal or vertical). Example: 0:55
-If killed by projectiles, then arrows will stick to the body or produce a corpse like the example given. Example: 0:12
-If killed by fire or lasers, then the body will stay on fire as if it was still on fire. Example: 0:58
-If killed by magic, then the body will dissolve, burning up similar to fire (let's assume the harming potion contains acid). Example: 1:27
-If killed by fall damage, it produces a ragdoll (same as in SG where a body is produced). Example: 0:26 (shows ragdoll)
The next 2 animations use this example video:
-If killed by an explosion, then the body will explode with body parts (legs, head, torso, and/or arms) flying out of the body. Example: 1:24
-If an entity is killed while airborne (flying or falling at least 5+ blocks above ground), then it will always produce parts (same animation as explosion).
(Optional): Blood particles will show when an entity dies. Death screams also play when players die.
Frequent responses
Too much gore! It's extreme!
-I edited the OP to include an option to enable/disable better death animations. By default, it's disabled. This game also doesn't have a rating (though the server encourages all content kept to PG-13).
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