try to have correct spelling in your message also cube is strictly a 1.9 server with a few acceptionsI very like it if they make block wars as well for 1.8 that would be cool
try to have correct spelling in your message also cube is strictly a 1.9 server with a few acceptionsI very like it if they make block wars as well for 1.8 that would be cool
Exceptions* hypocrite. It seems the guy doesn't speak english, cut some slack.try to have correct spelling in your message also cube is strictly a 1.9 server with a few acceptions
But it is 1.9. For people who love 1.9, it's nice having a server to play on.Exceptions* hypocrite. It seems the guy doesn't speak english, cut some slack.
Just because CubeCraft is a 1.9 server doesn't mean it can't have a 1.8 community.
Well I'm sorry if I don't want to have to take a break from fighting every 10 seconds to eat a steak. So I get constant regeneration 2. Food is still very overpowered in 1.12 and make fights take longer. Turning food into healing was a very silly idea.
Well in 1.8, being in range of someone for more than a second is extremely unlikely, it's very different, it's as if both players are bayblades rubbing against each other rather than strafing. I find aiming in 1.9 a lot like quickscoping in a first person shooter, you don't need to constantly keep your crosshair on them but rather only when the sword is recharged.
Longer pvp means more chance to be cleaned, someone can get assistance and there could be more people joining in to ruin your day. Fights ending with armor durability aren't really fun, like come on, you want me to bring 3 sets of full iron in case the first few break? Also even if you do win the Battle your armor durability is still low, so even if you have a stack of golden apples to heal, armor durability doesn't come back.But it is 1.9. For people who love 1.9, it's nice having a server to play on.
Why does fight length matter? It's still just as much of a rush. A single second isn't going to matter unless you don't use it well (like if you miss). I don't get the complaint of "It makes the fights longer." You're playing PvP, a fight is a fight. I like the fact that it's a lot harder to get out of a fight once you're in it. While the battles take longer, there's often time a definitive winner more often. Once your armour breaks or your food gets low, It's basically over. There's not as much of a chance to retreat and heal unless you have a teammate.
i 1.8 there are 1000000 hackers in 1 game so nahPlease, I ask that you put the block wars to 1.8 please, 1.9 is very bad so I ask only this, Thank you!
Nah, your probs just bad.i 1.8 there are 1000000 hackers in 1 game so nah
Longer pvp means more chance to be cleaned, someone can get assistance and there could be more people joining in to ruin your day. Fights ending with armor durability aren't really fun, like come on, you want me to bring 3 sets of full iron in case the first few break? Also even if you do win the Battle your armor durability is still low, so even if you have a stack of golden apples to heal, armor durability doesn't come back.