I'm going to be talking about the new mechanics that were introduced to Bedrock's version of the game, and my thoughts on comparing it to the Java edition.
I'm going to be honest with you; allowing people to break open the map and farm resources kind of ruins it for me.
It makes it too similar to Lifeboat's version of the game. Too many of the mechanics don't allow the teams to defend their base properly. There's no wall at the start to block people from immediately bridging over. People don't get teleported back to spawn after build time ends, which is really jarring. I think Build time needs a higher amount of time to help each team.
Mining diamonds and iron feels alien to me. Block Wars had an excellent resource management theme in the Java edition by having limited weapon usage and limited ways to patch holes in your base.
Block Wars needs all of the kits in order for the gameplay to have replay value. The gameplay is really stale at the moment.
Players die way too quickly as well. The lack of Mining Fatigue allows the base to be crippled extremely easily.
TL;DR Most of the new mechanics in the Bedrock edition of the game are inferior to the Java edition's mechanics at the moment.
I'm going to be honest with you; allowing people to break open the map and farm resources kind of ruins it for me.
It makes it too similar to Lifeboat's version of the game. Too many of the mechanics don't allow the teams to defend their base properly. There's no wall at the start to block people from immediately bridging over. People don't get teleported back to spawn after build time ends, which is really jarring. I think Build time needs a higher amount of time to help each team.
Mining diamonds and iron feels alien to me. Block Wars had an excellent resource management theme in the Java edition by having limited weapon usage and limited ways to patch holes in your base.
Block Wars needs all of the kits in order for the gameplay to have replay value. The gameplay is really stale at the moment.
Players die way too quickly as well. The lack of Mining Fatigue allows the base to be crippled extremely easily.
TL;DR Most of the new mechanics in the Bedrock edition of the game are inferior to the Java edition's mechanics at the moment.