Minecraft PC IP: play.cubecraft.net

Minikloon

Well-Known Member
Jun 14, 2016
11
149
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Hello.
Here are some things which aren't explained in-game but valuable for the more dedicated players.

Score multipliers
WOKYVAg.png

As you hit consecutive notes, you accumulate a score multiplier displayed in the action bar.
There are different "stages" of multipliers, each requiring a certain number of notes to get.

"Weak..." : 0 notes, 1x multiplier
"Not Bad." : 3 notes, 2x multiplier
"Cool!" : 5 notes, 3x multiplier
"Super!" : 5 notes, 4x multiplier
"Craaazy!!" : 8 notes, 5x multiplier
"MANIAC!!!" : 10 notes, 10x multiplier

If you observe the list, you can notice that the game heavily favors keeping a high multiplier.
While using the juice, your score multiplier is doubled, up to a max of 20x if you're maniac.

If you miss a note or play an extra one, your ticker for your current streak is reset to 0.
If it's already 0, you climb down one multiplier stage.
This is to give a fair chance in case of inattention or lag spike.

Song awards
YELCGGm.png

At the end of each song you get an award based on your performance. The award gives you a certain amount of stars used to unlock new songs.

The award is not based on the notes hit %.
It's based on your the % of your score over the total numbers of notes x 10.
In the above screenshot, my score % is (2234 / (221 * 10)) = 101%.
It's over 100% because of the juice and the average multiplier is <10x because you don't start with maniac.

"None": 0 stars, 0% score
"Wood": 1 star, 4% score
"Iron": 2 stars, 25% score
"Gold": 3 stars, 80% score
"Diamond": 5 stars, 100% score + all notes hit + 0 mistakes

Tips for dealing with latency
Blockband is sensitive to network latency. This is a limitation because user input is handled server-side.
We did everything technologically to limit the impact and tried to design the songs accordingly.

The game is literally unplayable if you have a latency > 200ms.
Above 100ms, it's playable but you might have troubles hitting notes which are right after another.

To help compensate, the game accepts notes which are hit one over and one under the line. If you consistently can't hit double notes, try aiming for the first note one over and the second note one under.

Playing the six last songs of pro mode may still be frustrating, sorry.

Grinding for diamond
In your quest of getting diamond on every song, here's an exclusive tip:
You can use /wuss during a song to go back to song select.

If you have a tips of your own or feedback, feel free to submit them in this thread.
 

Ping Ether

Forum Veteran
Jun 2, 2016
2,713
6,170
459
20
Italy
Hello.
Here are some things which aren't explained in-game but valuable for the more dedicated players.

Score multipliers
WOKYVAg.png

As you hit consecutive notes, you accumulate a score multiplier displayed in the action bar.
There are different "stages" of multipliers, each requiring a certain number of notes to get.

"Weak..." : 0 notes, 1x multiplier
"Not Bad." : 3 notes, 2x multiplier
"Cool!" : 5 notes, 3x multiplier
"Super!" : 5 notes, 4x multiplier
"Craaazy!!" : 8 notes, 5x multiplier
"MANIAC!!!" : 10 notes, 10x multiplier

If you observe the list, you can notice that the game heavily favors keeping a high multiplier.
While using the juice, your score multiplier is doubled, up to a max of 20x if you're maniac.

If you miss a note or play an extra one, your ticker for your current streak is reset to 0.
If it's already 0, you climb down one multiplier stage.
This is to give a fair chance in case of inattention or lag spike.

Song awards
YELCGGm.png

At the end of each song you get an award based on your performance. The award gives you a certain amount of stars used to unlock new songs.

The award is not based on the notes hit %.
It's based on your the % of your score over the total numbers of notes x 10.
In the above screenshot, my score % is (2234 / (221 * 10)) = 101%.
It's over 100% because of the juice and the average multiplier is <10x because you don't start with maniac.

"None": 0 stars, 0% score
"Wood": 1 star, 4% score
"Iron": 2 stars, 25% score
"Gold": 3 stars, 80% score
"Diamond": 5 stars, 100% score + all notes hit + 0 mistakes

Tips for dealing with latency
Blockband is sensitive to network latency. This is a limitation because user input is handled server-side.
We did everything technologically to limit the impact and tried to design the songs accordingly.

The game is literally unplayable if you have a latency > 200ms.
Above 100ms, it's playable but you might have troubles hitting notes which are right after another.

To help compensate, the game accepts notes which are hit one over and one under the line. If you consistently can't hit double notes, try aiming for the first note one over and the second note one under.

Playing the six last songs of pro mode may still be frustrating, sorry.

Grinding for diamond
In your quest of getting diamond on every song, here's an exclusive tip:
You can use /wuss during a song to go back to song select.

If you have a tips of your own or feedback, feel free to submit them in this thread.
Thanks, I had several problems with user input, I probably had a ping to high.
 

Mac

Forum Expert
Nov 24, 2015
617
5,085
383
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to be honest I just gave up after two goes because I'm that bad lol :p and then just played some eggwars :)

It takes a few songs to get used to it, don't give up so easily!
 

xGijs

Dedicated Member
Jun 3, 2016
179
547
168
21
Nice game i like the game since i play it for a few times. What @Mac sayed hes right maybe if you play the game at the first time it seems not so easy but if you play it many times its a lot of fun


good job guys!
geat guide to ;) !
 
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