BlockWars: Domination
AUTHOR’S NOTE - All yellow text means is that it is a feature I want to leave the development team to finalise. Also, this is not in any server at the moment but it is a gamemode from a dying-if-not-already-dead game separate to Minecraft, so therefore I think it is (almost, remember nothing is perfect) perfect to suggest
Oh dear I haven’t done a suggestion in so long anyway my idea is loosely based off a game I used to play, it’s called diep.io and Domination is one of the few gamemodes included in it. But to get an idea of what Domination is, you have to know how it works in the original.
How does domination work?
Domination is a gamemode where you capture different “dominators” across the map. In diep.io, you are sorted into 2 teams that each work together to capture a dominator. A dominator ingame has to be taken down to minimum health to be captured for your team. While you are attempting to capture a dominator, they will usually shoot at you/anyone as it is a neutral state(yellow). However, once it is taken down, your team will control it and you will not be shot at unless you are an enemy team member. However, a controlled dominator can be contested back into its neutral state if it is taken down by enemies. The final blow decides which team it will go into. The game ends when all 4 dominators are captured by a team which then wins. For a better idea of what it is click the hibiscus:
However I believe that this cannot be implemented exactly as it is in diep.io.
So what do we change about it?
1: The way dominators work should be different. Minecraft does not have the same physics as diep.io, therefore the whole shooting at capturers thing should be scrapped. Instead, dominators should apply Poison to nearby players inside the ring(see below).
2: The way a dominator is taken down should be different too. You must stay inside a designated capture ring for a certain amount of time amplified by how many people are inside it. If an enemy is inside the ring the time pauses until the enemy exits the ring, then it will resume.
3: You don’t need to farm up with points, you play as you spawn in your kit unlike diep.io
4: An overtime is needed if both teams draw at the end of the time which lasts a certain amount of time(there is no time limit in diep.io, it is indefinite until all 4 are captured by the same team)
What do we implement from BlockWars into this?
2: The existing power-ups. These are Speed, Jump Boost and Haste. In addition, there should be a Capture Rate increase powerup for a very short amount of time. TNT will only spawn after at least 2 dominators are captured.
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Agree percentage: 82.35%
Agree until forwarded: 14/25
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Agree percentage: 82.35%
Agree until forwarded: 14/25
Add your reason, thanks for agreeing
Add your reason, tell me what is wrong with the suggestion
Add your reason, tell me why my suggestion sucks
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