Minecraft PC IP: play.cubecraft.net

Yes or no?

  • Tie idea 1 YES!

  • Tie idea 1 NO!

  • Tie idea 2 YES!

  • Tie idea 2 NO!

  • Move idea 1 YES!

  • Move idea 1 NO!

  • Move idea 2 YES!

  • Move idea 2 NO!


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CommunistCactus

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Mar 13, 2015
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Beyond time and space
I see a lot of players and friends complain about how blockwars often ends in a tie and being moved to the other team, so I thought of a couple of ideas, and found some, here they are:

1:
-Capturing flag: +20 points for your team
-Killing player from other team: +1 point for your team

Team with the most points wins!

2:

If both teams end with the same amount of captured flags, overtime starts. Then, when both teams STILL have the same amount of captured flags, the team with the most points wins!

Now about being moved to the other team:
I see the problem, odd teams=odd games, so yes, people have to be moved to the opposite team to keep the game fair. I think this system worked on the Chunk, but CubeCraft has an entire different community. so here are some suggestions:

1: People with a rank are immune to be moved to the other team, chances are that the entire game consists out of players with a donation rank, but that's a VERY small chance if you ask me. (PS: I don't have a donation rank, my view is totally neutral)

2: That annoying moment when you captured 2 flags for your team and get moved to the opposite team... :(

So, what about this:
-All points/captures that you gathered for your team are transferred to the other team! I bet this makes a lot of people happier :D

Show me what you think down below!


KronosReeper
 
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HarryVanSunweb

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Nov 7, 2015
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For me this is a little bit unfair against the Non-Donors.
Maybe it's a bit unfair but..

This causes people to buy a rank cause they want to be immune too.
CubeCraft will earn more money wich they can invest in a CubeCraft app or so...
 

RPoule

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Jan 13, 2016
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Like the point system! But I think that the flag should be 50 points. Because it should still be a game where your goal is to capture the flag. And if the 2 teams captured the same amount of flags, only then the kills matter. Otherwise people will only go for kills and thats not what the game is about.
 

CommunistCactus

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Mar 13, 2015
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Like the point system! But I think that the flag should be 50 points. Because it should still be a game where your goal is to capture the flag. And if the 2 teams captured the same amount of flags, only then the kills matter. Otherwise people will only go for kills and thats not what the game is about.
Great idea!
 

Zachㅤ

Dedicated Member
Jan 15, 2016
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I can see the problem and I like your idea but that would ruin the fundamental of BlockWars which is to capture the flag. And as a non-donor I would find this unfair.
 

Despacito 2

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Dec 6, 2015
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Well I don't have a Rank and I think its a awesome Idea Kronos! Well the only thing that I dislike is the Move of points to the other team but Ok and if you get a point for a kill I really will be to OP xD
 

Troublesomee

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Feb 6, 2016
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It is really bothersome to go to the other team while playing with friends. Would be great if the feature gets removed.
 
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Despacito 2

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In My Opinion This is The Best.
And Than it will never ends in a tie
And if It Is a Tie in points you can get the ''Most Kills On The Teams''
+1!
Yeah ikr but then I will be to OP with Ninja kit! Well gl on winning in Blockwars!
 

Troublesomee

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Feb 6, 2016
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Yeah, I see the problem here too, you just helped your team getting like 5 captures and the guy that made the captures get moved to the other team, but I hate it when I got the 5 captures and then being moved to the other team
Than Your Day is Down xD
 

RPoule

Dedicated Member
Jan 13, 2016
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How about this idea, (dont know if I like it or not, but it's an idea):
There can only be the same ammount of players of each team in the field. That way you dont get moved any more. Imagine an 8v8 in blockwars. 2 players leave and it becomes an 8v6. Only 6 players of each team are allowed to be in the field. The other 2 of the team of 8 will have to wait untill one of their teammates die.
If you dont like this idea (which is possible) keep in mind, its waiting versus getting moved.

(making a thread for this)
 
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CommunistCactus

Forum Professional
Mar 13, 2015
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Beyond time and space
How about this idea, (dont know if I like it or not, but it's an idea):
There can only be the same ammount of players of each team in the field. That way you dont get moved any more. Imagine an 8v8 in blockwars. 2 players leave and it becomes an 8v6. Only 6 players of each team are allowed to be in the field. The other 2 of the team of 8 will have to wait untill one of their teammates die.
If you dont like this idea (which is possible) keep in mind, its waiting versus getting moved.

(making a thread for this)
+1
 

tuxed

Well-Known Member
Aug 16, 2015
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I'll answer your suggestions:

Tie Suggestion 1

CTF isn't about killing players, it's about capturing flags. The PvP is just a component to aid in giving the game a degree of difficulty. A point system would defeat the purpose of capturing the flag. Why capture the flag when you can just kill the other team?

Tie Suggestion 2

This might work, but only if you wanted the end game to not tie. I don't think there's a major issue with game-end ties.

Autobalance Suggestion 1

Violates Commercial Use Guidelines.

Autobalance Suggestion 2

Maybe, but now you have the issue of the team the player was taken from getting angry as they lost those captures.
 

Despacito 2

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Dec 6, 2015
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I'll answer your suggestions:

Tie Suggestion 1

CTF isn't about killing players, it's about capturing flags. The PvP is just a component to aid in giving the game a degree of difficulty. A point system would defeat the purpose of capturing the flag. Why capture the flag when you can just kill the other team?

Tie Suggestion 2

This might work, but only if you wanted the end game to not tie. I don't think there's a major issue with game-end ties.

Autobalance Suggestion 1

Violates Commercial Use Guidelines.

Autobalance Suggestion 2

Maybe, but now you have the issue of the team the player was taken from getting angry as they lost those captures.

Tie Suggestion 1 was my favorite ... Looks like I wont be OP... But OK!
Well Good luck with another Solution @tuxed and Staff and the Community!
I agree with all!
Bye...
 

TheNightglow

Well-Known Member
Mar 12, 2016
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I'll answer your suggestions:

Tie Suggestion 1

CTF isn't about killing players, it's about capturing flags. The PvP is just a component to aid in giving the game a degree of difficulty. A point system would defeat the purpose of capturing the flag. Why capture the flag when you can just kill the other team?

Tie Suggestion 2

This might work, but only if you wanted the end game to not tie. I don't think there's a major issue with game-end ties.

Autobalance Suggestion 1

Violates Commercial Use Guidelines.

Autobalance Suggestion 2

Maybe, but now you have the issue of the team the player was taken from getting angry as they lost those captures.
I supported Autobalance 2 but your response is actually really accurate. It's a team game and whether you capture a flag or get a kill, a lot of the time your team is assisting you with this whether it be killing the opponents running after you to get you to drop the flag or assisting you in killing an opponent. So even though you got the capture or kill, there are times where your teammates helped you achieve this. So it would be unfair to those teammates when these points are transferred. Also, if this were to be implemented, it would encourage individual play rather than teamwork since you would want to gather the most points for yourself just in case you are moved to the other team.

I guess the rebalancing system is hard to get perfect since you're bound to get someone upset and without it, it would be unfair for a team of 4 to take on a team of 8. Maybe perhaps there should be some sort of penalty for people who leave mid-game to discourage people from leaving and causing rebalances to even happen in the first place.
 
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