I didn't know two threads of the same topic from one person was considered "so many".View attachment 156322 Please don’t create so many threads of the same topic ;)
I don't know how it was broken, I never saw any bugs or glitches that were too severe. Removing money walls pretty much killed Cubecraft.Nope it won’t be brought back. It was more broken than any of the other games and got removed like 2.5 years ago
How in heavensname did it kill CCG? It was removed during their peak months and the playercount never went down of it, because players would never play it in the end. Eggwars and Skywars keep this server alive for over 5 years now. I do remember bugs. Games not ending, extreme lag and not being able to hit members (I think, because it was like 5 years ago that this game got removed).I don't know how it was broken, I never saw any bugs or glitches that were too severe. Removing money walls pretty much killed Cubecraft.
Cube Craft was the only server to have Money Walls. Obviously, if it's the only server with a popular game that no other server has on it, players are going to leave and they have. I personally know others that do not play Cube Craft anymore because it was removed, including myself.How in heavensname did it kill CCG? It was removed during their peak months and the playercount never went down of it, because players would never play it in the end. Eggwars and Skywars keep this server alive for over 5 years now. I do remember bugs. Games not ending, extreme lag and not being able to hit members (I think, because it was like 5 years ago that this game got removed).
There were a lot of things that made cubecraft lose players, such as the popularity of minecraft in general declining and the move to 1.9 pvp that drove some players away. Removing games had almost nothing to do with it. A year ago cubecraft was at its lowest point, with barely 2000 people on weekends, and now it has 3000 everyday, and now you only have a few games available. It's interesting how removing games like money walls made almost no effect on the playercount. It's almost like barely anyone played them. Weird...Especially dating back on it now, there are only around three thousand people that play Cube Craft daily. Comparing that to the ten thousand daily players that they have gotten before, that's a damn big difference. I do know for a fact that the removal of Money Walls has played into account for that.
You know that developers don’t choose their project, but management just tells them what to do? Also yes Money Walls had bugs but it just wasn’t worth the dev time anymore at one point.Also, if the bugs you have listed were a thing before, the developers could have taken the time to fix them. Of course, every game is going to have bugs, especially when first released but the developers were too lazy to work on it. The game got a lot of attention and players liked it. They are just going to remove a whole game due to bugs when they can be fixed?
The money wall threads you mentioned are all over 400+ days old ;)View attachment 156322 Please don’t create so many threads of the same topic ;)
How wasn't it worth their time whenever the game was popular? What makes a game not worth the time then?You know that developers don’t choose their project, but management just tells them what to do? Also yes Money Walls had bugs but it just wasn’t worth the dev time anymore at one point.
You can not really say that Money Walls was not popular because it was. There's much proof of that as well. Look at the YouTube videos of Money Walls, the views, the comments. Many people loved the game.There were a lot of things that made cubecraft lose players, such as the popularity of minecraft in general declining and the move to 1.9 pvp that drove some players away. Removing games had almost nothing to do with it. A year ago cubecraft was at its lowest point, with barely 2000 people on weekends, and now it has 3000 everyday, and now you only have a few games available. It's interesting how removing games like money walls made almost no effect on the playercount. It's almost like barely anyone played them. Weird...
There are literally 3 videos with over 10k views. I’ve watched the comments and most of them are from 2/3 years ago, not 4, when it was still around. These commenters never played it as it was already removed at that time.There's much proof of that as well. Look at the YouTube videos of Money Walls, the views, the comments. Many people loved the game.
Probably unpopularity. I don’t remember games filling up that quickly some weeks after release. Or maybe the bugs would take too much time, more than creating a new game. I wouldn’t know as I wasn’t a staff member back at that time.How wasn't it worth their time whenever the game was popular? What makes a game not worth the time then?
The money wall threads you mentioned are all over 400+ days old ;)
There is no problem with him suggesting this ;););)
All you could find were three videos with over 10k views? Look at Preston's video:There are literally 3 videos with over 10k views. I’ve watched the comments and most of them are from 2/3 years ago, not 4, when it was still around. These commenters never played it as it was already removed at that time.
Probably unpopularity. I don’t remember games filling up that quickly some weeks after release. Or maybe the bugs would take too much time, more than creating a new game. I wouldn’t know as I wasn’t a staff member back at that time.
People asking for videos does not translate to playerbase. I bet most of those people never even joined cube ever, they dont want to play it, they just want to watch videos about it. Views on a video mean nothing when we are talking playerbase.Over one million views, with a good portion of the comments: "Make more money walls".