pretty self explanotory. Bring skyblock to cube. i feel this would be a big success as a lot of people on cube only know about minigames, and have never really seen the grinding aspect of minecraft. This would bring about a whole new side of cubecraft, and expand cubecraft's playerbase to those who enjoy a game that is the more you play, the stronger you get. Since cubecraft's playerbase has declined, i'm expecting only 100-200 people will be online at once, making the server strain lessened. in addition, people sharing islands and people using other people's mobrinders will keep about 100 players loading only 50 islands.
Just some ideas on some things to implement
getting enchantment books from exp through a gui, with different enchant rarities
custom enchants
spawners available for sale is a /shop
the ability to invite other people to your island
free flight(or make flight buyable with in game money/store.cubecraft.net/give to everyone with a specific rank)
1.12 features(pls)
crate keys that can be earned from killing mobs, like a small chance(.05%)
vote crate keys that are *good* so people have an incentive to vote
a chest shop system that displays the item for sale above the chest
have a way to withdraw money and exp into an item(for sale)
an auction house
a warzone that has supply drops every hour or so
add skyblock to cubelets
add a /perk system where you can buy passive buffs for exp. Make it so only 1-2 buffs can be active at once. These buffs could obviously be upgraded. (ex: exp boost, sell boost, speed, strength, haste, etc)
repair signs at spawn that allow you to fix items
make hoppers uncraftable, and force people to buy them from shop
multiple starting island designs, so some people can choose an island that isn't default if they want
the ability to visit other people's islands and use their mobgrinder(for exp)
make exp go instantly into your inventory rather than dropping as an orb on the ground
allow you to buy commands for points, such as /fix(fixes what you are holding), /invsee(to see whats in someone else's inventory), /disguise(to make yourself look like an animal). This would intice skyblock players to play other games to get points.
entity and spawner stacking
a 200x200 worldborder on each island, with a 100 block space between islands. (to lessen the server strain)
a reset every 2 years
no islands inside the spawn chunks, only put warzone and the spawn in spawn chunks
an achievement system with rewards based on the difficulty of the achievement
Also if u guys wanna give perks to ranks which you probably wont
give a 5% sell boost to iron, 10% to gold, 15% to diamond, etc. plus gets a 10% boost on top of the rank's boost
each rank gets a different kit that gets better as the rank progresses(armor, weapons, money, exp)
plus rank gets a kit that gives them a legendary crate key
Just some ideas on some things to implement
getting enchantment books from exp through a gui, with different enchant rarities
custom enchants
spawners available for sale is a /shop
the ability to invite other people to your island
free flight(or make flight buyable with in game money/store.cubecraft.net/give to everyone with a specific rank)
1.12 features(pls)
crate keys that can be earned from killing mobs, like a small chance(.05%)
vote crate keys that are *good* so people have an incentive to vote
a chest shop system that displays the item for sale above the chest
have a way to withdraw money and exp into an item(for sale)
an auction house
a warzone that has supply drops every hour or so
add skyblock to cubelets
add a /perk system where you can buy passive buffs for exp. Make it so only 1-2 buffs can be active at once. These buffs could obviously be upgraded. (ex: exp boost, sell boost, speed, strength, haste, etc)
repair signs at spawn that allow you to fix items
make hoppers uncraftable, and force people to buy them from shop
multiple starting island designs, so some people can choose an island that isn't default if they want
the ability to visit other people's islands and use their mobgrinder(for exp)
make exp go instantly into your inventory rather than dropping as an orb on the ground
allow you to buy commands for points, such as /fix(fixes what you are holding), /invsee(to see whats in someone else's inventory), /disguise(to make yourself look like an animal). This would intice skyblock players to play other games to get points.
entity and spawner stacking
a 200x200 worldborder on each island, with a 100 block space between islands. (to lessen the server strain)
a reset every 2 years
no islands inside the spawn chunks, only put warzone and the spawn in spawn chunks
an achievement system with rewards based on the difficulty of the achievement
Also if u guys wanna give perks to ranks which you probably wont
give a 5% sell boost to iron, 10% to gold, 15% to diamond, etc. plus gets a 10% boost on top of the rank's boost
each rank gets a different kit that gets better as the rank progresses(armor, weapons, money, exp)
plus rank gets a kit that gives them a legendary crate key
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