Background:
Do you know that sharpness in CubeCraft Bedrock does not do the damage it says it should do according to the inventory and chests and I believe it needs to be fixed. CubeCraft Bedrock for some reason, follows Java 1.9 sharpness nerfs. (adds 1 damage on the first level, then 0.5 damage every level onwards). This issue has existed since the launch of CubeCraft Bedrock and it flew under the radar.
The Suggestion:
How its supposed to work is every level of sharpness is supposed to add 1.25 damage per level according to vanilla Minecraft Bedrock to match the damage number on inventory and in chests. They could fix this in one of two ways: Actually buffing the enchantment to match vanilla Minecraft, or changing the damage number shown on the inventory and chests.
Example:
A stone sword with sharpness 2 on Bedrock is supposed to add 7.5 damage to your attacks but in CubeCraft, it adds 6.5 damage instead. An iron sword with sharpness 1 and a regular diamond sword actually deal 7 damage, which is stronger than the sharpness 2 stone sword but it is supposed to be the other way around.
Damage Value Tables:
Below are the tables that show you how much damage sharpness does for vanilla Bedrock and CubeCraft Bedrock
Do you agree that sharpness should be buffed to match the damage shown in the inventory? Or do you think that CubeCraft should correct the damage number in the inventory? Vote on the poll above after reading this suggestion and let me know your feedback on the idea.
Do you know that sharpness in CubeCraft Bedrock does not do the damage it says it should do according to the inventory and chests and I believe it needs to be fixed. CubeCraft Bedrock for some reason, follows Java 1.9 sharpness nerfs. (adds 1 damage on the first level, then 0.5 damage every level onwards). This issue has existed since the launch of CubeCraft Bedrock and it flew under the radar.
The Suggestion:
How its supposed to work is every level of sharpness is supposed to add 1.25 damage per level according to vanilla Minecraft Bedrock to match the damage number on inventory and in chests. They could fix this in one of two ways: Actually buffing the enchantment to match vanilla Minecraft, or changing the damage number shown on the inventory and chests.
Example:
A stone sword with sharpness 2 on Bedrock is supposed to add 7.5 damage to your attacks but in CubeCraft, it adds 6.5 damage instead. An iron sword with sharpness 1 and a regular diamond sword actually deal 7 damage, which is stronger than the sharpness 2 stone sword but it is supposed to be the other way around.
Damage Value Tables:
Below are the tables that show you how much damage sharpness does for vanilla Bedrock and CubeCraft Bedrock
Do you agree that sharpness should be buffed to match the damage shown in the inventory? Or do you think that CubeCraft should correct the damage number in the inventory? Vote on the poll above after reading this suggestion and let me know your feedback on the idea.