TL;DR: frequent and smaller game updates, LTMs, good suggestion > 25 votes, let developers play around more
So I've noticed over the years that games don't really get updated even though they need updates. Be it big content updates, balancing updates, bug fixes, or just QoL additions that make the game way more enjoyable. I've played on cube since like 2018/2019 and most games haven't been changed since then apart from the new knockback(which btw is garbage) nothing really changed. Something that kept me playing Fortnite was the fact that there were weekly updates and always new stuff to explore/try out/have fun with. I kinda miss that here on Cube. Yes, I know that Minecraft and Fortnite are 2 completely different games, but that doesn't mean that they should have completely different principles. I liked how Epic Games listened to their community(which they stopped doing eventually, that was also when I quit Fortnite) and therefore adjusted the game to the players' likings. The only real way for the Cubecraft community to communicate with the Admins/Devs/Designers is via this subforum, and even then, not all suggestions get forwarded. Those that reach the 25 agrees mark often just stay on forwarded or planned. Okay cool it's planned for an update in a few weeks if not months but we want it now. Making smaller and more frequent updates is better than making a big update every few years. In my opinion, If a staff member thinks that something would be a great change/addition, why not implement it regardless if it hit the 25 agrees mark and see how people react. If they don't like it, just revert it. It's what epic games did and it's what Cubecraft should do too. The balancing in SkyWars(bedrock Idk bout java) is utter garbage. And it's been like this for at least 2 years. Survival Games also hasn't been updated in a long time. Only with updates games can evolve. Yes, it's hard to compare Fortnite to a Minecraft server but it's possible. Take a look at Wynncraft or Hypixel Skyblock. Actually, forget about Wynncraft and HySb. Take a look at Cubecraft itself. What first started to be a server for a few friends ended up being one of the biggest in the world. That could only happen because of updates and upgrades. Imagine what Cube would've become if Rubik didn't update it. Everything we have now is only possible because of updates and changes. Now, how could a Minecraft server get frequent updates like Fortnite for example, some might ask. Well, I've thought about this already and came up with some ideas, which are:
- Limited time modes. No idea what that is? Don't worry, ill explain it: Limited time modes (short LTMs) are like normal games, but with a twist. This twist could be something big, like lucky blocks in skywars(or any other game really) or something subtle like changing loot tables.
- Implement suggestions regardless of the thread reaching 25 agrees if they are good
- Don't try to make big updates; smaller, more frequent updates are better
- Just play around with ideas and find out if the players like it or not
ok it's 12 pm now and I probably forgot something and if I did ill just add it later. gn
So I've noticed over the years that games don't really get updated even though they need updates. Be it big content updates, balancing updates, bug fixes, or just QoL additions that make the game way more enjoyable. I've played on cube since like 2018/2019 and most games haven't been changed since then apart from the new knockback(which btw is garbage) nothing really changed. Something that kept me playing Fortnite was the fact that there were weekly updates and always new stuff to explore/try out/have fun with. I kinda miss that here on Cube. Yes, I know that Minecraft and Fortnite are 2 completely different games, but that doesn't mean that they should have completely different principles. I liked how Epic Games listened to their community(which they stopped doing eventually, that was also when I quit Fortnite) and therefore adjusted the game to the players' likings. The only real way for the Cubecraft community to communicate with the Admins/Devs/Designers is via this subforum, and even then, not all suggestions get forwarded. Those that reach the 25 agrees mark often just stay on forwarded or planned. Okay cool it's planned for an update in a few weeks if not months but we want it now. Making smaller and more frequent updates is better than making a big update every few years. In my opinion, If a staff member thinks that something would be a great change/addition, why not implement it regardless if it hit the 25 agrees mark and see how people react. If they don't like it, just revert it. It's what epic games did and it's what Cubecraft should do too. The balancing in SkyWars(bedrock Idk bout java) is utter garbage. And it's been like this for at least 2 years. Survival Games also hasn't been updated in a long time. Only with updates games can evolve. Yes, it's hard to compare Fortnite to a Minecraft server but it's possible. Take a look at Wynncraft or Hypixel Skyblock. Actually, forget about Wynncraft and HySb. Take a look at Cubecraft itself. What first started to be a server for a few friends ended up being one of the biggest in the world. That could only happen because of updates and upgrades. Imagine what Cube would've become if Rubik didn't update it. Everything we have now is only possible because of updates and changes. Now, how could a Minecraft server get frequent updates like Fortnite for example, some might ask. Well, I've thought about this already and came up with some ideas, which are:
- Limited time modes. No idea what that is? Don't worry, ill explain it: Limited time modes (short LTMs) are like normal games, but with a twist. This twist could be something big, like lucky blocks in skywars(or any other game really) or something subtle like changing loot tables.
- Implement suggestions regardless of the thread reaching 25 agrees if they are good
- Don't try to make big updates; smaller, more frequent updates are better
- Just play around with ideas and find out if the players like it or not
ok it's 12 pm now and I probably forgot something and if I did ill just add it later. gn