Hello Cubecrafters!
I’m reaching out today to discuss an issue that affects us all—an outdated reporting system that’s struggling to keep pace with the growing problem of hackers, unfair play, and inappropriate behavior across Cubecraft games.
Why This Matters:
We’ve all encountered hackers in games like Pillars of Fortune and Egg Wars, or inappropriate builds in the new Buy’n Build mode. These moments can ruin an otherwise casual gaming experience. One of the main reasons I joined the CC forums was to report hackers, but the current system isn’t working as well as it could. Let’s be honest—not everyone has Discord or a CC forums account, so we need a solution within the game itself.
The Proposal: An In-Game Reporting Revamp
I envision a game-changing upgrade to how CC can handle reports, something that makes it easier for players to protect our community. Here’s what this could look like:
1. Game Replay Viewer
Picture this: you can rewatch your recent games right within Cubecraft! The Hive introduced this feature, and it works brilliantly. Players could review their matches, clip epic moments, identify rule-breakers, and use these replays as concrete evidence in reports. To balance costs, replay access might follow a tiered system based on ranks or subscriptions:
2. A More Robust Reporting System
With game replays, reporting becomes seamless. Players could:
3. Community-Powered Moderation
Drawing inspiration from Hypixel’s player-driven reviews, players who reach specific milestones (like ranks, games played, or levels) could review borderline reports flagged by Sentinel and Players.
Is This Far-Fetched?
Perhaps, but the time has come to take bold steps toward further protecting our community. With teamwork and creative problem-solving, CC can transform the reporting system into something that truly serves Cubecraft’s vibrant player base. While the process of developing and coding such a system might be lengthy and demanding, I still think it will be worth it.
What Do You Think?
TLDR: Game replay, allowing a more enhanced in-game reporting system.
I’m reaching out today to discuss an issue that affects us all—an outdated reporting system that’s struggling to keep pace with the growing problem of hackers, unfair play, and inappropriate behavior across Cubecraft games.
Why This Matters:
We’ve all encountered hackers in games like Pillars of Fortune and Egg Wars, or inappropriate builds in the new Buy’n Build mode. These moments can ruin an otherwise casual gaming experience. One of the main reasons I joined the CC forums was to report hackers, but the current system isn’t working as well as it could. Let’s be honest—not everyone has Discord or a CC forums account, so we need a solution within the game itself.
The Proposal: An In-Game Reporting Revamp
I envision a game-changing upgrade to how CC can handle reports, something that makes it easier for players to protect our community. Here’s what this could look like:
1. Game Replay Viewer
Picture this: you can rewatch your recent games right within Cubecraft! The Hive introduced this feature, and it works brilliantly. Players could review their matches, clip epic moments, identify rule-breakers, and use these replays as concrete evidence in reports. To balance costs, replay access might follow a tiered system based on ranks or subscriptions:
- Free: Access to your most recent game.
- Iron Rank (Java): 3 games.
- Diamond Rank (Java): 5 games.
- Obsidian Rank (Java or marketplace): Up to 10 games, with a retention period of 30 days for Marketplace.
2. A More Robust Reporting System
With game replays, reporting becomes seamless. Players could:
- View past player lists, profiles, and statistics
- Submit reports backed by replay clips for issues like teaming, inappropriate builds, cheating, or offensive chat messages.
- Allow Sentinel to analyze replays for cheating or pass ambiguous cases to staff (or players (See 3.)) for review.
3. Community-Powered Moderation
Drawing inspiration from Hypixel’s player-driven reviews, players who reach specific milestones (like ranks, games played, or levels) could review borderline reports flagged by Sentinel and Players.
- If 5 players vote "Yes, Cheating," the offender gets punished.
- If 5 vote "No, not Cheating," the report is dismissed, and the original reporter is warned or asked for stronger evidence.
Is This Far-Fetched?
Perhaps, but the time has come to take bold steps toward further protecting our community. With teamwork and creative problem-solving, CC can transform the reporting system into something that truly serves Cubecraft’s vibrant player base. While the process of developing and coding such a system might be lengthy and demanding, I still think it will be worth it.
What Do You Think?
TLDR: Game replay, allowing a more enhanced in-game reporting system.