This issue has been brought up multiple times, but I'd like to draw attention to it again. I have first heard about this one discord on August 13th, since this seems like a really severe issue this should have been fixed long ago.
I have tracked my wins and kills over 30 games just now, this is the result:
Wins Kills Notes
1155 1224
1156 1225 ; No kill expected because opponent combat logged
1157 1225 ; No kill expected because opponent blew up
1158 1227
1159 1227 ; No kill expected because opponent blew up
1160 1229
1161 1231 ; No kill expected because opponent combat logged
1162 1232
1163 1234
1164 1236
1165 1237
1166 1239
1167 1241
1168 1241 ; No kill expected because opponent killed himself (e-pearl)
1169 1243
1170 1244
1171 1246
1172 1247
1173 1249
1174 1250
1175 1252
1176 1253 ; No kill expected because opponent blew up
1176 1254 ; No win or kill expected because I lost
1177 1254 ; No kill expected because opponent blew up
1178 1255 ; No kill expected because opponent blew up
1179 1256 ; No kill expected because opponent combat logged
1180 1257 ; No kill expected because opponent combat logged
1181 1258 ; No kill expected because opponent combat logged
1182 1259
1183 1261
So in summary, during 30 games, I got credit for 37 kills instead of the expected 18 kills. Since only kills are displayed on the leaderboard, heavily messes with the leaderboard.
Since this has been going on for well over a month and I know players that have gotten thousands of extra kills, I think it's not fair to continue the leaderboard as it is. In addition to fixing this bug, I think the leaderboard should switch to showing wins instead of kills in the future, if the correct stats cannot be restored from the existing data. That would also help with the issue of combat logging.
I have tracked my wins and kills over 30 games just now, this is the result:
Wins Kills Notes
1155 1224
1156 1225 ; No kill expected because opponent combat logged
1157 1225 ; No kill expected because opponent blew up
1158 1227
1159 1227 ; No kill expected because opponent blew up
1160 1229
1161 1231 ; No kill expected because opponent combat logged
1162 1232
1163 1234
1164 1236
1165 1237
1166 1239
1167 1241
1168 1241 ; No kill expected because opponent killed himself (e-pearl)
1169 1243
1170 1244
1171 1246
1172 1247
1173 1249
1174 1250
1175 1252
1176 1253 ; No kill expected because opponent blew up
1176 1254 ; No win or kill expected because I lost
1177 1254 ; No kill expected because opponent blew up
1178 1255 ; No kill expected because opponent blew up
1179 1256 ; No kill expected because opponent combat logged
1180 1257 ; No kill expected because opponent combat logged
1181 1258 ; No kill expected because opponent combat logged
1182 1259
1183 1261
So in summary, during 30 games, I got credit for 37 kills instead of the expected 18 kills. Since only kills are displayed on the leaderboard, heavily messes with the leaderboard.
Since this has been going on for well over a month and I know players that have gotten thousands of extra kills, I think it's not fair to continue the leaderboard as it is. In addition to fixing this bug, I think the leaderboard should switch to showing wins instead of kills in the future, if the correct stats cannot be restored from the existing data. That would also help with the issue of combat logging.
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