So the eggwars shop right now, in overpowered mode, can be a little bit annoying in my opinion.
This is what I mean:
To buy blocks in overpowered mode, you can either choose to buy 3 at a time (1 iron),12 at a time (4 iron) or 63 (21 iron). The rate is the same, with 1 iron giving 3 blocks.
But if you have, lets say 20 iron, you would need to click at least 5 times (4 iron option). I know that that's not a lot, but I have a suggestion that can make this faster.
When choosing to favorite something, instead of the picture above popping up, this pops up:
Then, if you click on the "Enter Custom Amount" button, it opens up another menu like this:
now, for example, I can type "60 blocks". That would cost 20 iron.
And then finally, when I go to the favorites tab, 60 blocks for 20 iron appears, so instead of clicking on the 4 iron five times, one click would do it.
(btw this can apply to any other thing, not just stained clay)
So, let me now your opinions on this one. I think that it's a little bit confusing or would change the game too much. Or maybe it is hard for the developers to code this. Hope this all makes sense.
This is what I mean:
To buy blocks in overpowered mode, you can either choose to buy 3 at a time (1 iron),12 at a time (4 iron) or 63 (21 iron). The rate is the same, with 1 iron giving 3 blocks.
But if you have, lets say 20 iron, you would need to click at least 5 times (4 iron option). I know that that's not a lot, but I have a suggestion that can make this faster.
When choosing to favorite something, instead of the picture above popping up, this pops up:
Then, if you click on the "Enter Custom Amount" button, it opens up another menu like this:
now, for example, I can type "60 blocks". That would cost 20 iron.
And then finally, when I go to the favorites tab, 60 blocks for 20 iron appears, so instead of clicking on the 4 iron five times, one click would do it.
(btw this can apply to any other thing, not just stained clay)
So, let me now your opinions on this one. I think that it's a little bit confusing or would change the game too much. Or maybe it is hard for the developers to code this. Hope this all makes sense.