Hi!
Last months I've heard a lot about a famous glitch in Minecraft Servers, it consists in (I WON'T SAY HOW TO DO IT), with 'magic' and a bit of trick, when you are falling you keep frozen on the air, and here in CubeCraft you get teleported back to where you fall.
First we have to know that the Minecraft Client that uses this glitch doesn't update at all, it means it doesn't send packets to the server, but I noticed it still receives packet, but doesn't update what the user sees. So, knowing that it receives packets, we can patch that bug until Mojang finally fixes it. How to patch it is really easy, first you'll have to locate a player that doesn't move (we'll know that player as P), then, if after a certain amount of time, and under certain conditions based on the location of P, the type of blocks that surrounds him, etc... We will be sure that player is abusing that glitch, so, what's next? Just kill that player, he is falling and should not be alive.
I write that post to say that the PvP servers must fix that unfair glitch.
Here is a video to show how it works the patch I've developed:
Last months I've heard a lot about a famous glitch in Minecraft Servers, it consists in (I WON'T SAY HOW TO DO IT), with 'magic' and a bit of trick, when you are falling you keep frozen on the air, and here in CubeCraft you get teleported back to where you fall.
First we have to know that the Minecraft Client that uses this glitch doesn't update at all, it means it doesn't send packets to the server, but I noticed it still receives packet, but doesn't update what the user sees. So, knowing that it receives packets, we can patch that bug until Mojang finally fixes it. How to patch it is really easy, first you'll have to locate a player that doesn't move (we'll know that player as P), then, if after a certain amount of time, and under certain conditions based on the location of P, the type of blocks that surrounds him, etc... We will be sure that player is abusing that glitch, so, what's next? Just kill that player, he is falling and should not be alive.
I write that post to say that the PvP servers must fix that unfair glitch.
Here is a video to show how it works the patch I've developed: