hello cubecraft! as we all might have noticed, theres a new game! Colony Control!
i played a couple of games and think this game is the best on cubecraft already, but what are your thoughts on the game? what should be different? what do you love/hate? here is my review on the game.
from the games i played, every game ended because the enemies left in the first 5 minutes, but i guess thats because most people have school :P
my first minutes in the game was just me looking around and trying to understand the game, until i noticed theres a tutorial book. the tutorial book was quite useful in my opinion as it had all the important details. i love how you have to mine and farm your way trough the first 10 minutes to gear up as soon as possible. sounds like a lot of time, right? i honestly think 10 minutes is short, but in the good way! it forces you to come up with a strategy on how to build stuff, when to build stuff and most important: work as a team. 10 minutes also gives the chance to learn the game and prevents rushing, so yay for that too! communication and teamwork is very important for sure, which mightb ecome a problem when playing with random people, but thats in basically every team game so im not too worried about this.
i was scared it would be like the walls, when hearing we had 10 minutes to gear up, but when i really started to understand the game? i noticed its a million times better and more complicated, this game has a lot of potential and would most likely get me back into playing cubecraft :) great job cubecraft team!
of course there are also things i'd like to see different and suggestions:
- first of all, i think it would be interesting to see something like an enchanter, where you can buy stuff like sharpness 1, obviously for a quite high price!
- i dont think the tutorial is too obvious and a lot of people will not notice it, i think it would be better to 'force' it into your face when waiting in the cage or lobby, and still have the book in game.
- a huge problem: team balance!!! some teams join as a party, while others play alone, and by that dont get a full team maybe. this will get unfair games where you get 3v1.... its possible to win, but very hard :(
- a way to prevent trolling. i can see it happen already, people placing towers in the most stupid ways to think of! accident, or teamgriefing? people who play tower defence know this problem already, and im afraid it might happen here too.
what do you guys think of the game? i would love to hear your experience!
have a nice day everybody :)
edit:
just had my first few games with pvp and... well, there's place for improvement here maybe.
- i just had a guy with 6 dogs, and there's no way in hell i could defeat him because of it, they just deal too much damage in my opinion.
- its kinda annoying how you can rebuild your town hall after it got destroyed, i think it should be just like eggwars/bedwars where it means death=game over, and nothing can prevent it
i played a couple of games and think this game is the best on cubecraft already, but what are your thoughts on the game? what should be different? what do you love/hate? here is my review on the game.
from the games i played, every game ended because the enemies left in the first 5 minutes, but i guess thats because most people have school :P
my first minutes in the game was just me looking around and trying to understand the game, until i noticed theres a tutorial book. the tutorial book was quite useful in my opinion as it had all the important details. i love how you have to mine and farm your way trough the first 10 minutes to gear up as soon as possible. sounds like a lot of time, right? i honestly think 10 minutes is short, but in the good way! it forces you to come up with a strategy on how to build stuff, when to build stuff and most important: work as a team. 10 minutes also gives the chance to learn the game and prevents rushing, so yay for that too! communication and teamwork is very important for sure, which mightb ecome a problem when playing with random people, but thats in basically every team game so im not too worried about this.
i was scared it would be like the walls, when hearing we had 10 minutes to gear up, but when i really started to understand the game? i noticed its a million times better and more complicated, this game has a lot of potential and would most likely get me back into playing cubecraft :) great job cubecraft team!
of course there are also things i'd like to see different and suggestions:
- first of all, i think it would be interesting to see something like an enchanter, where you can buy stuff like sharpness 1, obviously for a quite high price!
- i dont think the tutorial is too obvious and a lot of people will not notice it, i think it would be better to 'force' it into your face when waiting in the cage or lobby, and still have the book in game.
- a huge problem: team balance!!! some teams join as a party, while others play alone, and by that dont get a full team maybe. this will get unfair games where you get 3v1.... its possible to win, but very hard :(
- a way to prevent trolling. i can see it happen already, people placing towers in the most stupid ways to think of! accident, or teamgriefing? people who play tower defence know this problem already, and im afraid it might happen here too.
what do you guys think of the game? i would love to hear your experience!
have a nice day everybody :)
edit:
just had my first few games with pvp and... well, there's place for improvement here maybe.
- i just had a guy with 6 dogs, and there's no way in hell i could defeat him because of it, they just deal too much damage in my opinion.
- its kinda annoying how you can rebuild your town hall after it got destroyed, i think it should be just like eggwars/bedwars where it means death=game over, and nothing can prevent it
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