This thread will go over some very common 1.9 misconceptions that are shared among a lot of people I have seen across various servers.
Armor
Armor was completely changed in 1.9. Durability is now taken based on how much damageis dealt so a crit with a sword can possibly do 3 armor damage while a punch will only deal 1 armor damage. This may be a reason to go for crits instead of spam clicking in op modes as it can break armor faster (especially with the added protection enchantment which may take the armor take 6 damage per crit) Also armor protection is based off damage taken meaning that a diamond sword will deal an unproportionate amount of damage to a full iron armor person compared to a wood sword (so better weapons are even better than their downgraded versions in 1.9) This is also a reason to go for crits against highly armored opponents.
Axes
"Axes are better than swords"
"Axes have less dps than swords"
"You cant combo with an axe"
"Spam your axe to stop an opponent's shield"
These I hear a lot from pretty much everywhere. Technically all of these are wrong. The first one is just preference based on fighting style (usually defensive players might use an axe rather than a sword). The second one is correct under normal circumstances but as said above against a highly armored opponent and axe will have a greater dps and with perfect crits axes have a greater dps. Obviously you can combo with an axe you just cant wait for cooldown which removes many of the benefits of an axe so I wouldn't recommend it. The last one is completely wrong as you need to sprint into a blocking target to cause a crushing blow (look in the shields section for more information on why its wrong)
Combos
"You can't combo in 1.9"
This is just really annoying for me I pull a combo off very commonly its just a lot harder to keep a combo up in 1.9 past 3 or 4 hits.
Shields
"Axes are good against shields"
"Shields are op"
Ok so shields are the most buggy thing in the game. They do not deflect fire arrows completely, and sometimes dont even remove knockback from punch arrows (usually when jumping and blocking only). Remember how I mentioned the crushing blow? Well this is the most backwards feature in the game! Sprint into a blocking enemy and hit them with an axe to cause a "Shield Glitch" which will cause the opponent to constantly block while still having full movement meaning they can still attack but will block damage/have reduced knockback and completely block arrows. This glitch will usually stay until the player eats/removes the shield from the offhand. Shields are the worst items in the game for melee combat as you will just be taking more damage then you deal in the end against a player with an average skill level because shields have a delay before they will actually block damage which means quickly blocking and swinging won't work at all. Shields should only be used against arrows/explosions and if you want to be that person, axes.
Cooldown
"The cooldown is so long!"
"Spam clicking ends up dealing more damage"
First off the cooldown is not long for swords being a little over half a second. In 1.8 i got around pretty well with 8 cps which is not a huge increase to 2 cps in 1.9 (also much better for my mouse) I will agree if you are using a stone/wood axe though that the cooldown is long (too long imo). About spam clicking... against an unarmored opponent with a stone axe+ spam clicking will deal about 1.5-2 hearts per hit which is pretty good damage wise but there are "invincibility frames" in minecraft. Maybe someone who is a bit more into 1.8 pvp might know the exact time but I believe it is somewhere around 0.3 seconds which is why you don't need to jitter in 1.8 to win and why you will end up dealing less damage spam clicking overall. So a couple secrets about the cooldown :P It affects knockback so the longer you wait for the cooldown the more knockback you will deal (especially apparent with kb items), your fist has a cooldown and will deal less damage if you jitter. Waiting for 50%+ of the cooldown will still deal a decent amount of damage (this is how most pvpers combo in 1.9 not waiting for cooldown) and Criticals may only need 80% of the cooldown to work (dont quote me on that :P )
Offhanding
Not really a misconception but a lot of people dont seem to realize that you can offhand any item you right click and use it well. This includes: food, snowballs, eggs, blocks, leads, carrots on sticks, nametags, spawn eggs, flint and steel, buckets, bows, shears, hoes, written books, shields, breeding/taming items, and potions. The ONLY exception to this is fishing rods which don't currently work in the offhand but will in 1.11. Also try dual wielding bows and see how it looks :P
Bows/Arrows
"Instant Damage arrows are op"
"Bows were unchanged"
Instant Damage/Health arrows do not currently work in 1.9/1.10 (fixed in 1.11). Some people have told me that bows have reduced range in 1.9 but I don't believe it that much. Bows were technically given a damage buff due too the new way armor works (above). There isn't much to say about bows as said above fire arrows go through shields while everything else is blocked completely.
Some small things
Mining fatigue/haste have very little noticeable effect on the cooldown except with mining fatigue for axes and haste for hoes.
Strength's damage buff is affected by cooldown so the best thing to use with str II may be your fist.
Fishing rods do in fact pull players in vanilla 1.9+ just cubecraft is broken.
That's it for now if I think of some more I'll add them.
Thanks for reading :D
Armor
Armor was completely changed in 1.9. Durability is now taken based on how much damageis dealt so a crit with a sword can possibly do 3 armor damage while a punch will only deal 1 armor damage. This may be a reason to go for crits instead of spam clicking in op modes as it can break armor faster (especially with the added protection enchantment which may take the armor take 6 damage per crit) Also armor protection is based off damage taken meaning that a diamond sword will deal an unproportionate amount of damage to a full iron armor person compared to a wood sword (so better weapons are even better than their downgraded versions in 1.9) This is also a reason to go for crits against highly armored opponents.
Axes
"Axes are better than swords"
"Axes have less dps than swords"
"You cant combo with an axe"
"Spam your axe to stop an opponent's shield"
These I hear a lot from pretty much everywhere. Technically all of these are wrong. The first one is just preference based on fighting style (usually defensive players might use an axe rather than a sword). The second one is correct under normal circumstances but as said above against a highly armored opponent and axe will have a greater dps and with perfect crits axes have a greater dps. Obviously you can combo with an axe you just cant wait for cooldown which removes many of the benefits of an axe so I wouldn't recommend it. The last one is completely wrong as you need to sprint into a blocking target to cause a crushing blow (look in the shields section for more information on why its wrong)
Combos
"You can't combo in 1.9"
This is just really annoying for me I pull a combo off very commonly its just a lot harder to keep a combo up in 1.9 past 3 or 4 hits.
Shields
"Axes are good against shields"
"Shields are op"
Ok so shields are the most buggy thing in the game. They do not deflect fire arrows completely, and sometimes dont even remove knockback from punch arrows (usually when jumping and blocking only). Remember how I mentioned the crushing blow? Well this is the most backwards feature in the game! Sprint into a blocking enemy and hit them with an axe to cause a "Shield Glitch" which will cause the opponent to constantly block while still having full movement meaning they can still attack but will block damage/have reduced knockback and completely block arrows. This glitch will usually stay until the player eats/removes the shield from the offhand. Shields are the worst items in the game for melee combat as you will just be taking more damage then you deal in the end against a player with an average skill level because shields have a delay before they will actually block damage which means quickly blocking and swinging won't work at all. Shields should only be used against arrows/explosions and if you want to be that person, axes.
Cooldown
"The cooldown is so long!"
"Spam clicking ends up dealing more damage"
First off the cooldown is not long for swords being a little over half a second. In 1.8 i got around pretty well with 8 cps which is not a huge increase to 2 cps in 1.9 (also much better for my mouse) I will agree if you are using a stone/wood axe though that the cooldown is long (too long imo). About spam clicking... against an unarmored opponent with a stone axe+ spam clicking will deal about 1.5-2 hearts per hit which is pretty good damage wise but there are "invincibility frames" in minecraft. Maybe someone who is a bit more into 1.8 pvp might know the exact time but I believe it is somewhere around 0.3 seconds which is why you don't need to jitter in 1.8 to win and why you will end up dealing less damage spam clicking overall. So a couple secrets about the cooldown :P It affects knockback so the longer you wait for the cooldown the more knockback you will deal (especially apparent with kb items), your fist has a cooldown and will deal less damage if you jitter. Waiting for 50%+ of the cooldown will still deal a decent amount of damage (this is how most pvpers combo in 1.9 not waiting for cooldown) and Criticals may only need 80% of the cooldown to work (dont quote me on that :P )
Offhanding
Not really a misconception but a lot of people dont seem to realize that you can offhand any item you right click and use it well. This includes: food, snowballs, eggs, blocks, leads, carrots on sticks, nametags, spawn eggs, flint and steel, buckets, bows, shears, hoes, written books, shields, breeding/taming items, and potions. The ONLY exception to this is fishing rods which don't currently work in the offhand but will in 1.11. Also try dual wielding bows and see how it looks :P
Bows/Arrows
"Instant Damage arrows are op"
"Bows were unchanged"
Instant Damage/Health arrows do not currently work in 1.9/1.10 (fixed in 1.11). Some people have told me that bows have reduced range in 1.9 but I don't believe it that much. Bows were technically given a damage buff due too the new way armor works (above). There isn't much to say about bows as said above fire arrows go through shields while everything else is blocked completely.
Some small things
Mining fatigue/haste have very little noticeable effect on the cooldown except with mining fatigue for axes and haste for hoes.
Strength's damage buff is affected by cooldown so the best thing to use with str II may be your fist.
Fishing rods do in fact pull players in vanilla 1.9+ just cubecraft is broken.
That's it for now if I think of some more I'll add them.
Thanks for reading :D
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