So, I've played a bit of Roblox lately because it's basically the only thing that works on the school computers - and one of the games I played gave me an idea that was long overdue.
We've all run into those situations where you're in a team game and you take your opponent down to 1-2 hearts and then they run away. They get cornered by your teammate, but you lost all credit for that kill.
So, here's the idea: If you land at least 50% of the damage on an opponent and someone else kills them (team or not) you will also get credit for the kill along with the person that well, killed them. This also applies to people that die via fire, lava, TnT, jumping in the void, or anvils. However, if you get 40% of the damage, 30% is from TnT, and 30% is from the other player, you will not get plurality credits and only the other player will get credit. Note: If you die and someone else cleans them up, it still counts!
Tags: @KronosReeper @Gainfullterror @Dotsially @Jordei
We've all run into those situations where you're in a team game and you take your opponent down to 1-2 hearts and then they run away. They get cornered by your teammate, but you lost all credit for that kill.
So, here's the idea: If you land at least 50% of the damage on an opponent and someone else kills them (team or not) you will also get credit for the kill along with the person that well, killed them. This also applies to people that die via fire, lava, TnT, jumping in the void, or anvils. However, if you get 40% of the damage, 30% is from TnT, and 30% is from the other player, you will not get plurality credits and only the other player will get credit. Note: If you die and someone else cleans them up, it still counts!
Tags: @KronosReeper @Gainfullterror @Dotsially @Jordei