Minecraft PC IP: play.cubecraft.net

Would you like to see a CPS cap on Bedrock/Java?

  • Yes (Java)

    Votes: 38 23.3%
  • Yes (Bedrock)

    Votes: 107 65.6%
  • No (Java)

    Votes: 42 25.8%
  • No (Bedrock)

    Votes: 48 29.4%

  • Total voters
    163

Story

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Hello CubeCrafters, today we'd like to start a discussion with the community on the topic of CPS.

We'd like for you to share your honest opinion on the subject whilst understanding the reasoning for its potential existence.


At this time we are discussing the concept of adding a CPS (clicks per second) limiter to both Java & Bedrock, specific variables are easy to customize and up for debate, we've developed it and it seems to work. However, we are having doubts about the approval of you, and the community on such a change as it may heavily impact your gameplay experience.

Effectively this feature would disallow your clicks per second from elevating past a number specified by us within the code.


Tell us your thoughts below on how it may impact not just your experience but others as well and whether you'd like to see it on the network.
 

ProfParzival

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May 6, 2019
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Without specifying what the limit would be set at it's kinda tough to offer a vote.. eg if you said 5 CPS then I'd vote definitely no, 15 CPS, probably no (that'll annoy a lot of KBM players and might cause good players to leave the platform *), 20 to 25CPS possibly yes though idk, 25CPS+, probably yes

Edit... oh i see from discord the suggestion is 15 CPS. Hmm, idk.
How about try 15 and 20 in two separate portals in beta lobby and see how it goes and what the feedback is?

* The last thing we want is good players leaving
 
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Story

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Without specifying what the limit would be set at it's kinda tough to offer a vote.. eg if you said 5 CPS then I'd vote definitely no, 15 CPS, probably no (that'll annoy a lot of KBM players and might cause good players to leave the platform *), 20 to 25CPS possibly yes though idk, 25CPS+, probably yes

Edit... oh i see from discord the suggestion is 15 CPS. Hmm, idk.
How about try 15 and 20 in two separate portals in beta lobby and see how it goes and what the feedback is?

* The last thing we want is good players leaving
The beta test wouldn't really get us anywhere as it's separate and easy to avoid. We also don't have A/B testing for the production versions of the games.

At this time I feel as though the best path we can take is to take a vote here for the best CPS to start with and then make changes quickly on the network as we go and monitor feedback.
 
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Conea64

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This is all depending on how high the cap is

I'd reccomend a message or pop-up that appears saying
"please lower your cps (warning: 1/5)"

(Stolen from a different server)

This would allow people who can click that fast to know that they are breaking the rules and give them the chance to slow down.

However if someone was clicking 40+ cps or something autoclicker-y, it should be less kind.
 

Hazard

Forum Extraordinaire
May 5, 2020
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BEDROCK Opinion
I think a CPS cap would benefit both versions, especially Bedrock. With the number of players on Bedrock using all sorts of clicking methods, it can make games almost impossible for those on console devices or mobile phones. Having some CPS limits will help to make games more balanced and ensure that someone on the console equally has the chance of a fair fight with someone on their PC.

The FFA community might not take this lightly since they prefer to combo people into oblivion... however, it also means people can fight back and no longer worry about running away from a fight. If someone discovers the limit we set, it will still be easy for us to determine if they are using an auto-clicker set at the CPS limit because we have moderation tools and Sentinel. We would be able to punish them fast and efficiently.

In terms of CPS limits, if this was to go ahead, I think a standard of 15cps would be more in the fair range, as you usually get around 13-14 when butterfly/jitter-clicking (not including double-clicking or drag), and it makes things much fairer for those on mobile or console devices. My point of view is specifically about Bedrock since that is the leading platform I play on.

On another note: Hit sounds making a return is also something highly suggested by the community, and I think we should re-introduce them to help the community better when it comes to reporting players.

JAVA Opinion:
If I were to talk about Java, I don't have much experience with Java 1.19 PvP. But there is already a cooldown system with 1.19, meaning the only thing that would need to be capped is block placing so that people can't rapidly bridge using drag or double-clicking.
 

Landon AWESOME9

Novice Member
May 9, 2020
311
211
74
BEDROCK Opinion
I think a CPS cap would benefit both versions, especially Bedrock. With the number of players on Bedrock using all sorts of clicking methods, it can make games almost impossible for those on console devices or mobile phones. Having some CPS limits will help to make games more balanced and ensure that someone on the console equally has the chance of a fair fight with someone on their PC.

The FFA community might not take this lightly since they prefer to combo people into oblivion... however, it also means people can fight back and no longer worry about running away from a fight. If someone discovers the limit we set, it will still be easy for us to determine if they are using an auto-clicker set at the CPS limit because we have moderation tools and Sentinel. We would be able to punish them fast and efficiently.

In terms of CPS limits, if this was to go ahead, I think a standard of 15cps would be more in the fair range, as you usually get around 13-14 when butterfly/jitter-clicking (not including double-clicking or drag), and it makes things much fairer for those on mobile or console devices. My point of view is specifically about Bedrock since that is the leading platform I play on.

On another note: Hit sounds making a return is also something highly suggested by the community, and I think we should re-introduce them to help the community better when it comes to reporting players.

JAVA Opinion:
If I were to talk about Java, I don't have much experience with Java 1.19 PvP. But there is already a cooldown system with 1.19, meaning the only thing that would need to be capped is block placing so that people can't rapidly bridge using drag or double-clicking.
didnt read it all but I can agree with most of the stuff here. I wouldnt like to see the cps limit higher than 15, especially since this server is dominated by mobile and console players who could never hit that limit.

And the hit sounds, I just want the sounds back tbh didn't really care about the reports thing, pvp sounds so dry without the sounds.
 

ProfParzival

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May 6, 2019
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The beta test wouldn't really get us anywhere as it's separate and easy to avoid. We also don't have A/B testing for the production versions of the games.

At this time I feel as though the best path we can take is to take a vote here for the best CPS to start with and then make changes quickly on the network as we go and monitor feedback.
Fair enough :-)
 
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Patsman

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Hello CubeCrafters, today we'd like to start a discussion with the community on the topic of CPS.

We'd like for you to share your honest opinion on the subject whilst understanding the reasoning for its potential existence.


At this time we are discussing the concept of adding a CPS (clicks per second) limiter to both Java & Bedrock, specific variables are easy to customize and up for debate, we've developed it and it seems to work. However, we are having doubts about the approval of you, and the community on such a change as it may heavily impact your gameplay experience.

Effectively this feature would disallow your clicks per second from elevating past a number specified by us within the code.


Tell us your thoughts below on how it may impact not just your experience but others as well and whether you'd like to see it on the network.
I'm unsure with this. I think a CPS cap would be useful in removing a lot of macro users and autoclickers. But, I wouldn't set the limit too low since there are players who can butterfly-click very fast. This would probably result in numerous false bans. Maybe set it to 20-25 cps, since anything above that number is pretty unfair anyway. Also, most of the PC community has moved to timing their hits (some of which is double clicking, some timed butterfly). I don't think a cps limit will do much help with removing the double-clickers, since most of them who are timing their hits will only be clicking 5-10 cps anyway.

Still, I think this is a great way to flush out the cheating part of the community. Just don't make it so low that the game becomes less enjoyable.
 

Hazard

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I'm unsure with this. I think a CPS cap would be useful in removing a lot of macro users and autoclickers. But, I wouldn't set the limit too low since there are players who can butterfly-click very fast. This would probably result in numerous false bans. Maybe set it to 20-25 cps, since anything above that number is pretty unfair anyway. Also, most of the PC community has moved to timing their hits (some of which is double clicking, some timed butterfly). I don't think a cps limit will do much help with removing the double-clickers, since most of them who are timing their hits will only be clicking 5-10 cps anyway.
The current version of the cap/limiter we have does not ban or kick a player, regardless if they are hitting a consistent cps limit. Though my concern with 20-25cps is that mobile players will have a much more difficult time playing against PC players, similar to how things are currently. As a Bedrock community, for the most part, you want to keep a balance between platforms as best as you can, so lowering it is actually better, in my opinion.
 
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WiggedWigg

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The current version of the cap/limiter we have does not ban or kick a player, regardless if they are hitting a consistent cps limit. Though my concern with 20-25cps is that mobile players will have a much more difficult time playing against PC players, similar to how things are currently. As a Bedrock community, for the most part, you want to keep a balance between platforms as best as you can, so lowering it is actually better, in my opinion.
i agree that 20-25 is a bit to high. The only people that get atm 20-25 cps are magicians or dcers. And the difference between hitting some1 with 13 cps and 20 isnt a big difference for how much damage the person takes.
 

Awabbatt

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Nov 14, 2020
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The current version of the cap/limiter we have does not ban or kick a player, regardless if they are hitting a consistent cps limit. Though my concern with 20-25cps is that mobile players will have a much more difficult time playing against PC players, similar to how things are currently. As a Bedrock community, for the most part, you want to keep a balance between platforms as best as you can, so lowering it is actually better, in my opinion.
15 is too low. There are many people who can butterfly close to 20 without doubles. I think 20 would be the perfect compromise, not too high for mobile players, while at the same time not too low for pc players
 
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