Alright, I'm a little annoyed/frustrated but I have decided to make a thread on this anyways, despite the fact that I will PO all the mini-mods.
I'm going to be the first to say the eggwars duels really sucks.
Its literally a copy and paste of the original gamemode and this really doesn't work, heres why;
1. Ridiculous Gens - Starting off the gens are ridiculously high. Most importantly the diamond and emerald gen. Whoever is first to middle has a huge advantage, which is the case in all games, but I think for this it is a bit much. Since they can get far better gear without being in the middle for more than a minute. This would be a huge disadvantage to new players and doesn't help the fact that Cubecraft hardly gets new players.
- Possible Fix(s) - The best way to fix this imo is to nerf the gens. I think it would be better to have a Level 1, maybe 2 but thats still kinda op diamond gen, and a Level 1 emerald gen. As far as the iron and gold gen I believe they can stay as they are.
2. Prices - The prices are also iffy imo. Starting with golden apples, this is one issue that has been carried over from the original gamemode. They're just far to cheap, it makes it too easy to just chug dozens of golden apples in order to win the game, making it annoying to fight against, and making the game unnecessarily long. Some other prices like diamond swords and iron/diamond armour could be raised also.
- Possible Fix(s) - (I will be referring to the Overpowered voting mostly) I believe items like golden apples should be raised in price a fair amount. For example, instead of 2 gold for one golden apple, it'd be raised to 3 or even 5 gold to eliminate the gap chugging issue. As far as items like diamond swords, I think it should be raised to 16 instead of 12. This would be an improvement because a Level 2 diamond gen will hold up to 12 diamonds, making it super easy to obtain a diamond sword. Also seeing as it would delay one just a bit more, it would give more of a chance to the other player to catch up.
A summary of what I'm suggesting is it should be more balanced in some senses. Its just too easy for one to get far better gear faster, and its almost impossible for an opponent to catch up if they are even seconds behind in getting to middle.
These are minor fixes that I think could improve the gameplay.
I'm going to be the first to say the eggwars duels really sucks.
Its literally a copy and paste of the original gamemode and this really doesn't work, heres why;
1. Ridiculous Gens - Starting off the gens are ridiculously high. Most importantly the diamond and emerald gen. Whoever is first to middle has a huge advantage, which is the case in all games, but I think for this it is a bit much. Since they can get far better gear without being in the middle for more than a minute. This would be a huge disadvantage to new players and doesn't help the fact that Cubecraft hardly gets new players.
- Possible Fix(s) - The best way to fix this imo is to nerf the gens. I think it would be better to have a Level 1, maybe 2 but thats still kinda op diamond gen, and a Level 1 emerald gen. As far as the iron and gold gen I believe they can stay as they are.
2. Prices - The prices are also iffy imo. Starting with golden apples, this is one issue that has been carried over from the original gamemode. They're just far to cheap, it makes it too easy to just chug dozens of golden apples in order to win the game, making it annoying to fight against, and making the game unnecessarily long. Some other prices like diamond swords and iron/diamond armour could be raised also.
- Possible Fix(s) - (I will be referring to the Overpowered voting mostly) I believe items like golden apples should be raised in price a fair amount. For example, instead of 2 gold for one golden apple, it'd be raised to 3 or even 5 gold to eliminate the gap chugging issue. As far as items like diamond swords, I think it should be raised to 16 instead of 12. This would be an improvement because a Level 2 diamond gen will hold up to 12 diamonds, making it super easy to obtain a diamond sword. Also seeing as it would delay one just a bit more, it would give more of a chance to the other player to catch up.
A summary of what I'm suggesting is it should be more balanced in some senses. Its just too easy for one to get far better gear faster, and its almost impossible for an opponent to catch up if they are even seconds behind in getting to middle.
These are minor fixes that I think could improve the gameplay.
Last edited: