Sentinel is the main reason for this. Far more players cheat than don't, because if you look in the sentinel statistics, you an see that an average of about 100 players are banned per hour. I noticed these sentinel statistics today:
View attachment 141503
This amount of daily bans is actually lower than it usually is. As you can see, if you multiply the bans in the past 24 hours by 7 to get weekly bans, you'd get 11,641 weekly bans, which is about 1,700 less than the actual bans in the past week. And also, notice how sentinel has banned a total of 603,761 players! Also, if you divide 603,761 by 59,462, this shows the approximate amount of time it took (In months) to ban that many players. Also, if you do the calculation, that means that it would've taken about 10.153728 months to ban these players. And if you multiply total bans by 10, it shows about how many people will be banned in 101.53728 months. After doing the calculation, the total amount of players banned will be about 6,037,610. If you multiply total bans by 12, it will equal the approximate number of players banned in 10 years. The total of this calculation is 7,245,132. If you multiply total bans by 36, you will get the approximate players banned in 30 years. By this time, Cubecraft will probably no longer be alive at all, but if it is, the total amount of players banned will be approximately 21,735,396.
So sentinel is the main reason Cubecraft is dieing. However, don't ask to remove sentinel because it bans hackers, not normal players that make up the majority of Cubecraft players. However, since it's banning a lot of hackers, and hackers make up the majority of Cubecraft, this does mean that Cubecraft is dieing. Because of this, sentinel is the reason for this.
Also, if sentinel didn't exist, your game would practically be 4% you and 96% hackers. Imagine a game with 20 players, and it was you and 19 hackers. It would be 5% you and 95% hackers.