Minecraft PC IP: play.cubecraft.net

Poll: Do you like the idea? If so, would you like it implemented? (Choose one for each)

  • No

    Votes: 0 0.0%

  • Total voters
    7

Jef15ist

Dedicated Member
Jun 7, 2016
965
825
168
21
India
"I used to be an adventurer like you, then
I took an arrow in the knee."



Main Suggestion + Story:

Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.

What'd it be like:

You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.

He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."

Quests:
  • There would be mobs on certain Worlds, example EggWars you are greeted by a Dragon.
  • These quests that they provide are usually of battle, for example, win 50 games of SkyWars.
  • The rewards would be progressive, for example, easy quests (win 2 games or get 10 kills) would reward the player with 200-300 experience while boss battles or hard quests would go all the way up to 1000 experience.
Boss Battles:
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.

What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up) also it's pretty unique so maybe a few YouTubers may make videos on it.

Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
 
Last edited:

ThaDoggo

Well-Known Member
Sep 2, 2017
291
916
143
17
the Netherlands
"I used to be an adventurer like you, then
I took an arrow in the knee."



Main Suggestion + Story:

Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.

What'd it be like:

You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.

He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."

Quests:
  • There would be mobs on certain Worlds, example EggWars you are greeted by a Dragon.
  • These quests that they provide are usually of battle, for example, win 50 games of SkyWars.
  • The rewards would be progressive, for example, easy quests (win 2 games or get 10 kills) would reward the player with 200-300 experience while boss battles or hard quests would go all the way up to 1000 experience.
Boss Battles:
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.

What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up)

Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
This is a very good idea!
It will take much time tho!
Maybe uhc quests as well so people start playing that game as well.
 

Despacito 2

Forum Professional
Dec 6, 2015
7,508
10,313
564
23
Defnitely support adding quests to the server. Though what I had in mind was some shady tent with some old guy called the Questmaster in every lobby. There you would be able to receive his quests that you'll need to complete within 24 hours.
 

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
2,582
1,342
248
20
"I used to be an adventurer like you, then
I took an arrow in the knee."



Main Suggestion + Story:

Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.

What'd it be like:

You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.

He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."

Quests:
  • There would be mobs on certain Worlds, example EggWars you are greeted by a Dragon.
  • These quests that they provide are usually of battle, for example, win 50 games of SkyWars.
  • The rewards would be progressive, for example, easy quests (win 2 games or get 10 kills) would reward the player with 200-300 experience while boss battles or hard quests would go all the way up to 1000 experience.
Boss Battles:
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.

What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up) also it's pretty unique so maybe a few YouTubers may make videos on it.

Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
Sorry for all you UHC fans, but because UHC is so dead, maybe this could replace it?
But I think before anything the parkour should come out before this, or anything else.
I like the idea
+1
 
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Reactions: ThaDoggo
L

Lightning McQueen

Guest
Make it like BOTW , but with more enemies. Add bikes.
 

TheBoom989

Member
Oct 11, 2017
128
82
28
34
This sounds really fun! I was wanting something like this to be added to the server, but I didn't exactly have any good ideas.
 

TheBoom989

Member
Oct 11, 2017
128
82
28
34
"I used to be an adventurer like you, then
I took an arrow in the knee."



Main Suggestion + Story:

Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.

What'd it be like:

You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.

He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."

Quests:
  • There would be mobs on certain Worlds, example EggWars you are greeted by a Dragon.
  • These quests that they provide are usually of battle, for example, win 50 games of SkyWars.
  • The rewards would be progressive, for example, easy quests (win 2 games or get 10 kills) would reward the player with 200-300 experience while boss battles or hard quests would go all the way up to 1000 experience.
Boss Battles:
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.

What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up) also it's pretty unique so maybe a few YouTubers may make videos on it.

Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
Please make a poll so we can vote
 
L

Lightning McQueen

Guest
I just read the suggestion. This isnt an mmorpg is quests , I want this and I want MMORPG
 

Jef15ist

Dedicated Member
Jun 7, 2016
965
825
168
21
India
I just read the suggestion. This isnt an mmorpg is quests , I want this and I want MMORPG
Hmm, making a whole different RPG might be a challenge... I don't know the capabilities of the Devs though.
I think that it's also a good idea for a separate game.
 

FartiliciousMaleGuy

Dedicated Member
Oct 14, 2017
438
644
168
25
under your bed
I'll keep it short for now cause i don't have much time right now.
This is a great suggestion!

Edit:

Just a quick idea i came up with that might be good.
Make the CPU's you mentioned (sentinels, pixlites, mobs) customizable. One example of this is to have them customized according to the seasons. So have like some sort of Viking/snow warrior as sentinel in Winter + give dragon a christmas hat - Elve like warriors as sentinels in Spring - Dessert Assassin's + Normal warriors/crusaders in Summer - In Autumn have ??? DarkWarrior? (since everything kinda dies in Autumn). Or you can customize them according to certain events going on. Like valentines day, Easter, a new huge succesfull movie (imagine Star wars skins given to the CPU's). Idk. Might be way easier to stick to just one skin.

Might not be the best idea, but it's something, and it might inspire others' for ideas.
 
Last edited:
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FartiliciousMaleGuy

Dedicated Member
Oct 14, 2017
438
644
168
25
under your bed
I would like an actual RPG , like Botw style , but multiplayer.


Reeee
Reeee?

568
 
Last edited:

Jef15ist

Dedicated Member
Jun 7, 2016
965
825
168
21
India
Just thought of something to add:

In the hub, you know how people just hang around the front when there isn't any Hunt or something special going on? Well, if the "Quest" system gets added, maybe there can be lore to certain buildings like "This is where I trained for 2 years". This would also be a little incentive for people to look at the amazing creations, as I think most of the times they are not appreciated quite enough.
 
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Reactions: FartiliciousMaleGuy

Priley

Forum Professional
Jul 6, 2015
4,119
16,204
679
21
reprotland
"I used to be an adventurer like you, then
I took an arrow in the knee."



Main Suggestion + Story:

Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.

What'd it be like:

You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.

He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."

Quests:
  • There would be mobs on certain Worlds, example EggWars you are greeted by a Dragon.
  • These quests that they provide are usually of battle, for example, win 50 games of SkyWars.
  • The rewards would be progressive, for example, easy quests (win 2 games or get 10 kills) would reward the player with 200-300 experience while boss battles or hard quests would go all the way up to 1000 experience.
Boss Battles:
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.

What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up) also it's pretty unique so maybe a few YouTubers may make videos on it.

Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
I agree with this idea, it would attract way more players. Currently, Cubecraft is minigames only, why? Let's get some more players!
But.. I think we already have quests.. The daily challenges (Right click the diamond)
 

FartiliciousMaleGuy

Dedicated Member
Oct 14, 2017
438
644
168
25
under your bed
Just thought of something to add:

In the hub, you know how people just hang around the front when there isn't any Hunt or something special going on? Well, if the "Quest" system gets added, maybe there can be lore to certain buildings like "This is where I trained for 2 years". This would also be a little incentive for people to look at the amazing creations, as I think most of the times they are not appreciated quite enough.
Yes! Another great idea!
 
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