The cancellation of the planned SkyBlock update was the last disappointment of a really big list. The update was announced a lot of months ago and Cube has been hyping its community with it for a really long time, they had even posted previews on the public notion board for the community to know how the new end dimension would look like. After months waiting, it was cancelled. And that isn't the worst thing of all this, CubeCraft SkyBlock is an incomplete game as there are only 2 dimensions: overworld and nether. The end was the final update before getting the complete game and then getting smaller updates to add fresh content for players.
Instead of prioritising one of the most popular games in both network, CubeCraft has decided to push out some new duels gamemodes and paid content updates. The last released update was the VIP levels update, but there is a minerware rank update in testing and a parkour rank update under development. Other ranks have been updated in the past. What do I mean with this? Well, CubeCraft has prioritised paid content instead of completing one of its most famous gamemodes. And I understand you guys want to earn money, but I will tell you a little secrets about business administration: you cannot earn money if you don't have customers. By releasing these kind of updates, you only encourage people to leave because their favourite gamemodes never get updated.
Another frequent error made by CubeCraft is to release tons of maps for pvp games, and yes it's always nice to have some new and fresh maps to play on. But what if you focus those resources on finishing maps for those gamemodes that are still unfinished (for example SkyBlock).
The last year we witnessed the biggest lose of time and resources we could see by CubeCraft, they released 2 seasonal gamemodes, one in easter and another one in summer. Both were removed less than a month after their release. In the case of the easter event, it could make sense as keeping it wouldn't be logic when april had finished. But in the case of magic and mayhem it could have perfectly been a permanent gamemode, as it wasn't linked to a certain season and it was a GREAT gamemode. Both required a lot of development time and resources to be finished, just to get them deleted. Instead of doing that, they could have focused their resources on updating other games.
Scrapping the SkyBlock update will probably make many SkyBlock players leave the server because they feel abandoned by the administration, and if we take in consideration the actual player count, specially on Java, I'm sure we don't really want that. You are still at time to rectify and try make things different, but the community is beginning to be fed up with all these horrible decisions.
Instead of prioritising one of the most popular games in both network, CubeCraft has decided to push out some new duels gamemodes and paid content updates. The last released update was the VIP levels update, but there is a minerware rank update in testing and a parkour rank update under development. Other ranks have been updated in the past. What do I mean with this? Well, CubeCraft has prioritised paid content instead of completing one of its most famous gamemodes. And I understand you guys want to earn money, but I will tell you a little secrets about business administration: you cannot earn money if you don't have customers. By releasing these kind of updates, you only encourage people to leave because their favourite gamemodes never get updated.
Another frequent error made by CubeCraft is to release tons of maps for pvp games, and yes it's always nice to have some new and fresh maps to play on. But what if you focus those resources on finishing maps for those gamemodes that are still unfinished (for example SkyBlock).
The last year we witnessed the biggest lose of time and resources we could see by CubeCraft, they released 2 seasonal gamemodes, one in easter and another one in summer. Both were removed less than a month after their release. In the case of the easter event, it could make sense as keeping it wouldn't be logic when april had finished. But in the case of magic and mayhem it could have perfectly been a permanent gamemode, as it wasn't linked to a certain season and it was a GREAT gamemode. Both required a lot of development time and resources to be finished, just to get them deleted. Instead of doing that, they could have focused their resources on updating other games.
Scrapping the SkyBlock update will probably make many SkyBlock players leave the server because they feel abandoned by the administration, and if we take in consideration the actual player count, specially on Java, I'm sure we don't really want that. You are still at time to rectify and try make things different, but the community is beginning to be fed up with all these horrible decisions.