I think we can all agree it's incredibly unbalanced in favor of the Infected team, they win >90% of the time. <- I can provide proof if necessary.
Problems:
Problems:
- Humans take way too much damage at the start, just falling 5 like 5 blocks can kill them which is ridiculous and also makes it easier for winfarmers.
- Iron armor sucks and will barely protect you once the 3 minute mark kicks in, and diamonds are almost impossible to mine because humans are almost always heavily outnumbered and mining while you're constantly being hit and knocked to all places by 4 Infected around you is close to impossible. Running away isn't a possibility either because the Infected got speed boosts.
- The food at the map Moon is trash, carrots give little to no saturation and the fact that the humans have to run to the carrot farms first doesn't help either. There's only 1 place with hay bales which most players don't even know of.
- Hiding is still the best strategy to win. Not because hiding is OP, but because mining and fighting is a near hopeless strategy.
- The last strong human survives to the last minute but dies gets no reward, while the noob unskilled human who gets infected at the very beginning does. That's in no way fair.
- The original Infected get just as many rewards as the humans who got infected in the middle of the game, which is also in no way fair
- Humans need to be a lot less vulnerable at the start. Instead, make the original infected stronger, maybe give them different kits from the normal infected kits, give them a different class. (for instance dark green for original infected and green for humans who got infected).
- Give the original infected a higher reward. (can be paired with previous point)
- Add Golden Carrots to the custom crafting menu. This will solve the food problem at the map Moon by quite a bit.
- Make the strength of the humans depend more on how many humans there are left compared to how many Infected there are to prevent small games form becoming one-sided, and less on how many diamonds the last players have.
- Replace the Haste effect Infected get by Efficiency on their tools to balance the cooldowns on weapons.