But hyper that is where you are wrong ^^Okay Both Players Are Playing Strategically
Either way the person with more health is going to be attacking them because they are at the advantage of health
Here is another example is both players have 1 heart
Well player A has 2 choices attack or retreat
Assuming player A has damage indicators they know they have the chance to kill the other player in 1 hit even though they could be killed in 1 hit
Which means that player A is taking more of a gamble over that game because they could also be killed in 1 hit
Without damage indicators player A will likely retreat (unless they are confident in killing player B which means either way it is the same in that case) but if player A retreats successfully they are actually playing better strategically
If both have damage indicators in any scenario it is equal anyways
Also damage indicators can actually help catch hackers using GOD MODE or using regen
So I don't see any reason why they shouldn't be allowed
It's not just 1 or 2 scenarios. Here's one:
Let's say you saw players A and B far apart. You're weaker in terms of gear and see that both have full diamond armor, but A has only 2 hearts and B has 10 hearts. With that mod, you'd most likely go for A for an easy kill but avoid B. Without that mod, you'd chicken out and run away from both knowing that they'd rip you to pieces easily.
It's not necessarily what the mod does that gives you the advantage -- it's what you get from it. You're getting information that others cannot normally obtain unless they have that mod. Even Sun Tzu said that information is half of the battle, quoted here:
In your example, player A has information player B does not have. With that, he can decide exactly what weapons to use (a few bow shots before, lava, etc), when to back away, and when to return for a counterattack. He can also guess how much saturation the other has based on regen speed.