I don't support this suggestion. I fully understand the dislike of unnecessarily long games, but we should not force the game to only be played in one way. Not everyone wants to be rushing, and so many of the maps already push this style of playing on everyone. There needs to be some diversity in playstyle. This also removes and removes the reward of keeping your egg alive all game. I could be facing a team of campers who already had their egg destroyed, while I kept my egg alive. Now my egg has a limited life span and I will be effectively punished for the other team camping.
If this were to be implemented, I think it would potentially increase the camping problem. Players will now know that all the eggs will be broken at a certain time, and will choose to prepare for that by camping diamond gens instead of going out and breaking eggs themselves.On a certain other server that has this feature already implemented, I see this playstyle quite often and use that line of thinking myself. "Why would I go out and break the bed when I can just gear up more and attack once it has automatically broken". You also have to consider different maps. Not every map has the same play length. A game of city will not last as long as a game of teaparty on average. You could have custom times for each map, but what are you basing those times off of? The average length of a rusher's game or a game with average players? Again, this will be promoting one playstyle style over others; one that I already feel has been promoted too much.
As for the vote suggestion, I don't like the thought process of just sticking any idea to a voting system. You could add any suggestion to the game and just have it as a vote, but that would only clutter every menu and add more vote spam to the chat. Plus, this increases the chances that people will quit the game if what they wanted is not voted. You see this when people vote hardcore or op triple. Entire teams leave the game (which is really funny, but not something you really want in a game).
I think we can find better solutions to deal with campers rather than placing limits on game time.
If this were to be implemented, I think it would potentially increase the camping problem. Players will now know that all the eggs will be broken at a certain time, and will choose to prepare for that by camping diamond gens instead of going out and breaking eggs themselves.On a certain other server that has this feature already implemented, I see this playstyle quite often and use that line of thinking myself. "Why would I go out and break the bed when I can just gear up more and attack once it has automatically broken". You also have to consider different maps. Not every map has the same play length. A game of city will not last as long as a game of teaparty on average. You could have custom times for each map, but what are you basing those times off of? The average length of a rusher's game or a game with average players? Again, this will be promoting one playstyle style over others; one that I already feel has been promoted too much.
As for the vote suggestion, I don't like the thought process of just sticking any idea to a voting system. You could add any suggestion to the game and just have it as a vote, but that would only clutter every menu and add more vote spam to the chat. Plus, this increases the chances that people will quit the game if what they wanted is not voted. You see this when people vote hardcore or op triple. Entire teams leave the game (which is really funny, but not something you really want in a game).
I think we can find better solutions to deal with campers rather than placing limits on game time.