Does anybody really pay attention to stats considering the amount of cheating and hacking going on? LolAnd ruin my precious stats? Hell to the naw!
Does anybody really pay attention to stats considering the amount of cheating and hacking going on? LolAnd ruin my precious stats? Hell to the naw!
You see, I manage to kill hackers too! With strategy that isDoes anybody really pay attention to stats considering the amount of cheating and hacking going on? Lol
I do sometimes, but in solo, it's nearly impossible to have decent stats.. No strategy can beat KA/fly lolYou see, I manage to kill hackers too! With strategy that is
Obby + TNT & Timing = Dead hackerI do sometimes, but in solo, it's nearly impossible to have decent stats.. No strategy can beat KA/fly lol
Yeah but fly hackers often come destroy your egg and are swinging at you before you can save the gold for any obby or tnt!Obby + TNT & Timing = Dead hacker
Its worse when they afk ive run into countless players that afk the diamondsI personally have encountered the same issue SO many times. There are plenty of selfish idiots out there and the "pickup priority" thing is really annoying.
However, I think what you are suggesting might not be easy to code (i mean i could do it in vanilla but still). They can probably get it done, and I think its a decent suggestion.
Another possibility I thought of is that if there are multiple people in pickup range of an item, the item is recoded so it picks a random one instead of going to the same person every time.
I stated a few days ago that it's a "bug" in minecrafts' side, Cubecraft will not be able to fix it with plugins as far as I know.I think they can't do a thing about it..
I stated a few days ago that it's a "bug" in minecrafts' side, Cubecraft will not be able to fix it with plugins as far as I know.
That will probably cause a lot of lag considering the amounts of games playing simultaneously, On small scale that *could* work, I'm not seeing it happening though.Hmmm, maybe make them into unpickupable items and then have each of the items find a random player in a 1 block radius and then delete the item and edit the players inventory?? Sounds a little extreme to me but it might work.
Oh lol. Never thought about that but it seems code intensive and would probably be impractical. If cubecraft can't fix it with plugins I guess we have to just live with it. :/That will probably cause a lot of lag considering the amounts of games playing simultaneously, On small scale that *could* work, I'm not seeing it happening though.