I think that the trap holes add a bit of variety to gameplay but the fall distance could be a bit less. It does matter that the islands are spaces reasonably equally, otherwise 1 or 2 teams have 'better' islands. A good example is dwarven where pink and orange have a better-protected egg and favourable diamond gen locations on mid.Ehhh this map is amazing overall but I just have a problem about the taking damage part on your island, as that would be kinda inconvenient and no other maps have that kind of thing that make to take damage intentionally. Also, from my point of view, I don't like how it takes so much time to get to the diamond generator on the top floor, and also to get back down, unless you wanna commit suicide and jump down from that little trap hole you left there. And does it matter if the islands aren't equally spaced apart?
wait a second... u need to move the diamond generator
Yes, I guess if you put it that way the wholes are fine, but the part about it being too high up aaaannddd again the time it takes to get to the diamond gen and such.I think that the trap holes add a bit of variety to gameplay but the fall distance could be a bit less. It does matter that the islands are spaces reasonably equally, otherwise 1 or 2 teams have 'better' islands. A good example is dwarven where pink and orange have a better-protected egg and favourable diamond gen locations on mid.