TL;DR is at the bottom of the post
Hey everyone,
Recently while playing Eggwars I've encountered more and more players using bows. It's become increasingly more annoying to deal with these players quickly as I try to grind out wins for a leaderboard spot and when I looked at the issue more I realized why. Bows aren't balanced. This is a 2 part post. The first will be talking about the bows themselves and the second will be talking about arrows. Once you've read the post I would love to hear your thoughts so please leave them below. If you find this post helpful or you agree with it please let me know by liking the post.
Section One: Price
The prices for a bow are as follows.
(Normal) Regular Bow: 8 Diamonds (Overpowered) Power 3: 12 Diamonds
(Normal) Power 1 Bow: 15 Diamonds (Overpowered) Power 5 Bow: 25 Diamonds
(Normal) Punch 1 Bow: 25 Diamonds (Overpowered) Punch 1 Bow: 25 Diamonds
There are two main issues with these prices. The first issue is that the bows all cost diamonds, this means that if someone else has a bow and you haven't been to middle, you can't acquire a bow to fight back. The reason this is a problem is because bows have the power to knock someone off if they try to leave an island. A player can keep you stuck on your island with no hope for escape while they slowly drain your health with arrows. This leads us to the second problem, the bows are fairly cheap diamond wise. This means that if someone makes it to middle, they only need to stay there for about 20 seconds before they have enough diamonds to buy the best bow there is. That means that they can then go rush all the other players with their bow and stop them from making it off of their island. Once they have the bow you can't make it to middle because they will just knock you off, and if you try to fight them they'll just stay at range with the bow and kill you. These two problems are just part of the main issue with bows. The second issue is the arrows.
Section Two: Arrows
The prices for arrows are as follows.
(Normal) 5 Regular Arrows: 2 Gold (Overpowered) 5 Regular Arrows: 2 Gold
(Normal) 1 Slowness Arrow: 2 Gold (Overpowered) 1 Slowness Arrow: 1 Gold
(Normal) 1 Weakness Arrow: 6 Gold (Overpowered) 1 Weakness Arrow: 4 Gold
Personally, I have no issue with the price of regular arrows. The issue of people having too much power with regular arrows is solved by nerfing the bows. However, the issue I have here is the price of slowness arrows. Slowness arrow are remarkably cheap in both Normal and Overpowered with not even 3 gold per arrow. The reason this is such a big issue is because slowness arrows can change the outcome of a fight. In Minecraft, the majority of fights are won by knocking the other party into the void and avoiding being knocked into the void yourself. This is done by maneuvering yourself away from the edge and attempting to combo the other party by strafing away from their attacks. When you're hit by a slowness arrow 3 horrible things happen, your FOV is lowered, you lose the ability to strafe away from the opponents hits, and most importantly, you lose the ability to maneuver away from the edge. This usually ends with you being knocked off the map and the opponent barely being hit because they still had the ability to sprint circles around you. The price of the arrows combined with the fact that the slowness from the arrows lasts a full 10 seconds means that for every 10 seconds they spend on a level 1 gold generator, they can slow you for 4 times as long, easily changing the outcome of any fight they get in to a victory. Now that we know the problem. Lets move on to the solution.
Section Three: The Solution
So far, we've identified a couple of problems. The fact that the bows cost diamonds and are easy for one person to monopolize, and the fact that slowness arrows can change the course of any fight for a very cheap gold cost. Lets start with how we can fix the issue of bow price, for this there is a pretty simple solution, increase the price. Some people would say lower the price so everyone has access, however, the issue with that then becomes everyone is stuck on their islands because everyone else has bows. If the diamond price is increased it will be much more difficult for someone to rush a bow without already having better gear than the other player, this will stop early game bow control and allow for more combat encounters in middle and more counterplay for if someone attempts to go for a bow. Moving on to the problem of arrows. The main issue with slowness arrows is the fact that they make it almost impossible to win a fight because they last for a full 10 seconds. On top of that they are quite cheap to get with barely and gold that has to be spent to acquire some. The solution to this problem is a two part solution. Simply raise the price, and lower the effect. If the price of slowness arrows was increased to the same price of weakness arrows they would be more difficult to acquire and people wouldn't carry around stack of them, making pvp more fair. If you add on to this by decreasing the slowness time to only 2.5 seconds, slowness arrows would have to be used much more tactically and be more skill based rather than just spam based. Personally I think if these solutions were implemented the game would be much more fun for everyone while still keeping bows in play. All these solutions would do is make the game slightly more balanced if one person acquires a bow and the other doesn't.
This is entirely my opinion and I'm sure you all have great ideas that I haven't thought of and suggestions to help fine tune the balance changes. Let me know your ideas and suggestions by replying to this and I'd be happy to talk over the pros and cons with you. :)
TL;DR Increase bow price to prevent early bow rushes, also increase slowness arrow prices and decrease the effect of slowness arrows to make combat more fair after being hit by a slowness arrow.
Hey everyone,
Recently while playing Eggwars I've encountered more and more players using bows. It's become increasingly more annoying to deal with these players quickly as I try to grind out wins for a leaderboard spot and when I looked at the issue more I realized why. Bows aren't balanced. This is a 2 part post. The first will be talking about the bows themselves and the second will be talking about arrows. Once you've read the post I would love to hear your thoughts so please leave them below. If you find this post helpful or you agree with it please let me know by liking the post.
Section One: Price
The prices for a bow are as follows.
(Normal) Regular Bow: 8 Diamonds (Overpowered) Power 3: 12 Diamonds
(Normal) Power 1 Bow: 15 Diamonds (Overpowered) Power 5 Bow: 25 Diamonds
(Normal) Punch 1 Bow: 25 Diamonds (Overpowered) Punch 1 Bow: 25 Diamonds
There are two main issues with these prices. The first issue is that the bows all cost diamonds, this means that if someone else has a bow and you haven't been to middle, you can't acquire a bow to fight back. The reason this is a problem is because bows have the power to knock someone off if they try to leave an island. A player can keep you stuck on your island with no hope for escape while they slowly drain your health with arrows. This leads us to the second problem, the bows are fairly cheap diamond wise. This means that if someone makes it to middle, they only need to stay there for about 20 seconds before they have enough diamonds to buy the best bow there is. That means that they can then go rush all the other players with their bow and stop them from making it off of their island. Once they have the bow you can't make it to middle because they will just knock you off, and if you try to fight them they'll just stay at range with the bow and kill you. These two problems are just part of the main issue with bows. The second issue is the arrows.
Section Two: Arrows
The prices for arrows are as follows.
(Normal) 5 Regular Arrows: 2 Gold (Overpowered) 5 Regular Arrows: 2 Gold
(Normal) 1 Slowness Arrow: 2 Gold (Overpowered) 1 Slowness Arrow: 1 Gold
(Normal) 1 Weakness Arrow: 6 Gold (Overpowered) 1 Weakness Arrow: 4 Gold
Personally, I have no issue with the price of regular arrows. The issue of people having too much power with regular arrows is solved by nerfing the bows. However, the issue I have here is the price of slowness arrows. Slowness arrow are remarkably cheap in both Normal and Overpowered with not even 3 gold per arrow. The reason this is such a big issue is because slowness arrows can change the outcome of a fight. In Minecraft, the majority of fights are won by knocking the other party into the void and avoiding being knocked into the void yourself. This is done by maneuvering yourself away from the edge and attempting to combo the other party by strafing away from their attacks. When you're hit by a slowness arrow 3 horrible things happen, your FOV is lowered, you lose the ability to strafe away from the opponents hits, and most importantly, you lose the ability to maneuver away from the edge. This usually ends with you being knocked off the map and the opponent barely being hit because they still had the ability to sprint circles around you. The price of the arrows combined with the fact that the slowness from the arrows lasts a full 10 seconds means that for every 10 seconds they spend on a level 1 gold generator, they can slow you for 4 times as long, easily changing the outcome of any fight they get in to a victory. Now that we know the problem. Lets move on to the solution.
Section Three: The Solution
So far, we've identified a couple of problems. The fact that the bows cost diamonds and are easy for one person to monopolize, and the fact that slowness arrows can change the course of any fight for a very cheap gold cost. Lets start with how we can fix the issue of bow price, for this there is a pretty simple solution, increase the price. Some people would say lower the price so everyone has access, however, the issue with that then becomes everyone is stuck on their islands because everyone else has bows. If the diamond price is increased it will be much more difficult for someone to rush a bow without already having better gear than the other player, this will stop early game bow control and allow for more combat encounters in middle and more counterplay for if someone attempts to go for a bow. Moving on to the problem of arrows. The main issue with slowness arrows is the fact that they make it almost impossible to win a fight because they last for a full 10 seconds. On top of that they are quite cheap to get with barely and gold that has to be spent to acquire some. The solution to this problem is a two part solution. Simply raise the price, and lower the effect. If the price of slowness arrows was increased to the same price of weakness arrows they would be more difficult to acquire and people wouldn't carry around stack of them, making pvp more fair. If you add on to this by decreasing the slowness time to only 2.5 seconds, slowness arrows would have to be used much more tactically and be more skill based rather than just spam based. Personally I think if these solutions were implemented the game would be much more fun for everyone while still keeping bows in play. All these solutions would do is make the game slightly more balanced if one person acquires a bow and the other doesn't.
This is entirely my opinion and I'm sure you all have great ideas that I haven't thought of and suggestions to help fine tune the balance changes. Let me know your ideas and suggestions by replying to this and I'd be happy to talk over the pros and cons with you. :)
TL;DR Increase bow price to prevent early bow rushes, also increase slowness arrow prices and decrease the effect of slowness arrows to make combat more fair after being hit by a slowness arrow.
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