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Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
My idea for stopping campers would be similar to the anti-camp system that spleef uses. If a players stays in his base for too long he will start getting hunger. But since food is so easy to get in eggwars I would either continue to mane the hunger erfect worse until he basically has to do nothing but eat to survive or slowly make his shop cost for fold higher.
It's a good idea, but some campers will just build out a few blocks and run out periodically.
 

agent320

Dedicated Member
Jun 28, 2016
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It's a good idea, but some campers will just build out a few blocks and run out periodically.
Ok it seems like I didn't describe it as much. Once the hunger effect is on you there are multiple ways to get it off.
1st: Destroying an egg
2nd: Going to the middle generators and staying there for 5minutes.(To survive the hunger effect would be made weaker to a point where you can survive by eating now and again.)
3rd: Getting a killstreak of 3 or more kills anywhere except on your own island.
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
Ok it seems like I didn't describe it as much. Once the hunger effect is on you there are multiple ways to get it off.
1st: Destroying an egg
2nd: Going to the middle generators and staying there for 5minutes.(To survive the hunger effect would be made weaker to a point where you can survive by eating now and again.)
3rd: Getting a killstreak of 3 or more kills anywhere except on your own island.
That seems better. That will make them come out.
 

Arcane

Well-Known Member
Nov 26, 2015
65
1
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A small box
So, I've seen many complaints against campers on the forums recently. I thought of a way to stop them.

What is Shop Inflation?

Every time someone purchases something from the eggwars shop, the price increases for the next one. Let's say a diamond sword has 50% inflation. The first one would cost 12, the next one costs 18. Something like that...

Shop Inflation Rates
Wood Tools, Stone Tools, Building Blocks, Pickaxes, Compass, Leather Armour, Non Notch Apple Food - Not Affected

Iron Sword, Iron Axe - 20%
Diamond Sword, Diamond Axe - 25%

Unenchanted Bow - 25%
Power Bow - 60%
Punch Bow - 150% (I know it's a lot, but it's a good way to stop campers)

Arrows (All) - 10%

Chest - 10%
TNT - 10%

Chain Armour - 20%
Iron Armour - 60%

Notch Apple: 50%

New Costs

Unenchanted Bow

Original: 8
2nd: 10
3rd: 12.5 ---> 13
4th: 15.625 ---> 16

Power Bow
Original: 15
2nd: 24
3rd: 38.4 ---> 39
4th: 61.44 ---> 61

Punch Bow
Original: 12
2nd: 30
3rd: 75
4th: 187.5 ---> 128

Iron Sword
Original: 16
2nd: 19.2 ---> 19
3rd: 23.04 ---> 23
4th: 27.648 ---> 28

Iron Axe
Original: 24
2nd: 28.8 ---> 29
3rd: 34.56 ---> 35
4th: 41.472 ---> 41

Diamond Sword
Original: 12
2nd: 15
3rd: 18.75 ---> 19
4th: 23.4375 ---> 23

Diamond Axe
Original: 20
2nd: 25
3rd: 31.25 ---> 31
4th: 39.0625 ---> 39

Arrow
Original: 2/5
2nd: 2.2/5 = 2/5
3rd: 2.42/5 = 2/5
4th: 2.662/5 = 3/5
5th: 2.9282/5 = 3/5
6th: 3.22102/5 = 3/5
7th: 3.543122/5 = 4/5

Chest
Original: 5
2nd: 5.5 ---> 6
3rd: 6.05 ---> 6
4th: 6.655 ---> 7

TNT
Original: 10
2nd: 11
3rd: 12.1 ---> 12
4th: 13.31 ---> 13

--- Edit ---


Notch Apple
Original: 32
2nd: 48
3rd: 72
4th: 108

--- 2nd Edit ---
Chain Armour
Original: 10
2nd: 12
3rd: 14.4 ---> 14
4th: 17.28 ---> 17

Iron Armour
Original: 5
2nd: 8
3rd: 12.8 ---> 13
4th: 20.48 ---> 28


Things to Note

This ONLY affects your home island. If you go to another island, you're fine.

(On a side note, if you are at another island for a long time, the inflation kicks in)

Would make it slower but more interesting +1
 

Arcane

Well-Known Member
Nov 26, 2015
65
1
83
A small box
TnQRX6v.gif
xD
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Overpowered

Chain/Iron Armour: Same As Normal
Diamond Armour: 100%

Iron S/A & Diamond S/A: Same As Normal
Sharp 5 Diamond Sword: 100%

Power 3: 20%
Punch: 120%
Power 5: 50%

Pearl: 25%
Chest/TNT: Same as Normal


Notch Apple: 50%


Diamond Armour
Original: 32
2nd: 64
3rd: 128

Sharp 5 Diamond Sword
1st: 64
2nd: 128

Power 3
Original: 12
2nd: 14.4 ---> 14
3rd: 17.28 ---> 17

4th: 20.736 ----> 21

Punch
Original: 15
2nd: 33
3rd: 72.6 ---> 73 (64+9)
4th: 159.72 ---> 128 (64+64)

Power 5
Original: 25
2nd: 37.5 ---> 38
3rd: 57
4th: 85.5 ---> 86 (64+22)

Ender Pearl
Original: 64
2nd: 80 (64+16)
3rd: 100 (64+36)
4th: 125 (64+61)

Notch Apple
Original: 10
2nd: 15
3rd: 23
4th: 34

Also, @Tacosbefriends What do you think?

 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
This.

I don't see any practical reason for this. Just seems like another annoying barrier to lengthen an already-long game.
How would this lengthen the game? For non-camping teams, they usually use the island closest to the campers, which unless it is their own they have no inflation. However, as campers continue to purchase arrows the cost eventually goes through the roof giving the attackers a chance to get in.
 

Despacito 2

Forum Professional
Dec 6, 2015
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Actually I have another idea, after your egg has been destroyed, you lose hunger a bit faster if you don't attack someone by sword..
Most campers still have their egg how would this help :/ I would be the one dying without egg ;-;
 
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