i have no idea how to start off this thread so have some bullet points
- emerald-bought items should be OPd in OP and Hardcored in Hardcore (i have no idea why they aren't already lmao)
- bows should be given a cooldown to prevent bowspamming (nothing too much, maybe 0.75 of a second)
- make diamond armour pieces 20 diamonds rather than 32
- add generator boosts (e.g. 32 diamonds to a diamond gen to double diamond production for half an hour)
- add shields with mending and unbreaking in op for 25 diamonds
- add an OPer axe in OP for 96 diamonds
- add 2 new skills in eggwars, 1 where you have a small chance to return 50% of damage taken to your attacker, one where an arrow that would have hit you has a small chance to despawn in your hitbox
- add the ability to exchange currencies, but only if you have the generator for the currency active on your base, excluding emeralds (e.g. you can exchange iron for gold, but only if you have the gold gen on your base active, and it would be 10 iron for 1 gold, and same for exchanging gold for diamonds and diamonds for emeralds (rates would be buffed or nerfed accordingly to item types)
- explosive arrows that are very expensive and only in OP, probably would be 10 diamonds for 2 arrows