emerald-bought items should be OPd in OP and Hardcored in Hardcore (i have no idea why they aren't already lmao)
Sounds fine to me
bows should be given a cooldown to prevent bowspamming (nothing too much, maybe 0.75 of a second)
No thanks. Despite it being incredibly annoying, bowspamming
does take some skill, as you need to predict where the player is going to land + his movement. Players with a decently high ping (150+) can't really do this as well, as arrows are delayed by a fraction of a second meaning that you have to predict even further.
Usually bowspamming isn't really a problem anymore, since there's countless ways to avoid it.
make diamond armour pieces 20 diamonds rather than 32
The diamond armor is strong enough as it is. 20 per piece is WAY to cheap in my opinion.
add generator boosts (e.g. 32 diamonds to a diamond gen to double diamond production for half an hour)
Interesting concept, but I definitely don't want the example you gave. Half an hour long of a diamond per 1.75 seconds? That's ridiculously OP.
If these boosts were implemented, I think it should exist for gold & iron gens alone, requiring diamonds & gold. Adding on to that, I think that the generators need to be at max level too. The boost should probably last around a minute or two, that way it won't spew out inventories of said token.
add shields with mending and unbreaking in op for 25 diamonds
Mending doesn't do much unless you provide it experience points. Unbreaking sounds a bit useless, since you can easily buy multiple shields over just 1 shield. I usually never get my shield broken in-game anyways.
add an OPer axe in OP for 96 diamonds
I don't really think it's necessary... The sword will outdo the axe anyways, since you'd be able to gain a much higher DpS with the sword over the axe. The axe would only do an additional 2 points of damage according to the stats.
To be honest, they may as well just add a sharp 5 axe, but it will definitely not do as well as the sword does.
add 2 new skills in eggwars, 1 where you have a small chance to return 50% of damage taken to your attacker, one where an arrow that would have hit you has a small chance to despawn in your hitbox
-I don't want a thorns ability. It's just plain annoying & not really advantageous to buy.
-Despawning arrows in your hitbox? Sounds very powerful to me, and a huge advantage over those who don't have the ability. It could quite literally save your life when being shot at, while the ones without don't have that luxury.
add the ability to exchange currencies, but only if you have the generator for the currency active on your base, excluding emeralds (e.g. you can exchange iron for gold, but only if you have the gold gen on your base active, and it would be 10 iron for 1 gold, and same for exchanging gold for diamonds and diamonds for emeralds (rates would be buffed or nerfed accordingly to item types)
No thanks. I've never been a fan of this concept, as it's pretty broken. If you have mid for yourself, you can just farm diamonds & gold and turn it all into diamonds anyways. You wouldn't even need to upgrade the diamond gens as gold can outperform it. I don't like the thought of converting one token to another.
explosive arrows that are very expensive and only in OP, probably would be 10 diamonds for 2 arrows
Nope!
Ranged spleefing tool that's not risky at all? Nope!
Just gives campers even more reason to camp, as they'd be spleefed if they come towards others & vice versa.