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Would you like to see this implemented?


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The Lord Pleb

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I do not know if it's a good idea to add this.
I have not read the opinions or comments of others, I have only read the comment 'official'.
Lately, EggWars is starting to get boring. In my opinion, I liked more the old EggWars, with the old signs and without the modifications of some maps, like Under da sea, I liked the old Under da sea more...

Right now, I just wish there were other types of maps much bigger than Tea party or Mushroom, something like '50vs50', or '10vs10vs10vs10'. Simply, there are many more players on the maps.

I mean, I voted 'I don't know' because I would like some things, like a new system at the end of the game, something like activating special generators of another mineral, or that the store changes and you can buy things totally different. But I do not see 'clear' the idea of 'teams of teams'.
 

OnePointEight.exe

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@Spuuuni @SpankMeSanta @effot @Shamel @ArianaGrande @werra11 @Qin Shihuangdi @Zuno_Yutogo @ArcturusTE_PN

Tagged you guys cause i've either seen you around multiple times at the Eggwars section of the forums / are frequent Eggwars players.
I thought that for any opinions on this concept it should also definitely involve/include people like you guys, since this does involve Eggwars. You don't have to respond to this, but it would of course be appreciated if you did if you'd happen to have an opinion on it.
I already gave my opinion on the original thread a while back actually. Sorry replying very late.
 

OnePointEight.exe

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Aaaah, you're right! Now i remember! Weren't you the guy who first came up with the idea for a team deatmatch?
I think I was actually.
16790088_1277452722339576_2506808957104816128_n.jpg
 

FartiliciousMaleGuy

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I have not read the opinions or comments of others, I have only read the comment 'official'.
That's kind of a vague description for a comment, don't know what you're talking about, but ok.

Lately, EggWars is starting to get boring.
EXACTLY! Which is why it needs this, badly. Eggwars today needs something to freshen it up, by now, me personally know all the strategies possible and have done it all already (a 1v10 comeback, attacked a camper, thrown an enderpearl to get to a base/get their egg, effectively rushed, effectively defended, all the things possible in Eggwars at this point), adding something like this would bring many more new things to do in Eggwars again, give it more strategies to discover for example and more; but it would most importantly give it new life.

I liked more the old EggWars
I hope to bring this back a bit with this, i personally remember the old days as much more tactical games with more challenges, more teamwork and epic (at the time) strategies being used at the time, the games back then also never felt as easy to win as they do nowadays, lastly, rushing didn't seem to exist to the extent it does now back then. This gamemode would change that (figuratively and literally) and bring back more strategy and teamwork like in the old days and bring back the epic to Eggwars (i remember the days when Teaparty was the sh** due to it's big scale and the feeling of epic that came with that), using the things i mentioned above (more strategy and teamwork) and also probably more big maps.

'10vs10vs10vs10'.
This could be possible in a some ways with this.

or that the store changes and you can buy things totally different.
Check out the deathmatch (The last remaining alliance fights it out among itself) potential additional idea and the "An in-game incentive for alliance teamwork." (look for the warfare tradesman part in this), both located at the potential additional ideas, they both include something similiar to what you say here. I would also love to see something like this too.

But I do not see 'clear' the idea of 'teams of teams'.
Try to give it another read, it shouldn't be too hard to understand, i'm sure you'll like it after you get it :).

Thanks for the response!
 
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Shallidor

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All you described about this would be the same though with teams instead of just solo. But i understand where you're coming from, since you stated this before:
so i can definitely understand why you would prefer something like this. To me right now, it seems like you actually DO really like the thought of this concept (i mean you kinda also gave it away by saying: "Now I would honestly LOVE to play this.", so there's also that), it's just your concerns about having to work together with random teammates (it seems) that's preventing you to be fully on-board with this idea; which is alright. Am i correct? Or atleast pretty close.

Yes, I prefer to play alone, decide what's best to do at that moment, and make my own plans. I have from the start not a big trust in random teammates (one could say I'm arrogant :p )

Really? Not even if we put a lot more players on that one island (which as you've probably noticed, is the compensation i first off used in that example), i mean it would make it a lot harder to lose that egg in that case if you simply add more players to that island (like with the 1 egg 1 island example --> 12 players, that's more then on rome/mansion, it should suffice fairly in my eyes). If necessary, maps could also be made in a way that favours certain alliances that would be in need for it.


Go ahead, i'm curious, i'll welcome it with open arms. Personally really enjoying the discussion.


I disagree, while i don't think it has to be as wild and crazy as the example i used in my elaboration, i would like to see some sort of cool mixups here and there every now and then with a map, i think it would add to the strategy aspect and spice things up and therefore providing more fun.

Okay, so let's take the example:
Possible gamesetup (this one is a bit crazy though):
Alliance 1 (Omega)(each island with a seperate egg): Green (3 players) + Dark Green (3 players) + Lime (3 players)
vs
Alliance 2 (Alpha)(with just one egg for all islands): Orange (5 players) + Red (5 players) + Dark Red (5 players)
vs
Alliance 3 (Gamma)(each island with a seperate egg): Light Blue (1 player) + Blue (1 player) + Dark Blue (1 player) + Purple (1 player) + Dark Purple (1 player) + Pink (1 player)
vs
Alliance 4 (Delta)(just one island with one egg): Yellow (12 players)


So, this is 12 vs 20 vs 6 vs 12. All players are about equal in skill:

Alliance 3 would be gone in no time, it's easy if you have a big alliance to go 2v1, get a seperate egg, eliminate and run. Other teammates might come to help defend, but the other alliances are just with so much more, alliance 3 would never win in a big battle. Their only chance is to keep defending/upgrading until there is one (hopefully damaged) alliance left, OR rush the other eggs very fast and then keep eliminating. Now this second possibility is highly unlikely, since they are with so much less players, they need almost all their power to keep defending/staying alive against so much more.
My guess is alliance 2 would win, because they have so much more players. When attacking alliance 4, they are with so much more eventually one would manage to get the egg and then elimanate the rest 20vs12. When they attack alliance 1, they would just go with 20 at one of the 4 islands, others would come help defend, will go the same as stated before against alliance 4, it's 20vs12.

Okay so that's enough about the difference in players. If you reform this a little you could make it more balanced (like 10-14 per alliance).

So other complaints about different alliances in 1 game. The alliances with 1 egg (in this example, alliance 2 and 4) could put all their defenses on 1 egg, meaning it would be almost impossible to break, only when the other alliance has complete domination on the island. The teams with seperate eggs however would spread their defenses on different eggs, meaning it would be a lot easier to get the eggs one by one in an organized attack.
Also the team with seperate islands and 1 egg (in this example, alliance 2), could build fake egg defenses around the place where the egg would be, to confuse the enemy. This only applies if the egg is randomed at 1 of the islands. Fix: Give the island with the egg some sign of the egg being there on the scoreboard.


NOTE: The colours you mentioned, dark red / dark purple, is that even in the game ????. Also think about colourblind people (like me, a little), I can't see the difference between green and yellow / blue and purple.


gtg now will finish this later
 
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CheatersDontWin

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Skywars.
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I can give you a full list of things that I think about this idea. But I don't need to because I just like the idea.
The whole thread is true, Eggwars is indeed getting bored after awhile, I was so into Eggwars but my mind changed a lot because everything gets bored if you don't update it right? But anyways, I really like your solution on this. ^.^
 

FartiliciousMaleGuy

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or that the store changes and you can buy things totally different.
Oof, i just realised i recommended you the wrong thing to look into in regards of store changes. Instead of directing you towards "An in-game incentive for alliance teamwork." i meant to say that you should look into this (Problems and fixes section):

The possibility of having to perform a very (too) tough comeback
Fix: once you've lost 75% of all the players in your alliance, a 'warfare tradesman' will spawn near the normal villagershop at all the islands of your alliance (all players from all alliances can use these too, IF, these players from those different alliances have also lost 75% or more of the players in their alliance), offering you 3 possible one time deals (which means you can only purchase one for the entirety of the game and no more) for a pretty cheap price (5 diamonds for example). You can only choose to purchase one of these 3 offers, you can't buy all 3, so choose wisely.
The deals include:
- a resistance 1 potion (that thing you get from a enchanted golden apple) lasting for 8 minutes
- a strength 1 potion lasting 8 minutes
- a swiftness 1 potion lasting 8 minutes
- a very efficient diamond pickaxe
- a diamond chestplate
- and lastly a stone sword with sharpness V (therefore being the equivalent of a sharpness 1 diamond sword (1 attack damage higher compared to a normal unenchanted diamond sword) but with lower durability (would only apply with normal items! For Overpowered items, if it ever gets added to this gamemode, it would be an iron sword with sharpness IX, which would be the equivalent of a sword with 1 attack damage higher than a diamond sword with sharpness V)

Every player on the team can purchase one of these.

The villager could even speak to you saying (in just text): 'I heard you guys were in a dire situation and in need in for assistance, well let me show you my special one time only offer. Choose wisely...' This could be added if villager speech would become a thing.


Sorry my bad. This should add more clarity in what i meant.
 

FartiliciousMaleGuy

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Yes, I prefer to play alone, decide what's best to do at that moment, and make my own plans. I have from the start not a big trust in random teammates (one could say I'm arrogant :p )



Okay, so let's take the example:
Possible gamesetup (this one is a bit crazy though):
Alliance 1 (Omega)(each island with a seperate egg): Green (3 players) + Dark Green (3 players) + Lime (3 players)
vs
Alliance 2 (Alpha)(with just one egg for all islands): Orange (5 players) + Red (5 players) + Dark Red (5 players)
vs
Alliance 3 (Gamma)(each island with a seperate egg): Light Blue (1 player) + Blue (1 player) + Dark Blue (1 player) + Purple (1 player) + Dark Purple (1 player) + Pink (1 player)
vs
Alliance 4 (Delta)(just one island with one egg): Yellow (12 players)


So, this is 12 vs 20 vs 6 vs 12. All players are about equal in skill:

Alliance 3 would be gone in no time, it's easy if you have a big alliance to go 2v1, get a seperate egg, eliminate and run. Other teammates might come to help defend, but the other alliances are just with so much more, alliance 3 would never win in a big battle. Their only chance is to keep defending/upgrading until there is one (hopefully damaged) alliance left, OR rush the other eggs very fast and then keep eliminating. Now this second possibility is highly unlikely, since they are with so much less players, they need almost all their power to keep defending/staying alive against so much more.
My guess is alliance 2 would win, because they have so much more players. When attacking alliance 4, they are with so much more eventually one would manage to get the egg and then elimanate the rest 20vs12. When they attack alliance 1, they would just go with 20 at one of the 4 islands, others would come help defend, will go the same as stated before against alliance 4, it's 20vs12.

Okay so that's enough about the difference in players. If you reform this a little you could make it more balanced (like 10-14 per alliance).

So other complaints about different alliances in 1 game. The alliances with 1 egg (in this example, alliance 2 and 4) could put all their defenses on 1 egg, meaning it would be almost impossible to break, only when the other alliance has complete domination on the island. The teams with seperate eggs however would spread their defenses on different eggs, meaning it would be a lot easier to get the eggs one by one in an organized attack.
Also the team with seperate islands and 1 egg (in this example, alliance 2), could build fake egg defenses around the place where the egg would be, to confuse the enemy. This only applies if the egg is randomed at 1 of the islands. Fix: Give the island with the egg some sign of the egg being there on the scoreboard.


NOTE: The colours you mentioned, dark red / dark purple, is that even in the game ????. Also think about colourblind people (like me, a little), I can't see the difference between green and yellow / blue and purple.


gtg now will finish this later

It comforts me to see how well you've read everything first off, but i think you might suffered from one major fatal goof up.
Look again at the example.

It's not 12 v 20 v 6 v 12 (which would indeed be really out of wack).

Instead it's actually 9 v 15 v 6 v 12.




YzzXjoS.png

..........................................O O F..........................................



I'm sorry my friend, but it had to be done. I hope you understand
(don't take this the wrong way, it happens to the best of us)
 
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Shallidor

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It comforts me to see how well you've read everything first off, but i think you might suffered from one major fatal goof up.
Look again at the example.

It's not 12 v 20 v 6 v 12 (which would indeed be really out of wack).

Instead it's actually 9 v 15 v 6 v 12.




YzzXjoS.png

..........................................O O F..........................................



I'm sorry my friend, but it had to be done. I hope you understand
(don't take this the wrong way, it happens to the best of us)

Haha my bad :P
But this doesn't influence my points that much. The only change now:
When they attack alliance 1, they would just go with 20 at one of the 4 islands, others would come help defend, will go the same as stated before against alliance 4, it's 20vs9.
So what is your reaction to the content of my post?
 

FartiliciousMaleGuy

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they would just go with 20 at one of the 4 islands,
Maybe i'm missing something vital and am just being a bit stupid, but where are you getting this number 20 from?
Also none of the Alliances have 4 islands. Like i said, am i missing something?

Alliance 1 got 3 islands, 3 players per island, each island with an egg, 9 players total (3x3=9)
Alliance 2 got 3 islands, 5 players per island, one island with an egg, 15 players total (5x3=15)
Alliance 3 got 6 islands, 1 player per island, each island with an egg, 6 players total (1x6=6)
Alliance 4 got 1 island, 12 players on this island, with an egg, 12 players total. (12x1=12)
 

FartiliciousMaleGuy

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@shyry123 Reasoning for your vote?

(Same goes for @SavageNolle )





Note: I've decided that if people are going to vote no but don't give a reason for why they picked it, or add something to that pick that seems reasonable/understandable, then i'm not going to take that vote into account or take it seriously.

Take @CookieBoy368 for example, he has a pretty clear reasoning for voting no (yes, a mere personal reason would already be considered acceptable by me) and lets me know what's bugging him. Unless it is shown to me that you also have a clear and SOMEWHAT valid reasoning ( /found something that's worth possibly discussing about) for it, i won't know if you have one and i won't take your vote into account or take it seriously. Now you might say that it is hypocritical to give a pass to people who voted 'yes', but i only give them a pass (yes, i'm doing this unbaised believe it or not and have indeed an actual reason for this) cause the assumption that they've found reasons for liking it is more likely the case, due to the points listed in 'what this concept could offer' for example, compared to the assumption that people who voted no have found somewhat good reasons to back up their picks (this argument is also something that is backed up by my personal experience with these people). Besides, it's not that usefull to me anyway as to why people liked it compared to why people disliked it. The positives are more clear with this concepts than the negatives. If you vote 'no' and have appearantly found something 'negative' that made you pick that, then i want you to show it to me, otherwise i won't believe you actually have a good reason, since like i said, the positives with this are way easier to spot compared to the negatives (imo), which is also another reason why i would greatly appreciate any reasoning or good points in regards of negatives/possible flaws, since i personally have a very hard time finding them at this point, so any help in bringing more light to any more negatives or perspectives that more clearly bring light to these negatives, is very much appreciated (in regards with possible improvements for one). Another example of someone who did this right not so long ago was @Gainfullterror .

Now i'm not saying that you can't vote no without stating a good reasoning for it, i'm just pointing out that if you do, the likelyhood of me taking that vote seriously is very low. That's all. While it would bug me a little bit if you were to do this, i'm not gonna go: REEEEEE and try to straight up force you to vote something else. I will ask you (a maximum of 2 times hehehe, after that i'll very likely give up) however, for any reasoning for it if you did though; like i'm doing right now with these 2 fine gentlemen above. If you have a problem with this then simply either don't vote at all or vote no after you've found a good reason for it or identified the reasoning for your disliking, (be it either something personal or something about the concept); if you don't do any of this, prepare to be bugged by me, for a little bit.

That's all, hope i've made myself clear.
 
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Shallidor

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Maybe i'm missing something vital and am just being a bit stupid, but where are you getting this number 20 from?
Also none of the Alliances have 4 islands. Like i said, am i missing something?

Alliance 1 got 3 islands, 3 players per island, each island with an egg, 9 players total (3x3=9)
Alliance 2 got 3 islands, 5 players per island, one island with an egg, 15 players total (5x3=15)
Alliance 3 got 6 islands, 1 player per island, each island with an egg, 6 players total (1x6=6)
Alliance 4 got 1 island, 12 players on this island, with an egg, 12 players total. (12x1=12)

Turns out I completly messed up. I read both alliance 1 and alliance 2 with 4 islands instead of 3. So I'm just copy-pasting my post here with a few edits:

Okay, so let's take the example:
Possible gamesetup (this one is a bit crazy though):
Alliance 1 (Omega)(each island with a seperate egg): Green (3 players) + Dark Green (3 players) + Lime (3 players)
vs
Alliance 2 (Alpha)(with just one egg for all islands): Orange (5 players) + Red (5 players) + Dark Red (5 players)
vs
Alliance 3 (Gamma)(each island with a seperate egg): Light Blue (1 player) + Blue (1 player) + Dark Blue (1 player) + Purple (1 player) + Dark Purple (1 player) + Pink (1 player)
vs
Alliance 4 (Delta)(just one island with one egg): Yellow (12 players)


So, this is 9 vs 15 vs 6 vs 12. All players are about equal in skill:

Alliance 3 would be gone in no time, it's easy if you have a big alliance to go 2v1, get a seperate egg, eliminate and run. Other teammates might come to help defend, but the other alliances are just with so much more (especially alliance 2 and 4), alliance 3 would never win in a big battle. Their only chance is to keep defending/upgrading until there is one (hopefully damaged) alliance left, OR rush the other eggs very fast and then keep eliminating. Now this second possibility is highly unlikely, since they are with so much less players, they need almost all their power to keep defending/staying alive against so much more.
My guess is alliance 2 has the highest chance of winning, because they have more players. When attacking alliance 4, they are with more people eventually one would manage to get the egg and then elimanate the rest 15vs12 (unless alliance 4 has considerably better gear. As stated before, I don't take skill level into account). When they attack alliance 1, they would just go with 15 at one of the 3 islands, others would come help defend, will go the same as stated before against alliance 4, it's 15vs12.

Okay so that's enough about the difference in players. If you reform this a little you could make it more balanced (like 10-12 per alliance).

So other complaints about different alliances in 1 game. The alliances with 1 egg (in this example, alliance 2 and 4) could put all their defenses on 1 egg, meaning it would be almost impossible to break, only when the other alliance has complete domination on the island. The alliances with seperate eggs however would spread their defenses on different eggs, meaning it would be a lot easier to get the eggs one by one in an organized attack.
This also counts for players defending. The alliances with multiple eggs have to spread their defending players, but the attacking alliances can focus all their members on one egg.
I conclude from this that the alliances with one egg have a general advantage. You could counter this by saying: Losing their egg (most likely to happen early by a rush) has a lot more impact on that alliance. I think it's hard very hard to rush an egg with so much people focussing their defense on one egg (as stated before). Also rushes on alliances with multiple eggs indeed have less impact, but are also easier to pull off.


Also the team with seperate islands and 1 egg (in this example, alliance 2), could build fake egg defenses around the place where the egg would be, to confuse the enemy. This only applies if the egg is randomed at 1 of the islands. Fix: Give the island with the egg some sign of the egg being there on the scoreboard.

NOTE: The colours you mentioned, dark red / dark purple, is that even in the game ????. Also think about colourblind people (like me, a little), I can't see the difference between green and yellow / blue and purple.
 

FartiliciousMaleGuy

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Turns out I completly messed up.
Why'd you think i gave you the O O F? el-o-l.

Turns out I completly messed up. I read both alliance 1 and alliance 2 with 4 islands instead of 3. So I'm just copy-pasting my post here with a few edits:

Okay, so let's take the example:
Possible gamesetup (this one is a bit crazy though):
Alliance 1 (Omega)(each island with a seperate egg): Green (3 players) + Dark Green (3 players) + Lime (3 players)
vs
Alliance 2 (Alpha)(with just one egg for all islands): Orange (5 players) + Red (5 players) + Dark Red (5 players)
vs
Alliance 3 (Gamma)(each island with a seperate egg): Light Blue (1 player) + Blue (1 player) + Dark Blue (1 player) + Purple (1 player) + Dark Purple (1 player) + Pink (1 player)
vs
Alliance 4 (Delta)(just one island with one egg): Yellow (12 players)


So, this is 9 vs 15 vs 6 vs 12. All players are about equal in skill:

Alliance 3 would be gone in no time, it's easy if you have a big alliance to go 2v1, get a seperate egg, eliminate and run. Other teammates might come to help defend, but the other alliances are just with so much more (especially alliance 2 and 4), alliance 3 would never win in a big battle. Their only chance is to keep defending/upgrading until there is one (hopefully damaged) alliance left, OR rush the other eggs very fast and then keep eliminating. Now this second possibility is highly unlikely, since they are with so much less players, they need almost all their power to keep defending/staying alive against so much more.
My guess is alliance 2 has the highest chance of winning, because they have more players. When attacking alliance 4, they are with more people eventually one would manage to get the egg and then elimanate the rest 15vs12 (unless alliance 4 has considerably better gear. As stated before, I don't take skill level into account). When they attack alliance 1, they would just go with 15 at one of the 3 islands, others would come help defend, will go the same as stated before against alliance 4, it's 15vs12.

Okay so that's enough about the difference in players. If you reform this a little you could make it more balanced (like 10-12 per alliance).

So other complaints about different alliances in 1 game. The alliances with 1 egg (in this example, alliance 2 and 4) could put all their defenses on 1 egg, meaning it would be almost impossible to break, only when the other alliance has complete domination on the island. The alliances with seperate eggs however would spread their defenses on different eggs, meaning it would be a lot easier to get the eggs one by one in an organized attack.
This also counts for players defending. The alliances with multiple eggs have to spread their defending players, but the attacking alliances can focus all their members on one egg.
I conclude from this that the alliances with one egg have a general advantage. You could counter this by saying: Losing their egg (most likely to happen early by a rush) has a lot more impact on that alliance. I think it's hard very hard to rush an egg with so much people focussing their defense on one egg (as stated before). Also rushes on alliances with multiple eggs indeed have less impact, but are also easier to pull off.


Also the team with seperate islands and 1 egg (in this example, alliance 2), could build fake egg defenses around the place where the egg would be, to confuse the enemy. This only applies if the egg is randomed at 1 of the islands. Fix: Give the island with the egg some sign of the egg being there on the scoreboard.

NOTE: The colours you mentioned, dark red / dark purple, is that even in the game ????. Also think about colourblind people (like me, a little), I can't see the difference between green and yellow / blue and purple.

Now we talking.
Alright, let's first start of with saying that i didn't go and check very thouroughfully if the example in the elaboration would be balanced, it was there for an exemplary purpose and to showcase what kind of crazy stuff could be possible

Secondly, keep in mind that events don't happen like a turn-based RPG, they all happen at the same time, making it pretty much very hard to predict how a game turns out. For example:

(Big epic story example!)(yes it's actually pretty interesting)
Alliance 1 (Omega)(each island with a seperate egg): Green (3 players) + Dark Green (3 players) + Lime (3 players)
vs
Alliance 2 (Alpha)(with just one egg for all islands): Orange (5 players) + Red (5 players) + Dark Red (5 players)
vs
Alliance 3 (Gamma)(each island with a seperate egg): Light Blue (1 player) + Blue (1 player) + Dark Blue (1 player) + Purple (1 player) + Dark Purple (1 player) + Pink (1 player)
vs
Alliance 4 (Delta)(just one island with one egg): Yellow (12 players)


While alliance 2 all try to attack alliance 3;

half of alliance 4 attacks alliance 2's egg and take it out while three defend their own egg and three others go for one of alliance 1's egg.

2 teams (6 players) from Alliance 1 also go for alliance 3's islands
cause they wanna take out both alliance 3 and 2 at the same time now alliance 2's egg is gone due to alliance 4;s actions.

Three players from alliance 3 are able to escapes to mid due to alliance 1's interference.

Alliance 1 players from the two islands that interfered were all killed (but respawned though due to their egg, since the attack from alliance 4 didn't work and wasn't able to take out one of their eggs (allience 4 three troops were killed), while having been able to elimanite 3 players from allience 2 in their battle leaving them at only 12 players now with no egg.

Alliance 4 decided to attack with 8 troops in response to seeing how allience 2 now has no egg anymore but at the same time see it as a threat.

In the meantime allience 1 decides to attack with six players again from all three their islands, leaving one player behind at every island, and attack alliance 2 aswell, not aware of allience 4's plans to also attack them.

Alliance 3's three players that have been able to stack up quite a bit go and attack alliance 4's egg cause they see how little players are there ==> they kill the 4 less geared players and take out the egg,

in the meantime, the four players from alliance 4 alarms the rest of their alliance and asks for some backup to which 2 players respond and head back to base, by the time they get back to base, the 3 players from alliance 3 have already left their base and eliminated the 4 players that they killed when they first arrived at the base of allience 4 (they were easy naked kills),

in response these 2 backup players head to the eggs of allience 1 since they were told by the rest of their team that 6 alliance 1 players are away from their base.

Alliance 4 and 1 in the meantime fight allience 2's remaining 12 troops and kill them all off aside for 1 who ended up hiding.
Alliance 4 loses it's egg mid fight due to the actions of alliance 3 and loses two players in the fight with allience 1 (eliminated)(now leaving allience 4 with 6 players left),

alliance 1 loses all it's 6 attacking players who happened to spawn back to base right before the 2 backup troops from alliance 4 kill of 1 of their eggs (who also killed the 1 player defending the egg),

1 team from alliance 1 gets slaughtered by the 2 troops from alliance 4.

Alliance 3 comes in right after the two allience 4 players are done slaughtering the one team of allience 1 and end up getting both eliminated (four allience 4 players left),

alliance 4's four remaing players try to attack the three allience 3 players, but one of the 4 gets shot off (three left now) while they tried getting to them, as a response they leave them and go to mid for a bit to get better gear, while alliance 3 camps a bit at the alliance 1 eliminated island and collects more resources resulting them to get more stacked than they already were.

Alliance 3 heads back to mid to try to prevent alliance 4 from gathering too many resources.

Alliance 4 goes to attack allience 3's last 3 eggs, they get 2 eggs (and get a bit stacked while shopping at one of the islands), leaving only one player from allience 3 with an egg,

they tried getting the last egg but where stopped by alliance 3, who managed to shot another player from alliance 4 off while he tried going for the egg (cause allience 4 splitted up in 3 groups of 1 to get the eggs more efficiently).

Alliance 3 (three players) proceeds to chase alliance 4 (two players),

and one of the two (somewhat stacked) remainders from alliance 4 takes a wrong turn towards one of alliance 1's islands,

alliance 3 follows him as they wanted to start attacking alliance 1 anyways.

two alliance 1 players (non stacked) end up getting killed and eliminated due to the alliance 4 player going for the islands' egg and killing two of the alliance 1 players. Alliance 3 ends up killing the alliance 4 player along with the last alliance 1 player from this island aswell.

In the meantime the last remaining alliance 4 player escaped to mid and went back to an island to get just as stacked as the alliance 3 players.

Alliance 3 heads to the last island of alliance 1 ==> one of the 3 gets shot off by one of the alliance 1 players and gets eliminated, the
last two want to go back to mid (standing on the bridge) but can't due to the last alliance 4 trooper camping mid and preventing anyone from entering it; so the two alliance 3 troopers decide to go further and dont get shot of due to their shields and a bit of luck.

they get on alliance 1's last island and get it's egg due to alliance 4's last player also attacking alliance 1's last island, thinking that alliance 1 would probably kill atleast one of 2 (and hopefully capitalize on this) knowing how alliance has 3 players left.

Alliance 4 eliminates one player of alliance 1 who ended up attacking him; the two from alliance 3 also get one player from alliance 1.

Alliance 4 last remaing player ends up with a fight with alliance 3 last two remainders (the climatic battle), while in the meantime the last alliance 1 players hides.

The two from alliance 3 end up defeating alliance 4's last player and therefore end up eliminating alliance 4.

Alliance 1's last remaining player is found due to alliance 3 being able to buy a compass and finding him. They severly overpower him and kill him, he didn't stand a chance.

The two alliance 3 players go back to mid but one gets shot off (one with no egg left ==> elimination) by the last alliance 2 player who has managed to stay off the radar and get pretty stacked himself and managed to land a sneaky unexpected snipe.

The other alliance 3 player goes back to the island and buys himself a strength 1 potion from the warfare tradesman and then proceeds to enderpearl to the alliance 2 player and fights him.

Due to the alliance 3 player being stacked and using a strength potion compared to the alliance 2 who bought and used the stone sharpness V sword (which isn't as strong as a diamond sword with strength 1) and due to the alliance 3 player being stacked for longer (and therefore being more stacked) then the alliance 2 member he ends up having 2 notch apples and a stronger offense due to the combination of his diamond sword and the strength 1 potion and wins the fight.

Allience 3 ends up winning the match with 1 player remaining.


(I know some things might be a tiny bit unrealistic (tried turning it into an interesting battle midway through writing lol) , but games like this one could be possible)
(hope you enjoyed)

(To everyone who read all of this: you absolutely deserve a cookie and my respect)


Point is: there are countless of outcomes to this basically.

Secondly, while you're right that alliance 2 can focus all their troops on 1 egg (but that's assuming that they even will do that in the first place, there a bound to be a few players here and there that go out and attack some other teams), you also have to take into consideration that if you do manage to get to the island that has their egg, the only ones respawning at that island to immidiately help out are 5 players, the other 10 all first have to travel back (while being possible shot at) to the island that contains their egg. Now this quote from me also helps out surprisingly well and holds up with alliance 2 quite well:

"Now if you happen to kill people and they were stacked its not likely they'll come back stacked again really quickly anyways, it would be way more likely that they'll come back with stuff like leather armor and a stone sword, unless they were smart enough to make several backup sets (but this is a rare occurance). This likely holds true for both cases with that said:
- You kill people at their own island --> they respawn naked --> easy free kill for you / 1 or 2 get lucky and get geared to the point they just have a sword or just have leather armor and a sword; assuming you have iron armor and are stacked --> still easy kill.
- You kill people at their own island AND people that come from an allied island(s) of that alliance you're fighting --> the people that you killed and belong to the island you're fighting on respawn near you and are free easy kills and the people that respawn on an other island(s) likely just come back with either: nothing or just leather gear and a stone sword, if they would want to come back more stacked they would likely have to wait for a bit before being able to do so (unless like i stated before, they have stored multiple full iron sets ready in chests, which is a rare occurance). By the time people would be able to return stacked you should've already been able to get the egg of the island you were attacking and hopefully escape the island/kill the players of that island and then escape."

I think you're heavily overestimating alliance 2's power in this. I think that even though i didn't thoroughfully try to make the example as balanced as possible (i think that alliance 3 might need another 1 solo island for example), it came out pretty well nonetheless. While Alliance 2 definitely has it's strong points, it also definitely has some weak points too.

Also the team with seperate islands and 1 egg (in this example, alliance 2), could build fake egg defenses around the place where the egg would be, to confuse the enemy. This only applies if the egg is randomed at 1 of the islands. Fix: Give the island with the egg some sign of the egg being there on the scoreboard.
Not an argument. Look at your fix, would already make this option useless. I'm not even sure though if i want this option to be a useless one though, i think it might be pretty cool if you could use some sort of fake egg strategy, but idk, not sure on it though and very hard to guess at this point if it would pose to be a too overpowered strategy (i think it wouldnt, but you never know)

NOTE: The colours you mentioned, dark red / dark purple, is that even in the game ????. Also think about colourblind people (like me, a little), I can't see the difference between green and yellow / blue and purple.
I checked and dark purple (magenta is though, so this could replace dark purple) and dark red aren't a thing unfortunately; so you got me there. And yes, of course, how could i forget the colourblind people! Well luckily for you there are bound to be other ways of distinguishing players (examples stated by both @CommunistCactus and @SpankMeSanta as an example of other ways). There are also other ways included in my fixes aswell aside from just colours. Also this colourblind problem wouldn't be a problem exclusive to just this gamemode.
 
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CommunistCactus

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Also think about colourblind people (like me, a little), I can't see the difference between green and yellow / blue and purple.
What has that to do with this gamemode? colorblindness applies to everything and is therefore irrelevant. Right now I just feel like you're more trying to convince yourself rather than someone else why you voted no.
 
L

Lightning McQueen

Guest
I do not know if it's a good idea to add this.
I have not read the opinions or comments of others, I have only read the comment 'official'.
Lately, EggWars is starting to get boring. In my opinion, I liked more the old EggWars, with the old signs and without the modifications of some maps, like Under da sea, I liked the old Under da sea more...

Right now, I just wish there were other types of maps much bigger than Tea party or Mushroom, something like '50vs50', or '10vs10vs10vs10'. Simply, there are many more players on the maps.

I mean, I voted 'I don't know' because I would like some things, like a new system at the end of the game, something like activating special generators of another mineral, or that the store changes and you can buy things totally different. But I do not see 'clear' the idea of 'teams of teams'.
Aaaahhhh I know! Bit thats mostly just nostalgia playing with your mind. Eggwars has pretty much always been the same for the longest time. What it needs atm is new maps, more items, suggested modes like CTF, teams spread across multiple islands- that can be a map though, with on common egg needing to be build over to; it’d be on a separate island.

I’m going to make a suggestion for a 50v50/10v10v10v10v10 map; or you do it, idk.
 
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Shallidor

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Why'd you think i gave you the O O F? el-o-l.



Now we talking.
Alright, let's first start of with saying that i didn't go and check very thouroughfully if the example in the elaboration would be balanced, it was there for an exemplary purpose and to showcase what kind of crazy stuff could be possible

Secondly, keep in mind that events don't happen like a turn-based RPG, they all happen at the same time, making it pretty much very hard to predict how a game turns out. For example:

(Big epic story example!)(yes it's actually pretty interesting)
Alliance 1 (Omega)(each island with a seperate egg): Green (3 players) + Dark Green (3 players) + Lime (3 players)
vs
Alliance 2 (Alpha)(with just one egg for all islands): Orange (5 players) + Red (5 players) + Dark Red (5 players)
vs
Alliance 3 (Gamma)(each island with a seperate egg): Light Blue (1 player) + Blue (1 player) + Dark Blue (1 player) + Purple (1 player) + Dark Purple (1 player) + Pink (1 player)
vs
Alliance 4 (Delta)(just one island with one egg): Yellow (12 players)


While alliance 2 all try to attack alliance 3;

half of alliance 4 attacks alliance 2's egg and take it out while three defend their own egg and three others go for one of alliance 1's egg.

2 teams (6 players) from Alliance 1 also go for alliance 3's islands
cause they wanna take out both alliance 3 and 2 at the same time now alliance 2's egg is gone due to alliance 4;s actions.

Three players from alliance 3 are able to escapes to mid due to alliance 1's interference.

Alliance 1 players from the two islands that interfered were all killed (but respawned though due to their egg, since the attack from alliance 4 didn't work and wasn't able to take out one of their eggs (allience 4 three troops were killed), while having been able to elimanite 3 players from allience 2 in their battle leaving them at only 12 players now with no egg.

Alliance 4 decided to attack with 8 troops in response to seeing how allience 2 now has no egg anymore but at the same time see it as a threat.

In the meantime allience 1 decides to attack with six players again from all three their islands, leaving one player behind at every island, and attack alliance 2 aswell, not aware of allience 4's plans to also attack them.

Alliance 3's three players that have been able to stack up quite a bit go and attack alliance 4's egg cause they see how little players are there ==> they kill the 4 less geared players and take out the egg,

in the meantime, the four players from alliance 4 alarms the rest of their alliance and asks for some backup to which 2 players respond and head back to base, by the time they get back to base, the 3 players from alliance 3 have already left their base and eliminated the 4 players that they killed when they first arrived at the base of allience 4 (they were easy naked kills),

in response these 2 backup players head to the eggs of allience 1 since they were told by the rest of their team that 6 alliance 1 players are away from their base.

Alliance 4 and 1 in the meantime fight allience 2's remaining 12 troops and kill them all off aside for 1 who ended up hiding.
Alliance 4 loses it's egg mid fight due to the actions of alliance 3 and loses two players in the fight with allience 1 (eliminated)(now leaving allience 4 with 6 players left),

alliance 1 loses all it's 6 attacking players who happened to spawn back to base right before the 2 backup troops from alliance 4 kill of 1 of their eggs (who also killed the 1 player defending the egg),

1 team from alliance 1 gets slaughtered by the 2 troops from alliance 4.

Alliance 3 comes in right after the two allience 4 players are done slaughtering the one team of allience 1 and end up getting both eliminated (four allience 4 players left),

alliance 4's four remaing players try to attack the three allience 3 players, but one of the 4 gets shot off (three left now) while they tried getting to them, as a response they leave them and go to mid for a bit to get better gear, while alliance 3 camps a bit at the alliance 1 eliminated island and collects more resources resulting them to get more stacked than they already were.

Alliance 3 heads back to mid to try to prevent alliance 4 from gathering too many resources.

Alliance 4 goes to attack allience 3's last 3 eggs, they get 2 eggs (and get a bit stacked while shopping at one of the islands), leaving only one player from allience 3 with an egg,

they tried getting the last egg but where stopped by alliance 3, who managed to shot another player from alliance 4 off while he tried going for the egg (cause allience 4 splitted up in 3 groups of 1 to get the eggs more efficiently).

Alliance 3 (three players) proceeds to chase alliance 4 (two players),

and one of the two (somewhat stacked) remainders from alliance 4 takes a wrong turn towards one of alliance 1's islands,

alliance 3 follows him as they wanted to start attacking alliance 1 anyways.

two alliance 1 players (non stacked) end up getting killed and eliminated due to the alliance 4 player going for the islands' egg and killing two of the alliance 1 players. Alliance 3 ends up killing the alliance 4 player along with the last alliance 1 player from this island aswell.

In the meantime the last remaining alliance 4 player escaped to mid and went back to an island to get just as stacked as the alliance 3 players.

Alliance 3 heads to the last island of alliance 1 ==> one of the 3 gets shot off by one of the alliance 1 players and gets eliminated, the
last two want to go back to mid (standing on the bridge) but can't due to the last alliance 4 trooper camping mid and preventing anyone from entering it; so the two alliance 3 troopers decide to go further and dont get shot of due to their shields and a bit of luck.

they get on alliance 1's last island and get it's egg due to alliance 4's last player also attacking alliance 1's last island, thinking that alliance 1 would probably kill atleast one of 2 (and hopefully capitalize on this) knowing how alliance has 3 players left.

Alliance 4 eliminates one player of alliance 1 who ended up attacking him; the two from alliance 3 also get one player from alliance 1.

Alliance 4 last remaing player ends up with a fight with alliance 3 last two remainders (the climatic battle), while in the meantime the last alliance 1 players hides.

The two from alliance 3 end up defeating alliance 4's last player and therefore end up eliminating alliance 4.

Alliance 1's last remaining player is found due to alliance 3 being able to buy a compass and finding him. They severly overpower him and kill him, he didn't stand a chance.

The two alliance 3 players go back to mid but one gets shot off (one with no egg left ==> elimination) by the last alliance 2 player who has managed to stay off the radar and get pretty stacked himself and managed to land a sneaky unexpected snipe.

The other alliance 3 player goes back to the island and buys himself a strength 1 potion from the warfare tradesman and then proceeds to enderpearl to the alliance 2 player and fights him.

Due to the alliance 3 player being stacked and using a strength potion compared to the alliance 2 who bought and used the stone sharpness V sword (which isn't as strong as a diamond sword with strength 1) and due to the alliance 3 player being stacked for longer (and therefore being more stacked) then the alliance 2 member he ends up having 2 notch apples and a stronger offense due to the combination of his diamond sword and the strength 1 potion and wins the fight.

Allience 3 ends up winning the match with 1 player remaining.


(I know some things might be a tiny bit unrealistic (tried turning it into an interesting battle midway through writing lol) , but games like this one could be possible)
(hope you enjoyed)

(To everyone who read all of this: you absolutely deserve a cookie and my respect)


Point is: there are countless of outcomes to this basically.

Secondly, while you're right that alliance 2 can focus all their troops on 1 egg (but that's assuming that they even will do that in the first place, there a bound to be a few players here and there that go out and attack some other teams), you also have to take into consideration that if you do manage to get to the island that has their egg, the only ones respawning at that island to immidiately help out are 5 players, the other 10 all first have to travel back (while being possible shot at) to the island that contains their egg. Now this quote from me also helps out surprisingly well and holds up with alliance 2 quite well:



I think you're heavily overestimating alliance 2's power in this. I think that even though i didn't thoroughfully try to make the example as balanced as possible (i think that alliance 3 might need another 1 solo island for example), it came out pretty well nonetheless. While Alliance 2 definitely has it's strong points, it also definitely has some weak points too.


Not an argument. Look at your fix, would already make this option useless. I'm not even sure though if i want this option to be a useless one though, i think it might be pretty cool if you could use some sort of fake egg strategy, but idk, not sure on it though and very hard to guess at this point if it would pose to be a too overpowered strategy (i think it wouldnt, but you never know)


I checked and dark purple (magenta is though, so this could replace dark purple) and dark red aren't a thing unfortunately; so you got me there. And yes, of course, how could i forget the colourblind people! Well luckily for you there are bound to be other ways of distinguishing players (examples stated by both @CommunistCactus and @SpankMeSanta as an example of other ways). There are also other ways included in my fixes aswell aside from just colours. Also this colourblind problem wouldn't be a problem exclusive to just this gamemode.

Honestly I am not even gonna read the first story because I saw the outcome: Alliance three wins. You just made up a story of how a game COULD go and formed it so that alliance 3 wins, only to try to counter my argument that alliance 3 has the lowest chance of winning.
I am just talking that in general, different setups in 1 game are and will always be unfair. I am honestly pretty sure I wouldn't enjoy it if there is difference between certain alliances. I love eggwars because there is so extremely little luck in the game. Everyone can do the same as you from the start on (except a few very small factors). Whatever happens, I would always vote no against anything that alters this.

What has that to do with this gamemode? colorblindness applies to everything and is therefore irrelevant. Right now I just feel like you're more trying to convince yourself rather than someone else why you voted no.

True it applies to every gamemode so it's kind of a useless argument :p
I think I have made pretty clear why I voted no. It is mostly personal preference, I am not trying to convice anyone to vote No, I am just pointing out the things I don't like about the concept.
 
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