Ok so as for the bugs listed in the first section of the common bugs category (meaning the ones that relate to rubber banding/lag back): they're caused because of sentinel, that is why you never experience them. We tested all of these bugs (aside from the spawning one as it is really random and hard to replicate) with a moderator (before you ask, he didn't tell us anything about what we saw and where he checked, he only told us that it was indeed sentinel), we could easily replicate each of these bugs pretty much 100% of the time whereas if he tried, they would never trigger. You said you've experienced the lag backs in Western which is honestly a bit weird as we were told (from what I remember it was by either Camezonda or by a dev or both) that it is in fact sentinel related meaning you shouldn't be experiencing it.Common bugs- Not something i disagree but want to point out: The blocks not placing glitch and rollbacks have NEVER happened to me for some reason, but i hear from some regular players have it all the time. It's NOT sentinel related, as the stairs bug in Western also affected me, while all the others don't. Not sure if it's client/version dependant, but it's still kinda weird.
This was probably just a typo but the absorption effect lasted for 2 minutes, not 5.10 diamonds for something that makes you pretty much invincible for 5 whole minutes as long as you have any kind of spare armor and 5-10 regular golden apples is just completely unbalanced.
I can see where this is coming from but still see it as too much. Just for reference, 32 diamonds is the equivalent of a full set of iron armor and a diamond sword, this same price for 1 notch just seems unreasonable imo. We discussed this and think that if this is the only way to get them reverted, they shouldn't cost more than 15 diamonds. As for decreasing their current price, we thought of that and ultimately decided that they would just go back to being "overpowered" in the eyes of too many players and that this change wouldn't do well in the long run as it'd likely just get reverted.Another option would be making them like before but costing 25-32 diamonds.
The problem here is that people made it seem like anyone could just magically wipe any team of 4 with a single notch... This just wasn't the case. The notch apple used to be this 1 use gamble: you either use it and make the most of it by doing a specific thing (this could be getting the egg of an opposing team of tryhards or fighting a tough 1v1 etc) or you use it and fail what you were trying to do, wasting diamonds not to mention valuable time which could've been spent farming more. I think that at a certain point where everyone has gear, the pre-fix notch really wasn't as op as it was made out to be, it mainly just used to extend fights whereas the real use of it (for experienced players) was using it to their advantage in the early game, picking it over 2 pieces of iron armor or instead of waiting for 2 more diamonds and getting a sword.A big defence I saw was "I used to be able to wipe a team of 4 with no problems and now i can't", and saying that without realizing you could do that for 10 diamonds and be mad that it got changed made me a little confused.
This suggestion was mainly to just clear up any sort of confusion and just make for a cleaner scoreboard. We saw a few players complain about this issue (mainly from bedrock) and thought this would be a good alternative that could tailor to the newer players and could be benefited from on both java and bedrock.Scoreboard revamp- Not really something i care about, could be either way to me tbh so i don't mind changing it
We appreciate the in-depth feedback about this as well as the escalation and hope to see some change come out of this :)