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Deleted member 436996

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Hello, I am a Cow owo

Well, the first idea is to add "bundles" for food and blocks, because it is very annoying to have to click x times to get x food.

This is how the shop looks like right now:

Eggwars 1.PNG

Eggwars 2.PNG


And this is how the armour shop looks like:

Eggwars 3.PNG


The idea is to add bundles for food (carrots and steak) and for blocks (Clay and obsidian)

It could be like this:

Carrot Bundle (12 carrots)
Cost: 12 Iron

Steak Bundle (12 steaks)
Cost: 60 Iron

Clay Bundle (60 Clay blocks)
Cost: 30 Iron

Obsidian Bundle (5 Obsidan blocks)
Cost: 50 Gold

What would this be useful for?
It would save the time of many players, since it takes several seconds to just buy 12 carrots.

The second idea is to add more kits.

Next to the social menu, there should be a book named "In game shop" or just "Shop".

And well, I don't know if you'll understand what I mean but here I go.

Every game you win of eggwars you should get a quantity of experience (not too high, but also not low), called eggwars experience.
As you level up, you'll start getting kits from it.

Some ides for the kits:

Level 2 -> Bundler (receives a leather bundle)

Level 5-> Gold digger (receives 3 gold ingots)

Level 10-> Swordsman (receives a wooden sword)

And this would keep going on, and on..

If you suggest any idea for a kit in the chat I'll add it (remember to put a level next to it)

The third idea is to add teams of 2.

Some people Including me would love to have teams of two, sometimes you just don't want to play with more than just one person, but you're forced to play teams of 4 if you want to team up with them (and not break the rules).

So well this is all for it, gonna tag some people

 

GameSharkN64

Well-Known Member
Aug 25, 2018
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I quitted playing bedrock because of the buggy shop, but this could help alot since you could buy more items with less buttonpresses.
The bedrock edition shop needs some optimization tho.
 

DqrkMqtter

Well-Known Member
The bundles are honestly the best part of this suggestion. When I'm starting a game of EggWars and I buy the 50 blocks, it gets very tedious. the part I was thinking about was the bundle of 60 clay blocks. Instead of having a bundle of 60 blocks for 30 iron, it should be 40 blocks for 20 iron, because 20 iron is easier to get than 30 (that and It's better for people who want to rush to bases or get to the mid quicker).


As for the food bundles, I think that everything should be based off of 10's (i.e. 10 steak for 50 iron, 10 carrots for 10 iron), but buying 12 of x food items would still be a great option, as you tend to go low on food after a while, and having to constantly buy it over and over again is tedious.


The suggestion on kits is where I seem to already happening in the future. When you win a game in general, you receive something called "Points". My friend SlinkyGnu and I were thinking that the Points would later be used for purchasing kits for games, cosmetics, etc. In my opinion, the EggWars experience would be confusing to players because It's the similar to experience used for leveling up their account. I don't know if you were suggesting to add the kits you listed, but some of them are just not needed/useless. The EggWars Lvl 2 experience, which gives you the option of having a full set of leather armour, seems a bit useless (in my opinion), as a leather armour bundle only costs 4 iron. For the EggWars Lvl 10 experience, which rewards you with a wooden sword, also seems a bit useless, because a wooden sword is cheap.


Just like you, I honestly would love to have Duo EggWars, and I believe the people on the Bedrock server would love that as well. Although, it can be a risk. I believe it was Rubik_Cube who said on the discord to SlinkyGnu, who suggested they add Duo (or Squads) to Survival Games, in which Rubik_Cube replied with a statement similar to this: Adding Duo (or Squads) to Survival Games could potentially split up the community (The Survival Games community), as the player base isn't that big. As of now, EggWars is a huge part of CCG Bedrock, with more than 2000 players, so you think, “What is the risk if there is so many players?”. When you want to play EggWars, you see most of the people who play on EggWars, play Squads. Adding Duos might potentially risk splitting up the Solo section even more. But at the same time, it might increase it, because when they added Squads to EggWars, it brought up the player count, but it did take a toll on Solo, which recovered over time. To sum it up, there is a risk of adding Duos to EggWars, it could potentially split up Solo EggWars, but it could also help Solo EggWars. But if I were to think logically here, it would have the same outcome with the addition to Squads.
 

Chitter

Novice Member
Sep 29, 2017
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These buffs shouldnt be that powerful, as those with no buffs would be put at a huge disadvantage. Thats why kits in java edition arent actually that good.
 
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Dec 8, 2019
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This is the only forum I've found for egg wars and hope that I can find a more recent one but I feel like egg wars for bedrock needs a update as there is so much camping due to the camping it makes it less enjoyable to play
 
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