The Emerald Generators present in the new Eggwars Update from a while back has always been a controversial topic. At the current state Emeralds are in, I find them pretty useless; and I'm sure many can agree with me on that. Here are some reasons to support my claim:
• Nobody wants to spend their precious diamonds to start the emerald generator which others can take advantage of since it's not at their own base. This is a major one; as it already wastes a player's resources (15 diamonds!) just for a generator that other players will be able to use; as opposed to upgrading your diamond generator at your base which would primarily be yours (unless someone kills you and takes over your base of course).
• The items aren't as valuable or necessary as ones spent with other tokens. Already, if the process stated above wasn't tedious enough, the items in the emerald shop just aren't worth the wait or resources. Some may argue that potions can be pretty valuable in games, but surely they aren't valuable enough to make emeralds a standard token which players would want to use in games; both short and long.
Here are some changes I would make to allow Emeralds to become much more present in Eggwars games along with shifting the meta to make the overall experience more balanced:
• A major change: Revert the emerald generator back to when it started off as level one, however, keep the Emerald generators level system to require more emeralds in order to upgrade rather than the old waiting method which would just encourage longer games. By doing this, players wouldn't feel like they're wasting their resources on a generator that already doesn't have much potential when utilized. It would also encourage more players to fight at mid so it's a free for all for the emerald generator.
• Remove the Tower Auto Builder. Nobody uses it and it doesn't really have a purpose other than vanity.
• The following items listed here are items moved from costing diamonds to emeralds for the following reason: Since they're pretty overpowered items and can be abused if a player camps with a diamond generator to gain large quantities of these items, they would cost emeralds instead as they would be able to get the overpowered item with the exchange that they could possibly be attacked at mid; inevitably making these items harder to stack on and abuse:
-God Apples (Enchanted Golden Apples) 10 Diamonds > 8 Emeralds. • Harder to abuse the absorption.
-Bow (Punch Enchantment) 25 Diamonds > 16 Emeralds. • Players can't get 5 diamonds, run back to their base, start a diamond generator, then get a bow, then camp and make themselves almost inaccessible. Also harder to bow-spam which would encourage more players to get better at hand to hand combat.
-Bow (Power V Enchantment) 25 Diamonds > 16 Emeralds. • Same reason as above.
• The following items listed here are items that could be added into the game that would change up the meta, leaving more vibrant gameplay:
-Wood Planks (4 Emeralds for 4 Wooden Planks) • Encourages more players to use TNT and Axes in the more later ends of the game.
-Chorus Fruit (8 Emeralds for 4 Chorus Fruits) • Lets players escape tight situations; leaving exhilarating gameplay strategies.
-Water Bucket (12 Emeralds for 1 bucket). • Can be used as both an Egg defence and a way to prevent fall damage. The water mechanics would be different in Eggwars though. Stuff such as infinite water sources should be removed to prevent abuse. Using a water bucket as an egg defence would be balanced since it makes it harder to mine through blocks, but the source block can easily be blocked off.
-Knockback Stick (20 Emeralds for KB II Stick) • Can aid players in bridge fights and on occasions when a player isn't as stacked as another and has to resort to knocking the player off into the void rather than using hand to hand combat.
These ideas and items would make the Emerald Generators wanted to be used by many players alike since they have a proper purpose and not just vanity like the tower builder for example. Please give me your feedback, good or bad, and I'll be sure to respond as soon as I can!
Dreamy.
• Nobody wants to spend their precious diamonds to start the emerald generator which others can take advantage of since it's not at their own base. This is a major one; as it already wastes a player's resources (15 diamonds!) just for a generator that other players will be able to use; as opposed to upgrading your diamond generator at your base which would primarily be yours (unless someone kills you and takes over your base of course).
• The items aren't as valuable or necessary as ones spent with other tokens. Already, if the process stated above wasn't tedious enough, the items in the emerald shop just aren't worth the wait or resources. Some may argue that potions can be pretty valuable in games, but surely they aren't valuable enough to make emeralds a standard token which players would want to use in games; both short and long.
Here are some changes I would make to allow Emeralds to become much more present in Eggwars games along with shifting the meta to make the overall experience more balanced:
• A major change: Revert the emerald generator back to when it started off as level one, however, keep the Emerald generators level system to require more emeralds in order to upgrade rather than the old waiting method which would just encourage longer games. By doing this, players wouldn't feel like they're wasting their resources on a generator that already doesn't have much potential when utilized. It would also encourage more players to fight at mid so it's a free for all for the emerald generator.
• Remove the Tower Auto Builder. Nobody uses it and it doesn't really have a purpose other than vanity.
• The following items listed here are items moved from costing diamonds to emeralds for the following reason: Since they're pretty overpowered items and can be abused if a player camps with a diamond generator to gain large quantities of these items, they would cost emeralds instead as they would be able to get the overpowered item with the exchange that they could possibly be attacked at mid; inevitably making these items harder to stack on and abuse:
-God Apples (Enchanted Golden Apples) 10 Diamonds > 8 Emeralds. • Harder to abuse the absorption.
-Bow (Punch Enchantment) 25 Diamonds > 16 Emeralds. • Players can't get 5 diamonds, run back to their base, start a diamond generator, then get a bow, then camp and make themselves almost inaccessible. Also harder to bow-spam which would encourage more players to get better at hand to hand combat.
-Bow (Power V Enchantment) 25 Diamonds > 16 Emeralds. • Same reason as above.
• The following items listed here are items that could be added into the game that would change up the meta, leaving more vibrant gameplay:
-Wood Planks (4 Emeralds for 4 Wooden Planks) • Encourages more players to use TNT and Axes in the more later ends of the game.
-Chorus Fruit (8 Emeralds for 4 Chorus Fruits) • Lets players escape tight situations; leaving exhilarating gameplay strategies.
-Water Bucket (12 Emeralds for 1 bucket). • Can be used as both an Egg defence and a way to prevent fall damage. The water mechanics would be different in Eggwars though. Stuff such as infinite water sources should be removed to prevent abuse. Using a water bucket as an egg defence would be balanced since it makes it harder to mine through blocks, but the source block can easily be blocked off.
-Knockback Stick (20 Emeralds for KB II Stick) • Can aid players in bridge fights and on occasions when a player isn't as stacked as another and has to resort to knocking the player off into the void rather than using hand to hand combat.
These ideas and items would make the Emerald Generators wanted to be used by many players alike since they have a proper purpose and not just vanity like the tower builder for example. Please give me your feedback, good or bad, and I'll be sure to respond as soon as I can!
Dreamy.